Taken (itch) (Anagh's World)
About
For better experience, play in FULLSCREEN.
Plot
Your girlfriend is kidnapped by the "Evil Lord", rescue her before it is too late. And if you dare, defeat the "Evil Lord" by reaching him through the forbidden region crawling with dangerous creatures.
Theme - 50% is enough
50% of gameplay and 50% of screen area is enough to complete the game and rescue your girlfriend. But if you want to go beyond 50%, then you get a challenging gameplay, more fun and access to secret levels. What will you choose?
Overview
"Taken" is a partial grid-based game where the main goal of the game is to rescue your girlfriend from evil clutches of the "Evil Lord". The movement of the player is non-grid based and it is done purposely to introduce some difficulty in the gameplay. You need to manually align yourself to the grid and then move quickly, if want to dodge the dangers (spikes/creatures/etc).
Tips
- To unlock door, collect all the coins in that level
- To unlock secret levels, collect keys
Controls
- WASD or Arrow Keys to move
- LMB/Arrow Keys to select levels
- Enter or Space to start
Credits
- Concept, Design & Programming
- Anagh's World - using Godot 3.2.3
- Graphics
- Kenney (www.kenney.nl) & Anagh's World
- Music
- Kenney (www.kenney.nl), CodeManu @ opengameart.org & Anagh's World