Average Playtime: 3 hours

Tales from the Void

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Tales from the Void is an atmospheric real time tactics game inspired by early 20th century sci fi adventure stories. Prepare yourself for a novel gameplay experience, with squad-based tactical combat, resource management and an epic story.

Travel back to a time of adventure, heroism and mystery as Edwin Albert Taylor Bragg, the British captain of the HMS E18 - on a secret mission to obliterate the Germans and win the war for the allies. When a secret weapon misfires, you and your crew are warped into space. Struggling for survival, you venture out into the asteroid field to scavenge resources and fight off hostile aliens. Food is scarce, air supply is low and time is running out. Can you escape the void and find a way home?


-Customize and control your marines to explore asteroids and fight the alien enemy.
-Third person-RTS hybrid with low-G physics movement and combat
-Play real-time or pause to plan your movements and make coordinated attacks.
-Complete missions and gather supplies before your run out of air.
-Play a extensive single-player campaign with an ongoing narrative.
-Rogue-inspired structure with semi-random mission selection and permadeath. -try, fail, unlock equipment, retry and improve, until you find a way home.
-Steam Achievements and trading cards.

In June 1916, in the midst of WWI, the English submarine HMS E18 mysteriously disappeared in the Baltic Sea to be found again as wreckage in 2009. What really happened to the crew of HMS E18? Embark on an exciting journey, inspired by a true story.
"R.C. Halahan, commander of HMS E18 had his future told by a local woman prior to this last patrol. She told him he was in grave danger, this affected the superstitious Halahan" -Francis Goodhart, commander of HMS E8 (Wikipedia)
Release date
Black Dog
Age rating
Not rated

System requirements for macOS

  • OS: OS X 10.8 (Mountain Lion)
  • Processor: i5 (2.6GHz dual-core)
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 5000
  • Storage: 2 GB available space
  • Sound Card: Onboard sound card (stereo)
  • Additional Notes: Playing Tales from the Void on a low-end system might demand playing on lower resolutions to increase FPS (e.g. 1680*1020 or lower).
  • OS: OS X 10.11 (El Capitan)
  • Processor: i7 (2.3GHz quad-core)
  • Memory: 12 GB RAM
  • Graphics: Intel Iris Graphics
  • Storage: 2 GB available space
  • Sound Card: Onboard sound card (stereo)

System requirements for PC

  • OS: Win7
  • Processor: AMD A10 6700 (Quad core 3,4GHz)
  • Memory: 8 GB RAM
  • Graphics: GeForce GT 640
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: Onboard sound card (stereo)
  • Additional Notes: This game is made for dedicated 3D graphics cards of some performance, which e.g. low-end laptops might not have. Playing Tales from the Void on a low-end system might also demand playing on lower resolutions to increase FPS (e.g. 1680*1020 or lower).
  • OS: Win10
  • Processor: AMD A10 7700K (Quad core 3,4GHz)
  • Memory: 12 GB RAM
  • Graphics: GeForce GTX970
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: Onboard sound card (stereo)
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Last Modified: May 8, 2023

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Tales from the Void reviews and comments

Translated by
Microsoft from Russian
I completely passed Tales from the Void two times and I can say that I liked the game, although it is a severe "INDIE" with all the inherent disadvantages of such games. First about the bad:-Tales from the Void-this is when you scream with the falling into the void of the Sailor: "A-A-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a!!!" The Management is very not familiar, and need to think twice It was Especially hard to learn to jump: In order to jump over the abyss you need to specify a point on the opposite side and podbavit gas with the right mouse button. Generally "Acceleration"-a universal way to get from point "A" to Point "B" pointing the mouse direction, as well as the ability to extinguish the inertia of the shot and quickly evade the enemy's shells. By the Way, if you order to follow the crowd for one unit, it is guaranteed to lead them to death. -Dangerous and useless equipment. Some types of equipment pose a threat to units much more than enemies. For Example, a bleed in both hands is a ticket to nothingness. It is also dangerous to use a Sniper, machine gun, shotgun, non-belt-stabilizer or inertia damper. Especially Dangerous rifle-left unattended fighter, noticing the enemy, begins to shoot the gun and flies to the bottom. The description of weapons is not always written, whether it is possible to use it only in manual mode of guidance, and what minimum distance to the target should be. One-Handed weapon is very weak. The spinal modifiers are heavy. The inertia Damper/latch has time to activate only when it is too late. Another very dangerous modifier for the legs, which gives an impulse when moving forward-a lot of good people in his account. Rocket Launcher-The weapon is really useful, but there are situations when rockets cling to corners or obstacles, and usually such volley ends with funerals. But the most suicidal weapon is a torpedo volley: and enemies and friends sends for the horizon, and suitable situations for its use I have not found. -Shortcomings in the collection of resources. If with food and air everything is clear-how many collected, so much and will be added in the form of a bonus, the situation with equipment and weapons is not clear. As I understand, at the end of the job offer to choose a weapon equivalent to the collected number of "boxes of weapons", but it is not clear how much to collect boxes to get a Tomson machine or shock-gun. As a result, to the 15th level in the luggage compartment are rocket launchers, mortars and belts-stabilizers, and the elephant fight for the whole game and did not get caught-not thought out this moment developers absolutely! And weapons dropped from the hands of the dead companions can not be picked up, and on the map is not with him caches. -Dumb enemies. Yes the enemies here are extremely dumb, they will not try to surround you or take a number, they on their own will break down, and for a long time stunned incomprehensible from what... And there are types of mortars that undermine themselves... But Given how many ways there is for a suicide wards, it can be said that it is not so bad. "We just wanted some money." In the game the abyss of all sorts of small bugs and defects, as not in time triggered scripts on the map or the lack of description of the automatic grenade launcher. And It is not surprising that there are no sound settings in this game. Now about why IT is worth once to play: + Strange and mysterious game world is something strongly reminiscent of XEN from HALF-LIFE. It is a Pity that on the map there are no scripted scenes and destructible objects, but without them unusual entourage is impressive, despite the extreme poverty of the budget. + Live reading. If you like the creativity of Jules Verne and the science fiction of the early twentieth century, then buy this product boldly. Reading the ship's log instead of the rollers you have to liking. + Stimulation of the thought process. In The game there are moments, forcing frantically to press the SPACEBAR to call a tactical pause, the truth of such moments very little.
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