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2.33%
The Good, The Bad, and The Yeti (Insane (Adventure) difficulty)
Use mind-controlled yetis to kill 30 foes.
2.33%
The Good, The Bad, and The Yeti (Exploration mode)
Use mind-controlled yetis to kill 30 foes.
2.33%
Dethroned
Vanquished the Glass Golem without letting it use the glass throne to heal.
2.33%
Make Him Squirm (Roguelike)
Made Nektosh use up the last of his power, then left the area and ignored him until beating the game. The other Whitehooves will catch on any second now...
2.33%
The Good, The Bad, and The Yeti (Madness (Adventure) difficulty)
Use mind-controlled yetis to kill 30 foes.
2.33%
The Good, The Bad, and The Yeti (Madness (Roguelike) difficulty)
Use mind-controlled yetis to kill 30 foes.
2.33%
I did not want that! (Insane (Roguelike) difficulty)
Tricked Nektosh into killing one of his own people.
2.33%
We weren't kidding! (Madness (Adventure) difficulty)
Die to Nektosh's beam without being pinned, slowed, stunned, asleep, dazed, or confused.
2.33%
The Good, The Bad, and The Yeti (Insane (Roguelike) difficulty)
Use mind-controlled yetis to kill 30 foes.
2.33%
Sufficiently Advanced Technology (Insane (Adventure) difficulty)
Put five points into each of the tinker-crafting talents as any mage class.
2.33%
Do not go gentle into that good night (Insane (Adventure) difficulty)
Trapped Crimson Paladin John into the Ring of Lost Love
2.33%
Radiant Horrorc (Nightmare (Roguelike) difficulty)
While fighting in a Sunwall zone, use a Fiery Salve to reach at least 66% affinity for Fire and Light. Pointing and laughing is optional.