Average Playtime: 3 hours

Talewind

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About

Talewind is a 2D platformer with the wind as a core mechanic!
You can jump, glide and move trough wind tunnels in order to travel across the levels.
Play through FIVE different worlds filled with beautiful hand-painted environments.

However, don't let its looks fool you, you are going to need some serious mechanical skills to reach the end.


The Story


You live in a small village at the bottom of a mountain. This mountain is not like the others though. Surrounding it,
strong winds never cease to blow. To this village the wind is a blessing, a never ending source of energy essential to everyday life.

But one day, the wind gets weaker and starts to fade.
You set off on a journey to climb the mountain and find out what is happening.
Platforms
Release date
Developer
WindLimit
Publisher
WindLimit
Age rating
Not rated
Website
http://talewindgame.com/

System requirements for PC

Minimum:
  • OS: Windows 7 or newer
  • Processor: Core i3-530 2.93 GHz
  • Memory: 500 MB RAM
  • Graphics: 2GB of memory or higher
  • DirectX: Version 11
  • Storage: 1500 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.10.5
  • Processor: Core i3-530 2.93 GHz
  • Memory: 500 MB RAM
  • Graphics: 2GB of memory or higher
  • Storage: 1500 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

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Talewind reviews and comments

Translated by
Microsoft from Spain
Go to wind a beautiful game for its color palette and its style so nice. Like a bee that goes to the nectar of the flower I went to Talewind. After This cheerful layer of adventure, with beautiful 2D platforms, all full of smiles, hides cruel title that punishes the player for no reason. In the first two levels of wild field you wonder if you were wrong to buy a game that seems made for your cousin who made the communion last May. It Seems destined for the little ones of the house, even the first Boss gives laughter. After reaching the next levels you realize that there are some more dangers and that you die from a blow. Sometimes unjustified deaths because enemies do not see themselves coming. Then you realize that it is not a well done game, it is not difficult because of its tight platforms, for its strong enemies or because you need more dexterity. Talewind is difficult not to develop a decent attack or a dodge of help. Difficult because of the slowness in movements to react. It's hard because the feathers you've collected are lost when you die. Unjust because the Chrono is not restarted when starting again from the beginning of the level. The game is left in an eternal yawn, its miserable 10 phases are made long, repetitive and empty. His music ends up exhausting the most cheerful. The sound effects are so simple that you don't even realize that they exist. It Is boring and 100% not recommended. It'S like when you were bought a chocolate egg "Kinder surprise" was very nice on the outside, you ate it and hardly noticed. In the end the surprise toy was all that was left, looking at the yellow plastic shell you expected that figurine that showed in the TV ad, but when you opened it was a tremendous garbage, you rode badly and forgot, then your mother threw it because it was not worth Nothing A great disappointment. The same goes for this game. The Best: Artistic style sympathetic, very striking. The worst: The whole game is a boredom, a waste of time, a bad game like a mountain of thousands of boring toys taken from "Kinder surprises".
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Translated by
Microsoft from French
Talewind.. Where to start.. All of the above, I want to clarify that my perception of this game is my evaluation rests on 3h03min of game to finish the first 5 worlds and beat the last boss (any%). Under the watchful eye of the 2 developers, on my twitch, who passed by the largest of the hazards. You may think that I am a cheap pub to be a bum but know that I give my opinion without considering this discussion and meeting with them, because I had already made my opinion long before they arrived. The video will soon be on my YouTube (SmityRetardo TV) or still available on my twitch (SmityR3tardo) If you read this comment in the next few days. ______________________________ ______________________________ ______________________________ ______________ ______________ ______________ ______________ ______________ ______________ ______________ ______________ ________________ _______________ The +-level design impcable under UnrealEngine (strongly reminding me ' ' the journey of Chihiro ' ' or other animated genre)-the music is discreet and leaves itself listen pleasantly throughout the game-the game is neither too hard nor too easy-the maneuabilitée is very easy to take in hand (joystick or keyboard to choose) the--palette of movements CERTE a little poor. But you do not need more to finish the game the +/--many paths available in each level, so we do not always know in which way to go. But nothing very nasty because finally each path leads to the end of the internship. There are just some that will bring to a collectable if you are wanting to do the 100%. ______________________________ ______________. ______________ ______________ _ ______________ _ ______________ _ ______________ ________________ ________________________________ In short, this game is a pure die and retry............ If you are not the type to like the demanding Platrformer, you may not be able to appreciate what awaits you. Some passages my salty cleanly. But if you don't give up, you'll take a monstrous slap in the next generation of level design. So I can only advise you this IndieGame. Based on several other indie titles I could try. I hope this evaluation has helped you. Thanks also to the developers for this very good time spent in their company.
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