Tangled Spells - Gameplay Prototype For GMTK 2021
About
Hey, thanks for coming! I'm Greg Rybak and this is both #my-first-ever-game-made and #my-first-game-jam (which I failed to submit in time for due to errors at Unreal's packaging stage #newbie-mistake xD)
"Tangled Spells" is a very basic game mechanic prototype that attempts making spellcasting in games more dynamic than just clicking a dedicated button for each spell ! :)
In order to cast a spell, choose two matching spells and press middle mouse button (or shift+spacebar) to cast it - during the casting animation you'll have a short "time freezed" period to aim at the right enemy or otherwise you'll miss !!
Any thoughts ? Let me know ! Cheers ! :)
(Yeah I know, it's very basic and not so much "a fun game" at the moment, but is a prototype for what could be eventually a core system behind a fun - am I right ? I'll appreciate any positive or negative feedback if you feel you wanna share such ! ^^ )
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Team: "Solo dev and his non-dev mate"
- I made everything in Unreal Engine 4 and my good friend Marcin Życzkowski supported me with amazing narrative elements for the system (which I sadly couldn't implement in time given :'( ) and other, and gave me excellent motivation to finish this game jame, thanks Marcin!
CREDITS/DISCLAIMERS:
- "spells joined together" sound taken from bone666138 from https://freesound.org/
- Ibrahim Akinde, UE4 Marketplace Creator - for the spells icons, I used some of the icons from his Targeting System which I acquired when it was featured on Epic's GiveAway (Proudly hoarding 3D assets since 2020™ ;) )
- PolyHavoc, UE4 Marketplace Creator for some loose inspirations and reverse-engineering I looked up from this: https://www.unrealengine.com/marketplace/en-US/item/43b01fedf15a4ab69ccce713dc5a...
- Matt Aspland, SmartPoly, and Sir Fansi Gamedev for great YT tutorials on the Mixamo animations and AnimsBP setup and other superb Unreal Engine tutorials!