Techwars Online
About
Techwars Online is a hardcore turn-based strategy game where each battle hinges on using every last ounce of tactical skill and planning out your moves several turns in advance. Choose a side, get a unique mech, use it as a basis to create a team of five combat mechs, and head into battle!
The events of the game take place in the world of Mikhail Vlad’s novel Techwars. The American corporation Kato is vying with the Russian company Dominion for control over the latest military technology. The primary tools they use to demonstrate their power are massive combat mechs, the most advanced weapons on Earth.
You choose one of these corporations and receive a unique mech. Eventually, once your base mech has been modified, your fleet of combat mechs can include up to five truly one-of-a-kind units.
Test your team’s mettle in one of four game modes:
The events of the game take place in the world of Mikhail Vlad’s novel Techwars. The American corporation Kato is vying with the Russian company Dominion for control over the latest military technology. The primary tools they use to demonstrate their power are massive combat mechs, the most advanced weapons on Earth.
You choose one of these corporations and receive a unique mech. Eventually, once your base mech has been modified, your fleet of combat mechs can include up to five truly one-of-a-kind units.
Test your team’s mettle in one of four game modes:
- Campaign – ten missions for each side that will help you choose the right corporation and hone your skills on the battlefield.
- PvP – adrenaline-pounding, painstakingly balanced, head-to-head tactical action.
- Battle – conflict over territories between players. This is where you can really strut your stuff as a strategist.
- Tournaments – regularly occurring competitions between players where anyone can prove their superiority and become the champion.
- A unique combined-damage system that harkens back to the best turn-based mech games.
- Enormous potential to upgrade the mechs from each corporation and min-max your hand-picked team.
- The ability to upgrade your pilot using multi-level neuroimplants.
- Absolutely no RNG – only your experience and skill can give you an edge in battle.
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: Intel i3-xxx, AMD FX-4300
- Memory: 3 GB RAM
- Graphics: Discrete, Low Cost
- DirectX: Version 9.0
- Storage: 200 MB available space
- Sound Card: Any sound card
Recommended:
- OS: Windows 7 or Higher
- Processor: Intel i5-3xxx, AMD FX-6500 or higher
- Memory: 6 GB RAM
- Graphics: Discrete, Mid Cost or higher
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 200 MB available space
- Sound Card: Any sound card
Techwars Online reviews and comments
Translated by
Microsoft from Spain
Microsoft from Spain
Product received for free Este, is a game totally focused on the online, as its name indicates, since the campaign is the section with less content within the 4 modes of play that it possesses. We will have only one type of Wick in each of the two armies and we can set up several elements such as the pilot's implant, the amount of armor of each part and the type and quantity of ammunition.
The fight focuses on the damage to the central part of the Wick, because when it reaches 0 will be useless. To avoid the latter, we can expose the left arm or the right arm, but when the armor of these also reaches 0, we lose that limb, the weapon you have and its protection.
If we want to progress in the game, we will have to expand the capacity of both ammunition type and amount of armor available in each of the 3 parts of our Robot. It should be noted, that the maximum of ammo and armor can not expand if not, we can modify how much of each install.
All This can be changed by getting credits and fuel fighting. The credits will help us to buy armor and ammunition. The fuel will be used for neural implants and to buy the Wicks platforms, and thus increase our army to a maximum of 5 Wicks, all of the same type.
-NOTHING WORKED GRAPHICS-Being a strategy game with closed battlefields and the same size, in which only changes the atmosphere and if there is any obstacle that another, the title should have a maximum detail of the terrain and the Wicks, as in counted C Ombates outnumber the dozen units. Unfortunately, they are incredibly simple and undetailed. As for kinematics, it possesses none in the whole game, not even in the beginning of the title. The effects of the explosions are very loose and at no time make you enter the game.
-HAS SOME INNOVATION-This is the most interesting section of the game, because the map is divided into hexagonal zeldas, and the 4 attacks that we have are a distance and a certain area. Although This section is not at all new, is something unusual and will make us think about our next move. The penalty of the latter, is that we have no help and we will only see the area that we are going to attack AFTER moving, if we possess the proper neural implant. In Addition, we have 3 movements per turn, which are a combination of steps or turns. That Is, every turn counts as a step, so we will have to take into account this when we move.
-VERY BAD CAMPAIGN-The events of the game are developed in the world of the novel Techwars of Mikhail Vlad, but are simply missions without ton or are not useful as a tutorial, as we can access it when we reach level 4. That Is to say, after learning the basic mechanics of the game and participate in several skirmishes. It Has 10 missions and in a short hour of play had already gone up to level 4 and finished 5 missions of the campaign, because for the 6 mission requires you to have 4 Robots, and this 4 Robot costs a lot of fuel to get it. It'S The only way he has the title to lengthen the campaign.
-ONLINE FAST, BUT EMPTY-The pace between combat and combat is very fast, but most of the time you play with bots, except in tournaments, even if you indicate that you want to face any player, because there are minimal people playing.
Within the multiplayer section we have 3 modes:-Skirmish: Fast Combat.
-Battle: We Must conquer territory. The army that gets The most wins in each zone will seize it.
-Tournament: Credits or fuel Are paid for participating and the 3 best classifieds will receive prizes. The price and prizes are seen in the inscription part.
Unfortunately, this game does not have any possibility beyond combat after combat. The only thing that changes, is if it is a fight is one way or another, because there is no progression or improvement, because you have the only type of robots and all types of ammunition and armor from the beginning of the game.
-FINAL CONCLUSION-Bad and boring Game. In a couple of hours you're tired of the repetitive extremely it is. The €3.99 that costs, I find expensive compared to what the title offers.