TEMIA

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About

TEMIA is a student project that was developed with the Unity Engine at the Games Academy Berlin within 9 weeks by a 8-person team called Little.BIG. We are looking forward to the feedback and hope that we have managed to combine the excitement of an arena shooter with the beautiful art nouveau style!

TEMIA

Rette als Göttin den Lebenskern des Waldes in einer kreisrunden Arena und beschütze ihn vor herannahenden Gegnern!

Dein Leben ist gering:

Nutze also deine Reflexe und Kalkulation, um die Gegner strategisch mit deiner Magiezu töten, Punkte zu sammeln und deinen Highscore zu knacken.

Genre Arena             Shooter

Perspektive               3rd Person

Engine                          Unity (Maus/KB und Gamepad)

Plattform                   PC

ArtStyle                      3D/ Stylized

USP                                 Art Nouveau-Stil

Projektziele:                 

Homogenität in Artstyle/Balance/Design und Scope/Kein Crunchen

Teamliste Little.BIG

(Micheal Hug Sound Designer (externer Mitarbeiter)

Kay Hennig:             Animation, Character, Sound Asset Implementation, Animation                                                   Attacken

Tim Theeßen:         Game Design

Florian Weiss:        UI, Effects, Sound, Settings

Mona Fuchs:             Concept Character und Props (2D), Character (3D), (3D) Props,

                                        Texturing Environment, Alphas

Elisabeth Kaske:   Concept Environment, Environment (3D), Animation Character,                                                  Dokumentation,Allgemeine Planung, (Teamlead)

Hannah Goral:        Concept (2D) Creature, Creature (3D), Animation Creature,                                                           Alphas

Isabel Verheyen:   Assets & Concepts, Enviroment & UI (2D)

(René Rittman:      Character Aufteilung/ Creature (3D))

Platforms
Genre
Release date
Developer
Games Academy
Age rating
Not rated

System requirements for PC

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Last Modified: Feb 11, 2022

Where to buy

itch.io