TEMIA
About
TEMIA is a student project that was developed with the Unity Engine at the Games Academy Berlin within 9 weeks by a 8-person team called Little.BIG. We are looking forward to the feedback and hope that we have managed to combine the excitement of an arena shooter with the beautiful art nouveau style!
TEMIARette als Göttin den Lebenskern des Waldes in einer kreisrunden Arena und beschütze ihn vor herannahenden Gegnern!
Dein Leben ist gering:
Nutze also deine Reflexe und Kalkulation, um die Gegner strategisch mit deiner Magiezu töten, Punkte zu sammeln und deinen Highscore zu knacken.
Genre Arena Shooter
Perspektive 3rd Person
Engine Unity (Maus/KB und Gamepad)
Plattform PC
ArtStyle 3D/ Stylized
USP Art Nouveau-Stil
Projektziele:
Homogenität in Artstyle/Balance/Design und Scope/Kein Crunchen
Teamliste Little.BIG(Micheal Hug Sound Designer (externer Mitarbeiter)
Kay Hennig: Animation, Character, Sound Asset Implementation, Animation Attacken
Tim Theeßen: Game Design
Florian Weiss: UI, Effects, Sound, Settings
Mona Fuchs: Concept Character und Props (2D), Character (3D), (3D) Props,
Texturing Environment, Alphas
Elisabeth Kaske: Concept Environment, Environment (3D), Animation Character, Dokumentation,Allgemeine Planung, (Teamlead)
Hannah Goral: Concept (2D) Creature, Creature (3D), Animation Creature, Alphas
Isabel Verheyen: Assets & Concepts, Enviroment & UI (2D)
(René Rittman: Character Aufteilung/ Creature (3D))