Temple Of Darkness (dense13)
About
Can you survive the endless waves of Undead, while making sure you keep the Light alive? Collect light orbs, find weapons, dodge enemies... stay alive until the dark night is over.
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PLEASE NOTE! You can run the game directly in the browser, but I strongly recommend that you download the native Win/Mac version (download links towards the bottom of the page).--------------
This game was creating during the month of September, 2021, as an entry for One Game A Month #4. The theme of the game jam was Going Dark. I took a very literal approach to it, and filled it with blood thirsty skeletons.
I will probably continue working on this a bit longer, as I totally ran out of time for this jam. I'd like to add a few different weapons and enemies, some powerups, a menu... But no promises. :)
Controls- A,W,S,D to move
- Mouse to aim
- Left click to shoot
- Space to jump
- Left shift to sprint
You can choose different quality settings if the game doesn't run smoothly enough. I will ad a proper menu soon, but for now:
- Right Shift + 1: Low quality
- Right Shift + 2: Medium quality
- Right Shift + 3: High quality
- Right Shift + P: Toggle post-processing
If you're having performance issues, make sure post-processing is off (i.e. no glow in orbs and weapons), and choose low or medium quality.
You can also lower the screen resolution, but you'll have to do that in your operating system, there's no in-game option for that.
Development team- Gonzalo Perez de la Ossa: game design, programming, level design
- Sarah Strachan: music
This is the second collaboration with Sarah (see also One Shot Ball). I wanted to give the game an old-school FPS feel, sort of a tribute to the original Doom. Sarah's music totally fits this intention. :)
CreditsAll models, SFX and VFX are free resources found online. This game would not exist without the generosity of the authors. Special thanks to ImageParSeconde for the fantastic models of the skeletons and the weapons.
MODELS
- Enemy and weapon models by ImageParSeconde.
- Environment model pack: https://assetstore.unity.com/packages/3d/environments/dungeons/cartoon-temple-bu...
SFX
- Falling bones: https://freesound.org/people/spookymodem/sounds/202091/
- Monster scream: https://freesound.org/people/Merrick079/sounds/567892/
- Monster hurt: https://freesound.org/people/damnsatinist/sounds/557611/
- Monster spawn: https://freesound.org/people/ludist/sounds/204463/
- Player hurt1: https://freesound.org/people/mrickey13/sounds/515623/
- Player hurt2: https://freesound.org/people/mrickey13/sounds/515624/
- Player death: https://freesound.org/people/Far_Box_creature/sounds/469567/
- Player jump: https://freesound.org/people/ttttrr/sounds/509567/
- Tomahawk swipe: https://freesound.org/people/mrickey13/sounds/515625/
- AK fire: https://freesound.org/people/EFlexMusic/sounds/393671/
- AK reload: https://freesound.org/people/NoiseCollector/sounds/17130/
- LightOrb pickup: https://freesound.org/people/Kostas17/sounds/542825/
OTHERS
- VFX: Cartoon FX Free, Jean Moreno
- Skybox: Skybox Vol.2 (Nebula)
This game is dedicated to Vroomer, in memory of the endless and priceless hours of enjoying and reinventing Doom together.