Tempus (Rishabh Gupta)
About
-Inventory system
-Crafting system
-Equipment (attached to character)
-Resource gathering
-Character attributes (health, hunger, thirst...)
-Animal behaviors (wander, escape, chase)
-Hunting and Fishing
-Farming (Sowing seeds, and plant/fruit growth)
-Eating and cooking
-Combat (against wild animals)
-Item durability and food spoilage
-Storage boxes (chest)
-Pets (follow, attack, and dig behaviors)
-Bonus effects (Consumable or equipment that boost stats).
-Temperature, cold, and heat sources.
-Game clock, day/night cycle
-Save/Load system
-Random World Generator