Average Playtime: 1 hour

Terraforming Mars

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The taming of the Red Planet has begun! Corporations are competing to transform Mars into a habitable planet by spending vast resources and using innovative technology to raise temperature, create a breathable atmosphere, and make oceans of water. As terraforming progresses, more and more people will immigrate from Earth to live on the Red Planet. In Terraforming Mars, you control a corporation with a certain profile. Play project cards, build up production, place your cities and green areas on the map, and race for milestones and awards! Will your corporation lead the way into humanity’s new era?Features: The official adaptation of the cult boardgame, faithfully developed with the help of the author Turn-based strategy: choose a specialized corporation, build facilities, research innovative technologies and manage your resources productions Life on Mars? Improve the conditions on the Red Planet by warming up the planet to melt the ice and create oceans, planting oxygen-producing flora and introducing small and big animals. Corporation rivalry: it’s a nice forest you’ve planted there - wouldn’t it be a shame if a large asteroid was steered to crash right on it? Mars for all: play solo or multiplayer games against local or online opponents, humans or AI More to terraform: additional content coming after launch
Platforms
Release date
Oct 17, 2018
Developer
Luckyhammers
Publisher
Asmodee Digital
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7 / Windows 8 / Windows 10
  • Processor: Dual Core 3.0 GHz
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Last Modified: Aug 28, 2019

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Terraforming Mars reviews and comments

Translated by
Microsoft from Deutsch
KUT ES NOT One of the worst Digital Ports I've ever played. 1.Offline Mode: One Of my local Games against bot opponents has soaked up in Generation 7. I'm waiting for the AI to make Your Move, which doesn't happen. Even reload does not change anything 2.Online mode: 2.1. Timer: Once the Timer has expired, you lose the game SOFORT. That Means I just played a Game I was in at the last Rips. Opponents would have kept me playing because it was a super close Game. Timer runs out, Game immediately end. That's when I expect a function that the Opponent can say: So, I've now won by Timeout. 2.2 Players have Trouble joxing the Game in the first place. My first 2 Games were canceled because one didn't get into the Game. This is embarrassing. 2.3 Functionality: When I play online and the other Player is active, I expect his Actions to be executed immediately. Instead, after the Opponent has played, you have to press "Ok," and then you only see the Animations. So you lose 20 Seconds per Turn, sometimes more, Times less. 3.SPIELREGELN NOT ONLY NOTE!!! The Rule of the Game explicitly states that if a Card has multiple Effects or activates triggers, you can freely decide the Order of Activation of it. Trigger order not identifiable: In some Cases, it makes Sense to use certain Effects first and then Other-especially if you draw cards, drawing a Card can make it make more Sense to Place a Platelet elsewhere. Especially at Mars University (discard a Map, then draw a Map; whenever a Science Symbol is played), it is crucial to pull first and then possibly activate the Mars Uni effect. Instead, the Digital Version Activates first the University and then Card-Draw Effects. That doesn't make sense! 4. Animations far too slow. Even if you Set the Animations to fast, they still take Years. I would like to have a Version that either completely dispenses with Animations or performs these VIEL faster. 5.During the Research Phase, it is not possible to take a proper look at the Board. As EVERYES OTHER SPIEL DOES, I would like to see a Button with which you can briefly hide the Cards in order to be able to plan better. 6.No Draften. It is still not possible to Drag in the Game. Thus, the Proportion Of Happiness is enormously higher. That such a simple Function is not implemented is regrettable. 7. UI The User Interface is Confusing. While you are considering your next Move, the System jumps by itself to the next Player, which means that you have to make 2 Clicks yourself to get back to your Card hand. The Maximum Amount of Titanium or Steel for a Construction Project is not immediately selected, as you would expect and as is Also sinnig-instead always an arbitrary Amount. For microbe cards á la: + 1 Microbe/-2microbes + 1 Oxygen, the-2 Microbes + 1 Sauersotff is not automatically selected, as it would make Sense. TLDR: The digital Port has failed all along the Line. The only good thing is that it looks nice. Play like this, Game Rules are not adhered to by the System, sometimes you don't even get into the Game and the proposed Costs (Titan/steel) or AUdial actions (+ Microbed-microbe + tu something) are not Sensited to Sinnig. Triggers are selected in an Order that makes no Sense-as a Player, you can't change them. No Drafting possible In a proper developer team, the Game would still be in the Alpha or the first beta versions
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