Average Playtime: 1 hour

Terror Lab

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About

" This game is in constant updates and improvments ( every 2 days ) with community , participate to it "THE GAME
You have just awoken in an abandoned laboratory. Who you are, how you got here, and why are you here all seem to be a mystery to you. Yet there is a more pressing matter at hand, is that it is obvious you are not alone.
If you want to survive this encounter, and perhaps get out of this place, you must quickly adapt. Your priority in this battle is to keep the facility operational. To do this you'll need to use whatever you can find, be it a flashlight to illuminate the way or concussion grenade scare off any unsavory entities. Despite these grim circumstances there are still clues which may aid your memory, and there is a slight chance you may escape alive.
Enough talk, time is running out! Your fate is in your own hands and it's now a battle of will!TIPS
GENERATORS
These generators seem to have been abandoned years ago, luckily they still seem to run. If you want to survive your priority should be to keep them running. Don't get too comfortable though, there's no saying which generator will fail next.

FLASH LIGHT ( Right-Click ) 
Use your flashlight conservatively, although it recharges there's no telling what will go bump in the night.

FLASH BANG ( Left-Click ) 
Although there are no ballistic or blunt weapons laying around the facility there seem to be a few scattered concussion flash bang grenades scattered about. Perhaps these will slow down any pursuers.

OXYGEN 
Sealed off from civilization it seems the facility can only last so long with it's current oxygen levels. Any movements you take will deplete your supply so make your moves wisely. 

DOCTOR 
This humanoid silently lurks through the halls looking for victims. A flash bang may stun him monumentally but it will in no way stop him. 

MONKEY 
With seemingly random and spontaneous movements this feral beast will hunt you down. If you want to survive you'll need to use the movement detector to prepare your counter-attack, but in order for this to work the room must be silent.THE STYLE
Terror Lab is simple-to-play independent horror game where players can quickly familiarize controls and jump right into the action. Taking inspiration from games such as 'FNAF', 'Boogeyman' or 'Emily want to Play' Terror Lab aims to create an ominous and terrifying setting for players of all skill level to endure.
Platforms
Release date
Developer
Nicolas Bernard
Publisher
Microids Indie
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7/8/8.1/10
  • Processor: 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 240 (or better)
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Sound Card: Any

System requirements for Linux

Minimum:
  • OS: Ubuntu 14.04 LTS or compatible
  • Processor: 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: 1024 MB
  • Storage: 1 GB available space
  • Sound Card: Any

System requirements for macOS

Minimum:
  • OS: 10.5 or better
  • Processor: 2.0 GHz
  • Graphics: Intel HD Graphics 4000 1024 MB or better
  • Storage: 1 GB available space
  • Sound Card: Any
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Last Modified: Jan 23, 2023

Where to buy

Steam

Top contributors

Sinkler

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Terror Lab reviews and comments

Translated by
Microsoft from French
This game is too good! It is an obligation to buy it! If you do not buy it you will miss your life! I've been too gets off and very freaked out too! I recommend it, the mechanics are superb, the game is awesome and the thing that pursues you is freaked out and we want to start again and again a game to improve! I'm kiiiiiiiiiffe! To the monk I do not spend money for nothing, serious I hope he will make the buzz! So cool! Buy! Please!
Translated by
Microsoft from French
EDIT: I invite people who click on a red thumb to argue constructively their choice in the comments. My trademark being honesty and objectivity, I see myself in the obligation, despite my affinities with the developer Genomgames, to evaluate negatively this game. Let me explain why. Basic, the concept of the game was really interesting. You wake up in a very dark complex and you have to wait to recover the memory to know how to escape. Two worries arise: you are not alone in the complex, and you have no real weapon to defend yourself, except a "Flashbang" which has a slight cooldown. What I think was the strong point of the game was the linearity of the movement, something that had never been seen before in a horror game: left click to move forward, right click to go back in sight to the first person. It gave a "prisoner" aspect of his really stimulating movement, and we were moving cautiously. Yes, I use the past, because less than 24h after the official release of the game, the developer, having not assumed his choice of gameplay, decided to give in to the whining of the public "standard" (so the public unable to try to capture the mechanics of horror in a game), and has shifted its game in single FPS with movements in key ZSQD, thus allowing to have a "freedom" of movement in order to delight the simplest of mind. Horror loses its flavor horrifying, and becomes a hypothetical "Emily-wants-to-play-like" which itself is a "FNAF-like". A copy of a copy, in short. The apprehensions of the appearance of the monster are much more manageable, his arrivals are predictable, and the old "slowness" of the character is traded against a "I can-rush-a-second-and-a-half-forward-of be-breathed-like-a-cancer-of-lung-stage-Terminal ". An impression of speed totally counterbalanced by a weighty and heavy atmosphere that no longer sticks with the gameplay. As a result, this simple modification of mechanics makes the game completely paradoxical, and if there is a type of game where it is necessary to avoid the paradoxical, it is the horror game. You can always look at what the game "before" changed the type of motion, on the occasion of a Playthrough that I had made a few hours after its release, but a few hours before its first update: https://youtu.be/0c141LD2B6Y
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