Terrorhedron
About
Terrorhedron is the 3D, cooperative tower defense game for the PC. Unmatched challenge and complexity is introduced to the genre through 3 dimensional gameplay, micro-strategy through programmable turrets and 'edge of seat' gameplay is extended to multiplayer with up to 8 players online co-op.
Defend wave after wave of colorful Terrorhedron spheres within attractive abstract grid landscapes. Unlock new infrastructure, turrets, upgrades and tracks in your quest to achieve all the stars. Terrorhedron offers a fresh look, feel and an entirely new depth of experience to a popular genre.
Defend wave after wave of colorful Terrorhedron spheres within attractive abstract grid landscapes. Unlock new infrastructure, turrets, upgrades and tracks in your quest to achieve all the stars. Terrorhedron offers a fresh look, feel and an entirely new depth of experience to a popular genre.
System requirements for PC
Minimum:
- OS: Windows XP or later
- Processor: Core 2 Duo
- Memory: 2 GB RAM
- DirectX: Version 9.0c
- Storage: 300 MB available space
Recommended:
- OS: Windows XP or later
- Processor: Intel i3
- Memory: 4 GB RAM
- DirectX: Version 9.0c
- Storage: 300 MB available space
Terrorhedron reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I've been considering for a long time whether to buy the Game. A 1 Euro Game can't be so good I thought to myself. But when it was at a Discount I switched on.
If you like Tower Defence Games, you have found the absolutely perfect Tower Defence Game With Terrorhedron. It has 6 Levels with 4 difficulty levels. Sounds little, but is absolutely awesome. The 3D Specificity of the Game is unique. Of course, it happens that you get lost in the Room, but thanks to the Space key you immediately find your Bearings again.
The Music is C64s moderate. Absolutely iconic. And it fits the Game.
With the simple Difficulty riding, you don't have Time Pressure. You start each Level manually and you can adjust the Speed. Only in the last Levels of Schwer und Schwer and Expert do you have so many Possibilities during the Levels that Time is running out. But you can easily use the Money between levels.
The Game is in English. But What is not a big Trial m with a Tower Defence Game.
I've only played single player mode so far.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I made a small 2-Man LAN together with a friend (Originally to gamble around CS) when we were looking for some variety we searched the TD category of Steam for cheap titles and found this Pearl for 24ct.
Without great Expectations we threw ourselves into the Game and played a few rounds and already after the Tutorial It was clear to us: This is not a 08/15 TD game!
The important feature of other TD Games is probably the type of Cards: They are 3 Dimensional! The simplistically designed storms offer a whole new Dimension of Tactics for a TD!
At the Time of the Review I really can't be careful to have played it for a long time, but it is already worth every cent!
Of course, in this Review I also want to deal with the Weaknesses of the Game: It is difficult to explain yourself: The Tooltips are confusing and you have no foresight what you can do where.
The Camera Claim is very well solved, but it needs some Induction Time Through these Points, the Game looks like a One-man project from a lone Coder who has implemented a good Game idea. At the same time, both Marketing and Design have probably slipped out of focus a little.
mfG Simon <>
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
A nice little Game, for between through. Basically thought through, but with sometimes crucial Weaknesses.
We couldn't join any Multiplayer game through Steam, despite complete Steam Integration. Tight Help: The hand-entered LAN-IP. That should be better now.
On the other hand, the Amount of Money when Selling Towers is split between players, no matter who sells what. This, of course, means that the Player in question no longer has enough Money to set up necessary Towers.
Why is this a Problem? Because the Range of the Towers is not displayed before Construction. You have to "Build the Test" tower, but after the Sale of the recently tested Tower you no longer have Money for another Experiment, because it is distributed.
For some Towers, the defense AI in the Full Expansion stage is not to be used at all, because it fires stupide into the Ground. Stud only that the Tower and 3 Expansion stages have already been invested. After a wave played, the Sale brings only 50% of the Money used. Since the Construction Money in Multiplayer is badly limited, this inevitably leads to a Restart.
The Difficulty between the Waves is not linear and becomes crisp from Wave 12.
My Recommendation: A very cheap little Play for frust-resistant amateur Builders.