TGA17 - Aora - Barklight

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About

Aora is a first person platformer game inspired by game mechanics of Dishonored and Hanzo from Overwatch, and the aesthetics of Rime. The game was developed by Barklight from The Game Assembly Malmö class of 2017. Using their in-house engine during their 7th game project spanning 10 weeks half time.

Programming:
Filip Carkic
Mattias Ringström
Christopher Rau
Frej Sjöström
Axel Hornay
Alexander Aschan
Morris Gustafsson

Level Design:
Hanna Mårtensson
Peter Nilsson
Simon Carlsson

Graphics: 
Amanda Larsson Westerdahl
Catarina Batista
Stina Arvidsson Rådestig
Tom Sandvik

Technical Artists:
Viktor Pramberg
Kim Wilhelmsson

Music:
Simon Carlsson

The Game Assembly is a Higher Vocational Education located in Malmö and Stockholm in Sweden. We educate game developers!

The Game Assembly’s curriculum’s in Game art, Leveldesign, Technical art, Game programming and Game Animation is written by the Swedish games industry and we continously have a dialogue about how to be in the frontier of game production.

Parallel with individual courses throughout the education our students are assigned to groups and together they create 8 games of various types, some of which you will be able to find on this page.

Is gaming and game development your passion? Are you interested in reading more about The Game Assembly and how to apply?

Please read more on our homepage:
https://www.thegameassembly.com/

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Developer
The Game Assembly
Age rating
Not rated

System requirements for PC

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Last Modified: Jul 9, 2021

Where to buy

itch.io