TGA17 - Aora - Barklight
About
Aora is a first person platformer game inspired by game mechanics of Dishonored and Hanzo from Overwatch, and the aesthetics of Rime. The game was developed by Barklight from The Game Assembly Malmö class of 2017. Using their in-house engine during their 7th game project spanning 10 weeks half time.
Programming:
Filip Carkic
Mattias Ringström
Christopher Rau
Frej Sjöström
Axel Hornay
Alexander Aschan
Morris Gustafsson
Level Design:
Hanna Mårtensson
Peter Nilsson
Simon Carlsson
Graphics:
Amanda Larsson Westerdahl
Catarina Batista
Stina Arvidsson Rådestig
Tom Sandvik
Technical Artists:
Viktor Pramberg
Kim Wilhelmsson
Music:
Simon Carlsson
The Game Assembly is a Higher Vocational Education located in Malmö and Stockholm in Sweden. We educate game developers!
The Game Assembly’s curriculum’s in Game art, Leveldesign, Technical art, Game programming and Game Animation is written by the Swedish games industry and we continously have a dialogue about how to be in the frontier of game production.
Parallel with individual courses throughout the education our students are assigned to groups and together they create 8 games of various types, some of which you will be able to find on this page.
Is gaming and game development your passion? Are you interested in reading more about The Game Assembly and how to apply?
Please read more on our homepage:
https://www.thegameassembly.com/