The Art of Fight | 4vs4 Fast-Paced FPS reviews

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Microsoft from Deutsch
Early Access Review A long back and forth whether I buy this EA VR Title, but after browsing some Reviews and the Forum, I decided to dare and I didn't regret it. It can, of course, be down to the first Euphoria when you get that Multiplayer Experience. Because Time will tell if I change that review. The Art of Fight Is a Multiplayer shooter in the Sense of Counter-Strike Or other MP Shooters that run according to the system "If you die wait until the End Of the Round." Consequently, Teamwork or good Gesture Communication (pointing in this or that direction, pointing down to wait, ect.) is important. Weapons are purchased at the Beginning of each round. There are Also Armor, Grenades and (soon) other Items. Each Round you get a little more Money depending on whether you win or lose times more times less. So Far so well known and nothing new in an MP Shooter. Graphic: Minimalist and the Screenshots and Videos give it good. I don't know if this is still changing and there are to be Textures at some point, but I already find it a nice charm of my own. Graphic is not everything and it works well here. Sound: Nothing special. Standard Weapon sounds, the Steps sound a little 0815. But you can hear where someone is coming from right now and that's the Most important thing with something like that. Gameplay: TAOF offers 2 Types of Control. Easy and Pro. Personally, I play with the Pro variant because it can be adjusted more finer. What is easy, as far as I understand, is to point in the Direction, press button, run Off. Pro, on the other hand, requires the Player to pull himself "forward" with the Controllers. The Best way to describe it is with Skiing. Preling Hand, holding Button down, Swinging arm down past himself to the back and Releasing button. Depending on when to release the Movekopf And how quickly you get a brief Momentum. The beautiful thing is you can pull up so slowly at Corners without passing out, then become an open Target. It sounds too early knofus and it controls itself that way too, but after a few Rounds it sits. This Control does not cause motion scickness for me. The Handling of Weapons goes so far fine, although I have not yet been able to test all of them in full Action. Nice Feature is that you aim more closely when "holding" the Weapon with both Hands. How to do that? The Main Hand picks up the Weapon and as soon as you lead the second Hand to the Weapon (where you would hold your Hand in real Life) it snaps in there and the Geneosity Is increased a lot. If you Take your Hand away, you automatically detach yourself from it. So even more Buttoned-up wild Button-pressing falls away, hence a chic Idea. All in all, TAOF makes an uncanny whim in the MP, especially since you feel right in the middle of it, have to aim for yourself and the Action is just right. Do I Recommend this Game? Yes definitely and it also gets a positive Recovery Because I like it very much personally. Should it be bought now? No, not at this Price. The Game simply contains too little Content. Not all Weapons and only one Card. There Are also dozens Of Bugs, Glitches ect., because-> Early Access Who really has the Money left over and is looking for a good VR Multiplayer shooter. Slamming. Everyone else should stay with Rec Room (Paintball is simply the Hammer there) until there's more here.
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