The Bad Man
About
Summary:
Cower in fear as you explore a massive museum full of huge, life-like exhibits as you are stalked by the bad, hooded man. Get caught and you will surely die, unlock the door, escape, or say goodbye!
Controls:
Movement, WASD
Jump, Space
Sprint, Left Shift
Flashlight, Mouse 1
Gameplay:
Get the keys to unlock new areas and escape
Use your flash light to see in the dark and protect yourself
Use hiding spots once you are out of line of sight if you are being chased
Use intractables to progress through each level
Post-Mortem:
What went right
- Excellent Communication
- Accountable Team
- Solid Schedule/Detailed Planning
- Efficient Pace Of Progress
- Clear Duties and Expectations
- Git Utilization
- Missing a Member
- Slow Start
- Scope Too Large
- Making the Bad Man Stand Out
- Conveyance
- Continue and Communicate
- Accelerated Pace
- Quality Over Quantity
- Distinctive Identifiers
- Weenies and Player Guiding
- Creating interchangeable system that are flexible enough to be implemented in various ways
- Inventory Items, Interactables, etc
- Managing the GIT Repo
- Prefabs are great to make maps seem bigger and more detailed than they actually are.
- The line between telling the player what they should do and letting them figure it out for themselves is very small and hard to find
- Complex AIs take a lot of time to develop (The AI was more complicated to develop than it was on paper)
- Change of music is a great way to let the player know what the AI is doing
- The size of the level relatively corresponds to the presence of the enemy
- Sometimes Simpler is Better
- Blender is Powerful
- Art takes a long time
- Render Textures are Cool
- Synty Studios
- Sci-Fi City, Samurai, Heist, and Vikings Assets
- Dennis Haupt (3dhaupt)
- 3d Eye Model
- Free Horror Music Pack 2 by Akuma Kira
- (loop) Burning Pulse, (loop) Corrupted Dream 39
- Various Audio
- Dusty Room, Olivier Girardot, InspectorJ Sound Effects, MoonFlower Carnivore, Tim Beek, Marching Dream
- Robocg
- Key asset
- RRFreelance/PiXelBurner
- Flashlight
- Unity
- Standard assets pack
- Hovl Studio
- Procedural Fire
- Cookie Pop Works
- Battery (From a survival pack)
- Jose Gomez
- Voice Acting
System requirements for PC
System requirements for macOS
System requirements for Linux
Last Modified: May 8, 2020
Where to buy
itch.io