The Bad Man

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Summary: Cower in fear as you explore a massive museum full of huge, life-like exhibits as you are stalked by the bad, hooded man. Get caught and you will surely die, unlock the door, escape, or say goodbye! Controls: Movement, WASD Jump, Space Sprint, Left Shift  Flashlight, Mouse 1 Gameplay: Get the keys to unlock new areas and escape Use your flash light to see in the dark and protect yourself Use hiding spots once you are out of line of sight if you are being chased Use intractables to progress through each level Post-Mortem: What went right
  • Excellent Communication
  • Accountable Team
  • Solid Schedule/Detailed Planning
  • Efficient Pace Of Progress
  • Clear Duties and Expectations
  • Git Utilization
What Went Wrong
  • Missing a Member
  • Slow Start
  • Scope Too Large
  • Making the Bad Man Stand Out
  • Conveyance
 How We Adjusted
  • Continue and Communicate
  • Accelerated Pace
  • Quality Over Quantity
  • Distinctive Identifiers
  • Weenies and Player Guiding
What We Learned: Nick
  • Creating interchangeable system that are flexible enough to be implemented in various ways
    • Inventory Items, Interactables, etc
  • Managing the GIT Repo
Christian
  • Prefabs are great to make maps seem bigger and more detailed than they actually are.
  • The line between telling the player what they should do and letting them figure it out for themselves is very small and hard to find
Alex
  • Complex AIs take a lot of time to develop (The AI was more complicated to develop than it was on paper)
  • Change of music is a great way to let the player know what the AI is doing
  • The size of the level relatively corresponds to the presence of the enemy
Augustin
  • Sometimes Simpler is Better
  • Blender is Powerful
  • Art takes a long time
  • Render Textures are Cool
Game Makers: Agustin Gomez Arroyo: UI Art, Post Processing(Render Filter)https://gusmando.itch.io Alex Cayer: AI scripting, Animation States Nicholas Nguyen: Game Core Systems,Git Manager(Wizard) https://yvridio.itch.io Christian Gonzalez: Level Designer, Cuts-scenes scripting https://cg115.itch.io Credits:
  • Synty Studios
    • Sci-Fi City, Samurai, Heist, and Vikings Assets
  • Dennis Haupt (3dhaupt)
    • 3d Eye Model
  • Free Horror Music Pack 2 by Akuma Kira
    • (loop) Burning Pulse, (loop) Corrupted Dream 39
  • Various Audio
    • Dusty Room, Olivier Girardot, InspectorJ Sound Effects, MoonFlower Carnivore, Tim Beek, Marching Dream
  • Robocg
    • Key asset
  • RRFreelance/PiXelBurner
    • Flashlight
  • Unity
    • Standard assets pack
  • Hovl Studio
    • Procedural Fire
  • Cookie Pop Works
    • Battery (From a survival pack)
  • Jose Gomez
    • Voice Acting
Platforms
Release date
Developer
CG115
,
acayer
,
GusMando
,
Yvridio
Age rating
Not rated
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The Bad Man screenshot, image №2375767 - RAWG
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Last Modified: May 8, 2020

Where to buy

itch.io