The Big Elk
About
The Big Elk is a crazy top-down shooter from Siberia with elements of action RPG and strategy.
The Evil came into the Forest... Are you Hero or not? If YES, you must save the Forest!
Bonus. The Original Soundtrack.
All tracks available as 320kbp/s MP3 files in the game folder on your PC.
The universe is on your side...
Good luck Hero!
The Evil came into the Forest... Are you Hero or not? If YES, you must save the Forest!
- Build structures!
- Think of your strategy!
- Solve the puzzles!
- Kill all!
- Stay alive!
Bonus. The Original Soundtrack.
All tracks available as 320kbp/s MP3 files in the game folder on your PC.
The universe is on your side...
Good luck Hero!
System requirements for PC
Minimum:
- OS: Windows XP\Vista\7\8
- Processor: 1.2 Ghz+
- Memory: 1024 MB RAM
- Graphics: 256 MB
- Storage: 60 MB available space
Recommended:
- OS: Windows XP\Vista\7\8
- Processor: 2 Ghz
- Memory: 2048 MB RAM
- Graphics: 1 GB
- Storage: 60 MB available space
The Big Elk reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
In General: The Top-down shooter, with unnecessary elements of strategy, stylized games 90s, unfortunately, Stylization touched both gameplay and technical quality of the product.
Positive: + a Slightly insane stylization with an acidic color palette.
Against you will fight penguins, Christmas tree, giraffes-aliens and even huge burgers.
+ Nice Soundtrack and good sounds of game effects, however the tracks are short, about one minute each, and the variations are not enough.
Negative:-Boring and tedious gameplay.
The game has no balance levels, they can be slip less than a minute without encountering on its way of resistance, and you can dig for 15 minutes, in the lack of resources and ignorance of what to do next. Absolutely not necessary and not working system of constructions. Sluggish shooting, where every shot occurs by clicking, there is no way to clamp the mouse and release the queue. Not interesting weapons and enemies, in the best case shooting, basically just a incoming crowd. No Rewards for player actions other than steam-achievements.
Is a waste of time.
The Game, short in the content, incredibly spends your time "Oldova" system of saves-between episodes. Those If you died at the end of the episode-Pass it completely anew! Not effective stall-distributors, spend about 10-15 seconds, giving out tiny portions of resources, and therefore on full KP/cartridges will take about 1-2 minutes. Red button, by clicking Enter on which gives 1 duck with a probability of 1 to 10-1 to 15, approximately... There is no excitement or pleasure in the dull dolt on the same button with a low reward.
-Bugs and shortcomings meet regularly.
Explosions, animation which is already over, and the damage on you will still pass, jerking from side to side spruce, always stuck balls in the slot machine, not working backpacks, shells that should repel the wall in it stuck, etc. And my "favorite" defect-in the 6th episode there is a boss pink bubble with an infinite kp (more on this in P.S.)
-No pixel aesthetics.
There is nothing in the game that would caress the eyes, despite the pleasant and promising illustrations to her.
-Complete absence of logic and plot.
Those are not at all clear about what this game is. Burgers, aliens, Beasts, tanks, all the fights are mixed, there are no goals and objectives.
-Failed developer promises.
At The forum, the author promised to fix everything, add localization and even roll out DLC, but in 2 years he rolled out only 2 patches, correcting not all errors and problems.
P.S. About The cereal episode № 6: Here You run this episode, pass the levels, do buildings, play in the machine, and at the end you are waiting for "Boss" Pink Bubble. I've released about 700 shells. This is 700 clicks of the mouse, Carl! 700 AND three airstrikes. I still do not understand, this is a bug or such a fiction-infinite KP at the boss. I have found for myself passage in other episodes when at last has accumulated 100 ducks (game currency) to build a statue of Moose-leap to a level above, about its action I have learnt, naturally, only experimentally. This is not said anywhere, does not warn, it is not a single hint.
Those on the first attempt you can not go through this episode in principle, TC do not know that ducks can not spend, and still need a couple of dozen knock off the red button.
About the developer: I sympathize with domestic developers and consider Anatoly Loginovsky a talented man. But The video game is not only a set of bright pictures...