Average Playtime: 10 hours

The Conjuring House

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About

The Conjuring House is a psychological driven horror game that puts players in a constant state of anxiety that crescendos into raw panic and terror. The game takes place in a decaying manor with demonic entities and strong ties to the occult. You will encounter grotesque creatures, who will take your life at any moment. Your only goal -- survive.
In The Conjuring House, players will enter the game exploring a seemingly abandoned house that is consumed with demonic activity. Players are sent to the Atkinson House to investigate unusual happenings surrounding the death of the owner. Upon entering the house, players discover that they are unable to leave and are haunted by an incessant demonic woman who stalks them with murderous intent. Demonic artifacts must be destroyed in order to survive. Players must be hyper-aware of every move, twist and turn, as the woman is always lurking. The Conjuring House fully immerses players in an environment filled with anxiety, panic, and real consequences that scar.
Key Features:
Psychological Horror Game
The Conjuring House is a horror game featuring a demonic woman who is tracking your every move, ready to strike! Destroy artifacts to escape, but watch your back, as the nightmare becomes more desperate the closer you get to liberation.
Prepare to Panic
The main enemy is a demonic woman, not tied to any specific location or timing, leaving a constant sense of impending danger… and the opportunity for you to jump out of your seat at any given moment!
Free Exploration
Explore The Conjuring House in a non-linear progression style, with multiple paths through the house. Quests can be approached in a different order from one player to another, providing a unique and different gameplay experience each time.
Eerie Atmosphere
The game utilizes environmental tools, such as detailed visuals, perfectly timed audio, and a Gothic setting to convey and promote fear and panic in the player. Players will find many moments where their eyes will play tricks on them, causing them to think there’s a creature lurking at the end of the hall when in fact it’s just a side table stacked with items.

Platforms
Release date
Developer
RYM GAMES
Publisher
RYM GAMES
Age rating
Not rated
Website
http://www.rymgames.com/

System requirements for PC

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7, 64-Bits
  • Processor: Intel Core i3-530
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 2 Go or AMD Radeon™ R7 260x with 2GB Video RAM
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: Supported Gamepads: Microsoft Xbox 360 Games for Windows (Wired), Targeting 1080p @ 30 fps
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7, 64-Bits
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970 4 Go
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: Supported Gamepads: Microsoft Xbox 360 Games for Windows (Wired), Targeting 1080p @ 60 fps
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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Hide and Seek
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The Basement
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The Conjuring House reviews and comments

Translated by
Microsoft from Deutsch
I had watched a Let's Play on Youtube for 1-2 Episodes and had a really good Impression. After I was through the commentary section, I had mixed Feelings, wanted to give the Game but still a Chance. So Game bought, Game installed, game started ... aaaand here we go ... Unfortunately, there were quite quickly some Points that make it almost impossible for me to play for more than an Hour ... Point 1) I had once read a Comment describing the Whole thing as a "walking simulator" and what can I say ... I couldn't formulate it better due To ... Point 2) ... A missing Card, one misused 80% just around and tries to find the right Doors, which you have, you have triggered an Event, you are allowed to leave again as soon as possible, because "Lady Gaga" (I call the foggy, floating, igniting lady so) haunts you and you pursue one " Save Room "must visit to look for the starting Point again! AAAHHHHH!! Which brings me to Point 3) Lady Gaga "happens" to me personally too often, which strips the Process of the Game quite unbelievably, especially since Point 4) Lady Gaga sometimes spawning in the most unfavorable Places imaginable. In the Door frame, for Example. In a Room whose only Escape Option is said door frame. difficult... On Top of that, I just find Point 5) pure Jumpscares boring. Of Course that screunds me. That's Why it's Used to Get a house. But it is unfortunately also the cheapest and most entertaining Method to elicit a Reaction from me. Not Impressed! I mean a 9-year-old could scare me like that. Just jump out from behind a Corner and BUH! Screaming. This is not Art! And just because this 9-year-old is an adult here and she lacks half the Face doesn't make it any more original. Point 6) To find The Principle of "themed keys" in order to unlock rooms that guarantee the Progress of the Game seems to me a little too familiar. So does the document finding and the unfathomable! Short-lived Batteries ... Point 7) The voice acting Who in God's Name has taken this down and approved it? A Deaf Number?! I had to keep the Vocal Volume to the Minimum so as not to let the last Rest Of the gameplay, rob myself of this completely apathetic Voice. Either the Guy is High as ♥ ♥ ♥ ♥ ♥ and simply caught up in a bad Trip (which! Twist would surprise me positively!), or the Budget for voice acting was just all .. Point 8) The Bluren Effect. I don't know what it wanted to achieve. It definitely scared me, because I thought at first it would be down to my Eyesight. Happiness in Misfortune: This is not the case. Misfortune in Luck: This Effect cannot be turned off ... Quite honestly, this Effect has a physically demanding effect on me, as I keep trying to see better, but it can't, because that's how it should be. Exhausting for my Eyes. Not so horny. =/Point 9) Control. It may be due to my Gamepad use, although I find myself should, if already offered, the Translation be correct. If I want to run, and press the Button and hold it down, it runs short and then runs again. That happens some times and annoys me. If I have been moving eternal Circles through this House, then please at least quickly T _ T So, everything doesn't sound so great. But Since I do not want to be a complete Miesepeter and the game has its Merits, then also something Positive: 1) I like the Fact that I cannot leave the House because suddenly there Are walls in front of the Entrance. Leaves a distressing, constricting feeling that can be combined with supernatural Events. Better than an "Invisible Wall" and a Dialogue ala "I can't go yet. I've got to make my Friends. " 2) Noise Cullise and Lighting are quite well chosen. Many dark Corners, Narrows of floorboards, Screeching, Scratching. A Classic, but one of its Effect Rarely misses 3) The Object Search: The Search for Keys, Batteries and Documents forces you to move into the dark Corners (at Least in the first Round), to look closely at everything and keep moving. Sitting out, Hiding and Waiting Doesn't help here. I am not too far in this Game yet and I do not want to rule out the fact that horror elements have simply been served here, which simply do not appeal to me personally, but perhaps offer someone else exactly what was expected. Unfortunately, however, I have to say that my Frustration Limit in this Game is very quickly exceeded, so that it can only be played in Stages. What a pity.
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