Average Playtime: 5 hours

The Council

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The Complete Season of The Council grants you access to all 5 episodes.

The Council is an episodic game like no other. Delivering a fresh new take on the Narrative Adventure, your choices and character growth truly matter. Make hard-hitting decisions, but also develop an array of skills to directly impact how the story unfolds. With permanent, long-lasting consequences, there is no going back. Plunge into a tale of intrigue and manipulation in the style of a classic murder mystery, living with a cast of alluring characters each hiding their own dark secrets. Trust no one while uncovering dire truths – no matter the cost to mind and body.



The Council begins in 1793, with players taking the role of secret society member Louis de Richet after his invitation to a private island off the shores of England by the enigmatic Lord Mortimer. Joining him are a number of high profile guests, including Napoleon Bonaparte and President of the newly-formed United States of America, George Washington. The strange nature of this private reception goes beyond just the prestigious guests –Richet’s own mother has recently gone missing on the island, while each and every one of the colorful cast seems to have their own hidden agendas.



In a new twist for the genre, the core of The Council’s gameplay comes from manipulating and maneuvering through character encounters using the unique Social Influence system. During confrontations, skills and limited resources can be used to gain the upper hand and achieve the desired outcome. Players will be rewarded for their knowledge of each character’s psychological vulnerabilities and immunities, as well as their preparations made during prior exploration and investigation. Failing an encounter does not mean ‘game over’, and no action can be taken back. The consequences are permanent, and may result in persistent physical disfigurements or mental traits that help or hinder the rest of the player’s adventure.



Richet’s numerous skills can be developed to align with your chosen approach to the adventure. Solve issues with diplomacy, delve into occultism to expand your historical and scientific knowledge, or play detective and see what others do not perceive. Your skills will have uses that extend far beyond your conversations with fellow guests. With 15 diverse skills to use and invest in, players are free to uncover The Council’s mysteries how they see fit, with wildly varying consequences depending on their methods. The results will forever alter the life of Louis de Richet, of those around him, and shape history as we know it.
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Metacritic rating
76
Release date
Mar 13, 2018
Developer
Focus Home Interactive
,
Big Bad Wolf
Publisher
Focus Home Interactive
Age rating
Not rated
Website
http://www.thecouncil-game.com
System requirements for PC
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/10 (64-bit)
  • Processor: Intel Core i3-2125 (3.3 GHz)/AMD FX-4100 (3.6 GHz)
  • Memory: 4 GB RAM
  • Graphics: 1 GB, GeForce GTX 750/Radeon R7 360
  • Storage: 15 GB available space
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/10 (64-bit)
  • Processor: Intel Core i7-3770 (3.4 GHz)/AMD FX-8370 (4.0 GHz)
  • Memory: 8 GB RAM
  • Graphics: 4 GB, GeForce GTX 960/Radeon R9 380
  • Storage: 15 GB available space
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION
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Last Modified: Jun 22, 2019
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THE COUNCIL begins this afternoon (All episodes)! - !GOGSale - !9am - !VIP - !Baby - !Streak
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THE COUNCIL (Episode 4)! - Add "#Charity" to any cheers today for CHARITY! - !GOGSale - !9am - !VIP - !Baby - !Streak
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The Council-Review You belong to an Order and are on the Lookout for your Mother, who is also a member of the same Order. She was invited to an Island she hasn't come back from. Basically, this is where your Adventure begins. The Council has quite a lot of In-game sequences where you can intervene from time to time, but more on that. It's set in the Past and it's about an Order and the missing Mother as I said. Each Character in the Game has their own Personality and Secrets. You have to look behind the Façade and find out what happened to find your Mother again. You can choose from 3 Character classes at the Beginning. The Agony of Choice Then you actually sit there and think to yourself, "Okay ... 3 Character Classes. So What can they do? " So you first read through the Description and notice that the Game becomes huge in terms of the solutions. There are character Classes--The Diplomats--He can negotiate well and does well what a Diplomat is good at. Also possibly looking behind the Façade of the Characters--The Detective--This Detects around and can question people and secretly take things and examine Them. Since I've only played with--the Occultist--so far, I can say a little more about this one. The Occultist can manipulate People and use words to get the Other person to tell you more and thus to sphy out his Secrets. Also, the Occultist Is loading and is very good at sciences, which can be an Advantage with some Puzzles Yes-I price the Occultists here, but I'm sure that the Developers have given each Character the Opportunity to solve Puzzles neatly. An Example is a Piece of Paper where something was written with Secret Ink. The Scientifically gifted person will probably know how to make this Font visible again, while other Character classes probably have a different Solution ... So far I have not even dealt with the other Character Classes. But what everyone has In Common are probably the Talent Points. Anyone can distribute Talent points and thus in the respective Professions (in The Occultist Science, Beauty, Manipulation) in others probably more other Skills that one can increase. Watch out where you use something!!! Using skills is limited. They cost Points. One has Initially I think I have 6-7 in mind, which can be multiplied later. After any Benefit of a Skill, be it to manipulate someone or what scientific Or remember where to have read what, the Points drop. Enteagainst can be used by Distributing Talent points between the respective Ability or by Potions that give these Points back or Even expand them by a Point Or cancel negative Effects. Conversations are first Class The Sequences are basically the Conversations as well. In many Conversations you have a certain Time to Answer, for some you don't. Every Conversation, every Path you choose to do, changes the Story sustainably, even in the following Episodes, where the Impact is likely to be greatest here than in telltale games. There are Confrontations in Conversations, among other Things. Here it is important for The Other things to do something to convince Each other or to tell you something specific, basically to chat up Secrets. You then have a Confrontation Bar at the top. You have a certain Number of False Attempts, if you have not managed to continue the Conversation to the last Point, but is considered a Failure. Important Things could be missed here. But even in the Confrontations, you can use your Talents like Manipulation and the like-with point costs, of course. Story is captivating Comparing the Game with other Games of this Kind you can already see things here. For Example, I wanted to know what happens if I had gone with Emily instead of Elisabeth. While with me the End of the Story was a completely different one than with another Livestreamer/Lets Player, I was convinced ... I want to start the Game after I have the game through definitely another Try, maybe as a Detective to see how the Game develops so then. So It has tremendous Replay value ... Unfortunately, the first Episode is currently only available and I am Eagerly awaiting The 2nd. Hope she's coming soon ... Because I'm hyped. Update: Now there are already 3 Episodes and these Episodes keep the Quality. The Adventure remains exciting and exciting.
Favorite Thing: The story took a little too long to get going but once it did I enjoyed it. Least Favorite Thing: If you want to keep a good stock of items and not miss any conversations the game forces you into this boring loop of thread the same paths over and over each time things reset for a new episode/quest. Date Completed: 2019-03-17 Playtime: ~ 16h Enjoyment: 7/10 Recommendation: The story is interesting enough to be worth your time.
The game seems to be not ready for the release. Now it’s full of bugs, typos and other mistakes. There are “such bad that even funny” things like dialogues and the voice acting, but some mechanics are simply frustrating. You can’t skip the scenes you’ve already seen, the cursor speed is too slow even maximized and the camera is always too close to the characters. Why didn’t they make a first-person view? The world will never know. There is a lot of work with the game to do - and maybe one day it’ll become playable.
Despite a bug with servants everything is very nice here. The bug is quite funny though: the servants confuse the floors in the Manor. They are sure that the first floor is the second and the second is the third. However, this little confusing moment doesn’t ruin the story which is really involving and exciting. If the developers let to use the keys 1-4 to consume items, the gameplay will become perfect too!
Настолько разочаровали меня последние 2 эпизода игры, насколько я даже описать не могу. До начала всей этой чепухи с демонами игра мне очень нравилась, но разработчики не справились и скатили все в унылый магический треш. 5.5/10 
«Waste of time»
«Oh God i managed it»
Однажды я услышала о The Council. Об её многочисленных развилках, о неожиданных твистах, о том, что в перспективе она могла бы обставить игры Telltale. Я заинтересовалась и купила. Спойлер: зря я это сделала. Первые три эпизода были... приемлемыми. Пускай мои глаза ломались о кривые анимации, странный дизайн лиц персонажей (очень на любителя), тут и там вылезающие текстуры, я не могла не отметить красоту особняка, где происходит основное действие - о да, окружение сделано на славу, - и костюмов. Пускай саундтреки подобраны плохо практически в каждой сцене (слишком мажорные и веселенькие для мрачной детективной истории), мои уши насладились озвучкой персонажей. Пускай на смерть одного из них, которая могла бы стать основой для этой детективной истории, сценаристы очень быстро забили, а попытки в отыгрыш любого характера Луи пресекались в ближайших кат-сценах, меня зацепили диалоги. Да, в игре действительно очень много развилок. Да, теоретически она реиграбельна. Другое дело, что переигрывать её не хочется. Я удалила её, как только получила последнюю ачивку. Ачивки - вот что держало меня в игре. А знаете, почему? Да потому что четвёртый эпизод заставил меня схватиться за голову; а после пятого я стонала: "Куда вы слили сюжет..." В последних двух эпизодах творится неистовая дичь. Поклонники оккультизма, вам, наверное, зайдёт. А вот мне резкая смена тона повествования не зашла. Смена темы, когда ничто не предвещало, - не зашла. Уже не хотелось разбираться, кто кому чей сын, чья дочь и чей грешный любовник. Хотелось получить уже последнюю ачивку - и свалить. Такое ощущение, что сценаристы по полной вложились в первый эпизод; на втором решили изменить основную концепцию сюжета и забить на детективные каноны; в третьем нас начали к этим изменениям плавно подводить (фраза "Нет времени объяснять, Луи!" ну очень показательна); в четвертом нам всё объяснили, а лучше бы не объясняли. Выкатили ВОТ ТАКЕННЫЙ РОЯЛЬ из ближайшего куста, так ещё и расстроенный... А доделывать пятый эпизод сценаристам расхотелось. Видали последнюю главку пятого эпизода? Она длилась чуть дольше, чем я обычно завариваю себе чай. Ровно три зевка. Любопытно, насколько ненужной этому сюжету оказалась в итоге Сара де Рише; насколько нелепо разрешилась ситуация с Элизабет; насколько незаслуженно неубиваемым может быть герой, в которого за игру стреляли дважды, и оба раза - наповал (!); и насколько слит сюжетный потенциал кардинала Пьяджи. Впрочем, остальным персонажам тоже досталось. Короче говоря, я разочарована донельзя. Могли бы хоть с саркофагами что-нибудь интересное придумать. Кстати, я пока ещё не знаю, сколько в игре концовок, но неприятно поразило, что и у меня, и у моего друга концовки идентичны, хотя мы принимали очень разные решения. P. S. Финальная схватка с главным антагонистом побеждает в номинациях: "Можно пропустить, если моргнуть" и "Ваш пафос смешон".
«Buggy as hell»
«Waste of time»
«Boooring»
«Ugly as my life»
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