Average Playtime: 10 hours

Life is Strange: Before The Storm

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Life is Strange: Before the Storm is a three-part episodic prequel to Life is Strange, an interactive movie adventure game. It’s a tribute to Chloe Price, one of the protagonists of the original game. While the core mechanics stays the same as you need to interact with items and make decisions, the key feature has changed. Instead of rewinding time you can use the Backtalk option - Chloe’s ability to talk out the opponent.

The story develops around Chloe’s relationship with Rachel Amber. While ditching the school with her girlfriend, Chloe gets involved in a drug accident. The game features characters from the original title and introduces several new heroes. The plot depends on the decisions you make through the game. The story has multiple endings with several changings in side arcs.

The game also features improved graphics, Chloe’s customizable outfit that affects her interaction with people, and the ability to change the environment with tags and graffiti.

System requirements for iOS

iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for PC

  • OS: Windows 7 or above (64-bit Operating System Required)
  • Processor: Intel Core i3-2100 (3.1GHz) or AMD Phenom X4 945 (3.0GHz)
  • Memory: 3 GB RAM
  • Graphics: AMD Radeon R7 250 or NVIDIA Geforce GTX 650
  • DirectX: Version 11
  • Storage: 14 GB available space
  • Additional Notes: Please note that 32-bit operating systems will not be supported.
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-6100 (3.7GHz) or AMD Athlon X4 845 (3.5GHz)
  • Memory: 6 GB RAM
  • Graphics: AMD Radeon RX 460 or NVIDIA Geforce 1050
  • DirectX: Version 11
  • Storage: 14 GB available space
  • Additional Notes: Please note that 32-bit operating systems will not be supported.
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Last Modified: Oct 2, 2019

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HELLA NEW JOURNEY | Life Is Strange: Before The Storm Episode 1 (Awake)
Sep 9, 2017
THE TRUTH COMES OUT | Life Is Strange: Before The Storm Episode 2 (Brave New World)
Oct 22, 2017
THE END | Life Is Strange: Before The Storm Episode 3 (Hell Is Empty) FINALE
Dec 20, 2017
LIFE IS STRANGE BEFORE THE STORM Episode 1 Gameplay Walkthrough Part 1 FULL GAME - No Commentary
Aug 30, 2017
Life is Strange: Before the Storm Announce Trailer [E3 2017]
Jun 11, 2017
Life is Strange
LIFE IS STRANGE BEFORE THE STORM Episode 2 Gameplay Walkthrough Part 1 FULL GAME - No Commentary
Oct 18, 2017
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288,041 items
Bring on the Storm
Complete all other trophies
Permanent Record
Complete the optional graffiti #8 in Episode 2: Brave New World
Messed Up
Complete the optional graffiti #10 in Episode 3: Hell Is Empty
Venting Machine
Complete the optional graffiti #6 in Episode 3: Hell Is Empty
Face Your Anger
Complete the optional graffiti #9 in Episode 1: Awake
view all achievements
35 items
HELLA NEW JOOURNEY | Life Is Strange: Before The Storm Episode 1 (Awake)
Life is Strange Before the Storm Part 1 (with Dodger)
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Life is Strange: Before The Storm reviews and comments

I have really been enjoying playing this, but I can't say in earnest that I'd recommend it to anyone other than Life is Strange fans. The game does little to appeal to any first-time players, and without a time-travel mechanic, exploration isn't really necessary. From a story perspective, the thing that works the most is the romance between Chloe and Rachel, but if you have played the original you already know how that's going to play out, so most instances where you can utilize the new argument mechanic end up feeling futile -- again, exploration is unnecessary. The end result of this is that Before the Storm ends up playing more as an interactive movie than a game, and it's an interactive movie built exclusively for fans of the original. In this regard, I would call it a success, but as a game I'm not sure there's anything here that'll encourage any future replays. If I want to get my Life is Strange fix on, I'll probably go to the original or the new comic.

EDIT: Completed the full game and bonus mission. Again, I walked away really satisfied, but it really exists only as a companion-piece to the original. Play the original game first.
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Microsoft from Deutsch
Live is Strange Review (Attention Pun) A Lighthouse of the Gaming Industry How hard it must be to write a Prequel to one of the most emotional Games in modern Game history. A Story peppered with Feelings that each of us has experienced in one way or another in our Boy. A Story full of Clichés and on the Edge of Kitsch, but still so poignant that again and again you clutch the Controller with Tears in your eyes and you identify with the Protagonist in such a way that few Games have ever managed on this Level. Deck9 has had an incredibly difficult Job here, because the Story holds so many Pitfalls in addition to its Potential. On the one hand, one of the Basic Mechanics died from the Beginning, as the "Time Travel" is only made possible by Max. On the other Hand, history holds an unmissable End in most eyes, which has been magnificently split in two. So a Continuation, while difficult, is not impossible. So Max could succumb to internal Pressure after the Funeral and still opt for Cloe. While This would render the "good Ending" meaningless in Retrospect, the Decision would be understandable and only human In the Eyes of a Teenager. But this is first to be about the Story of Cloe, and why she has only become the Human being that Max almost would not have recognised after so long. We must not put the new Part 1:1 against its Predecessor, because there are far too many Differences here that need to be taken into account. After the End of my Predecessor, I, too, wished that it should not be over and had given a long Thought to how to tell the Story in advance. Which Mechanics you could use and still you can keep the Embroidery And the Species design. After all, it shouldn't be a Copy of the Predecessor, but should tell another story that captivates and picks us up just as much, at the same time telling us more about the backgrounds of the People of Arcdia Bay, and ends up seamlessly lining up with the Law. In the first Part, much is recalled that we already know from our Predecessor. The Abundance of Details is really impressive, as I felt moved back to Acadia Bay from the very first Minute. The Feeling of being immediately back at this snorting West Coast village and had seen so many Cross-references within the first Episode that everything Known was tangible again. It is understood very quickly that, despite Cone'S Grief, it is not about her, but about the interpersonal Level between her and her emotional Anchor. The Question "how does a Person act most naturally in such a Situation" replaces the old Time Travel mechanics very well and leads to rage conversations, in which one has to pay particular attention to what the Counterpart says, does or is to gain the Upper Hand in the End. In the two Chapters that follow, the Story picks up right and, despite some expected Events, we are always surprised by new Conversations and Insights that make us look at the Situation again from a new Light. The grand finale is particularly noteworthy here. As in the Predecessor, in the End one is forced to make a Decision that almost tears your Heart apart. In all my Years as a Gamer, in which I have always placed great Emphasis on a successful Story, this Series of games will be Remembered as a Textbook example. I hope this Kind of Game Stalk is not lost with the Row and both the type of Game, and especially the History surrounding Max and Cloe, continues. DLC: You just don't get enough of the Story and probably a Lot of The story wants from the World around Max and Cloe. What could be more obvious than pushing a DLC that allows us to travel even further into the Past. My Expectations were great about the Content and they were not disappointed. Deck9 Knows exactly how to tell a Story and plays with the Memories of the Players. The DLC is played through in a felt light, but in the short Lag here the Spice. A Rollercoaster of Feelings comes over one and a Memory follows the next Moment. Knowing what all this boils down to is much less about the Story, which is nevertheless beautifully told, but since we already know a Lot about the Future and all the * * * * * *, what The Outing still strikes us like a Hammered. For Fans an absolute Must have ... And please don't let this be the End. The History of the Two Must not Be over here.
Five Word Review: Fantastic background story for Chloe.
Favorite Thing: A great story that really should have came out before the base game because it gives so much more emotion to the entirety of Life Is Strange.
Least Favorite Thing: The link between this game and its namesake is weak at best and feels almost like an afterthought.

Date Completed: 2018-02-10
Playtime: 8h Enjoyment: 9/10
Recommendation: Absolutely.
Chloe is a rebel and Max was a quiet girl, and it's the main reason why the game feels in a different way. And I wouldn't say that the plot is worse or better, it's the same setting but people around you act differently than before, so it's a new experience. I thought that this game would be boring af because of the lack of superpowers but it's still playable and interesting. The soundtrack killed it again, Daughter has done an amazing work. Also, I love my gay moms Rachel and Chloe 😀
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