StevenFortneyS
StevenFortney
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0 collections
Compile and share collections: your personal goty titles, organize games by theme, make a list of great co-op games to play with friends or whatever comes to your mind.
Games by release year
1954: 0
1954
1955: 0
1956: 0
1957: 0
1958: 0
1959: 0
1960: 0
1960
1961: 0
1962: 0
1963: 0
1964: 0
1965: 0
1966: 0
1967: 0
1968: 0
1969: 0
1970: 0
1970
1971: 0
1972: 0
1973: 0
1974: 0
1975: 0
1976: 0
1977: 0
1978: 0
1979: 0
1980: 0
1980
1981: 0
1982: 0
1983: 0
1984: 0
1985: 0
1986: 0
1987: 0
1988: 0
1989: 0
1990: 0
1990
1991: 0
1992: 0
1993: 0
1994: 0
1995: 0
1996: 0
1997: 1
1998: 1
1999: 1
2000: 2
2000
2001: 0
2002: 0
2003: 2
2004: 1
2005: 2
2006: 1
2007: 1
2008: 0
2009: 0
2010: 1
2010
2011: 2
2012: 0
2013: 0
2014: 2
2015: 1
2016: 4
2017: 5
2018: 3
2019: 8
2020: 4
2020
2021: 2
2022: 1
2023: 2
2024: 1
2025: 0
2025
Most helpful reviews
Recommended
Soooo LOF2's a lot more obscure than the original game. The game invites a lot more thought and speculation to try and piece together the story, and the psychedelia that the last game was lauded for has been given more scale here and technically looks fantastic. The bad news is that the game doesn't feel as focused. It took me maybe two levels in before I began to understand the story, and thus get a real firm grasp on what the stakes are and what I should even be afraid of. I can also say that I just finished the game and don't have a firm idea on what was actually happening. I feel frustrated, but also highly motivated to play over in the New Game+ mode as I find the story to be genuinely intriguing and can't escape lingering thoughts and questions about the story. I know a lot of people don't like this game -- I think overall I enjoyed it as much if not slightly less than original. For fans of either horror or walking-sims, it might be worth giving a shot because I can't think of anything else like it out right now.
«Can’t stop playing»
«Constantly dying and enjoy it»
2 users found this helpful
+2
Exceptional
First time playing through and it was just as good as everyone said it was going to be. The gameplay is fun and engaging, but my only complaint would be that at times it felt a little dated. It covers a lot of bases and it juggles all these different mechanics and accommodates for different play styles. In a lesser game that would be a problem, but Bioshock manages to execute this extremely well. But by today's standards I've like played good shooters that have managed to have better roleplaying elements or more tense and claustrophobic horror sections. So my experience as the player ended up feeling kind of middle of the road. I was never as scared as I wanted to be or as hyped for gun combat as I've been in other games. But Bioshock is still great and I would recommend to anyone who hasn't played it yet.
2 users found this helpful
+2
Exceptional
Just recently replayed this game after a long time and fell in love all over again. What elevates this well above the other Telltale stalwart The Walking Dead is how effective this is as a mystery story. Obviously Telltale had already proven their strengths in this wheelhouse of narrative choose-your-adventure style gaming with that game, but simply put, a mystery story in the Telltale formula makes for a more effective game than a survival-type game. With the player in the role of detective, there is greater encouragement to explore every nook and cranny of a given room, navigate the many dialogue trees carefully, and there is greater urgency when being forced to pursue one lead over another. Another stroke of genius (and I suppose 'Fables' architect Bill Willingham is owed credit for this) is that in true mystery fashion, everyone is a suspect, but as a player you actually already have a second-hand understanding of who most if not all of the characters are already. Just as Bigby has lived with his fellow Fables for hundreds and hundreds of years, you too have also known the characters since you were a child. Even though it is a fantastical world to buy into, your familiarity with it allows you to start off the game right away acting in a place of authority over the world of the game, and that is awesome. The game's finale also puts the critical eye over your entire play style, which is fantastic. While abusing your power doesn't always have immediate consequences, by game's end they can catch up with you. All in all, this is definitely the best mystery-style game I've played. Its simplicity trounces all over something like L.A. Confidential and make for a fun and rewarding gaming experience.
«Blew my mind»
«Sit back and relax»
2 users found this helpful
+2
Exceptional
The most fun I've ever had playing a shooter. You'd be hard-pressed to find another game that's as exhilarating and white-knuckle as Doom amongst the current FPS fair. Can't wait for the sequel.
«Blew my mind»
«Just one more turn»
2 users found this helpful
+2
Recommended
This is a tough one to talk about. I seem to be in the minority that thought LiS2 was fantastic and I was looking forward to this franchise continuing to grow in that direction. Compared to LiS2 this feels a little safe, but overall I enjoyed myself. I think the characters are charming and the drama hard hitting enough to pull you into the story. I was honor-bound to make sure Alex Chen made it out of this story safe and sound and happy. The choice for superpower and the mechanic was cool enough. Mystery returns as an important element of this game, much as it was in the first LiS and in Deck Nines other title BtS. I think this is something fans were missing — and I get it, I love a good mystery — but I don’t think this is a particular strong point of this game. The answers were pretty obvious, the threat ill-defined, and it felt almost disconnected from everything that’s happening until the end. I think the bigger picture problem is that this game screams that it’s a practice in frugality. This new engine looks great! Art design is fabulous. But there are very few characters and locations and even fewer that are actually important. The power is a good match for a choice based adventure, but you are given few characters with which to interact and few opportunities to use your power. And when you do use your power, most of the time you are told directly what your objective is and how to best get what you need to push the story forward. If you were hoping the empathy power would lead to a deep dialogue tree and player choice, it doesn’t really come close. All in all it translated to less game and less agency over the direction the story is headed, which is unfortunate. I feel like a few tweaks and this could’ve been great as I was really invested in the characters. For now it’s a cool little game that came out. Also, I apologize to all my fellow gays but I’m Team Ryan. Literally fight me.
«Can’t stop playing»
«Sit back and relax»
2 users found this helpful
+2
Recommended
The gameplay is just sooo so good. Why does the story have to be so poo poo? Really bad stilted writing and lifeless melodrama. I found myself skipping so many cutscenes as I got to the end — something I NEVER do. I also was really hoping the gameplay would evolve and get more challenging, like more challenging platforming areas, maybe having to wall run more twisted corridors requiring greater coordination and knowledge of the controls? But that never really happens. The closest to that is the gridnode side missions, of which there are only three. Would’ve gone a long way in providing more replay value for me.
«Constantly dying and enjoy it»
«Sit back and relax»
2 users found this helpful
+2
Recommended
Soooo LOF2's a lot more obscure than the original game. The game invites a lot more thought and speculation to try and piece together the story, and the psychedelia that the last game was lauded for has been given more scale here and technically looks fantastic. The bad news is that the game doesn't feel as focused. It took me maybe two levels in before I began to understand the story, and thus get a real firm grasp on what the stakes are and what I should even be afraid of. I can also say that I just finished the game and don't have a firm idea on what was actually happening. I feel frustrated, but also highly motivated to play over in the New Game+ mode as I find the story to be genuinely intriguing and can't escape lingering thoughts and questions about the story. I know a lot of people don't like this game -- I think overall I enjoyed it as much if not slightly less than original. For fans of either horror or walking-sims, it might be worth giving a shot because I can't think of anything else like it out right now.
«Can’t stop playing»
«Constantly dying and enjoy it»
2 users found this helpful
+2
Exceptional
First time playing through and it was just as good as everyone said it was going to be. The gameplay is fun and engaging, but my only complaint would be that at times it felt a little dated. It covers a lot of bases and it juggles all these different mechanics and accommodates for different play styles. In a lesser game that would be a problem, but Bioshock manages to execute this extremely well. But by today's standards I've like played good shooters that have managed to have better roleplaying elements or more tense and claustrophobic horror sections. So my experience as the player ended up feeling kind of middle of the road. I was never as scared as I wanted to be or as hyped for gun combat as I've been in other games. But Bioshock is still great and I would recommend to anyone who hasn't played it yet.
2 users found this helpful
+2
Exceptional
Just recently replayed this game after a long time and fell in love all over again. What elevates this well above the other Telltale stalwart The Walking Dead is how effective this is as a mystery story. Obviously Telltale had already proven their strengths in this wheelhouse of narrative choose-your-adventure style gaming with that game, but simply put, a mystery story in the Telltale formula makes for a more effective game than a survival-type game. With the player in the role of detective, there is greater encouragement to explore every nook and cranny of a given room, navigate the many dialogue trees carefully, and there is greater urgency when being forced to pursue one lead over another. Another stroke of genius (and I suppose 'Fables' architect Bill Willingham is owed credit for this) is that in true mystery fashion, everyone is a suspect, but as a player you actually already have a second-hand understanding of who most if not all of the characters are already. Just as Bigby has lived with his fellow Fables for hundreds and hundreds of years, you too have also known the characters since you were a child. Even though it is a fantastical world to buy into, your familiarity with it allows you to start off the game right away acting in a place of authority over the world of the game, and that is awesome. The game's finale also puts the critical eye over your entire play style, which is fantastic. While abusing your power doesn't always have immediate consequences, by game's end they can catch up with you. All in all, this is definitely the best mystery-style game I've played. Its simplicity trounces all over something like L.A. Confidential and make for a fun and rewarding gaming experience.
«Blew my mind»
«Sit back and relax»
2 users found this helpful
+2
Exceptional
The most fun I've ever had playing a shooter. You'd be hard-pressed to find another game that's as exhilarating and white-knuckle as Doom amongst the current FPS fair. Can't wait for the sequel.
«Blew my mind»
«Just one more turn»
2 users found this helpful
+2
Recommended
This is a tough one to talk about. I seem to be in the minority that thought LiS2 was fantastic and I was looking forward to this franchise continuing to grow in that direction. Compared to LiS2 this feels a little safe, but overall I enjoyed myself. I think the characters are charming and the drama hard hitting enough to pull you into the story. I was honor-bound to make sure Alex Chen made it out of this story safe and sound and happy. The choice for superpower and the mechanic was cool enough. Mystery returns as an important element of this game, much as it was in the first LiS and in Deck Nines other title BtS. I think this is something fans were missing — and I get it, I love a good mystery — but I don’t think this is a particular strong point of this game. The answers were pretty obvious, the threat ill-defined, and it felt almost disconnected from everything that’s happening until the end. I think the bigger picture problem is that this game screams that it’s a practice in frugality. This new engine looks great! Art design is fabulous. But there are very few characters and locations and even fewer that are actually important. The power is a good match for a choice based adventure, but you are given few characters with which to interact and few opportunities to use your power. And when you do use your power, most of the time you are told directly what your objective is and how to best get what you need to push the story forward. If you were hoping the empathy power would lead to a deep dialogue tree and player choice, it doesn’t really come close. All in all it translated to less game and less agency over the direction the story is headed, which is unfortunate. I feel like a few tweaks and this could’ve been great as I was really invested in the characters. For now it’s a cool little game that came out. Also, I apologize to all my fellow gays but I’m Team Ryan. Literally fight me.
«Can’t stop playing»
«Sit back and relax»
2 users found this helpful
+2
Recommended
The gameplay is just sooo so good. Why does the story have to be so poo poo? Really bad stilted writing and lifeless melodrama. I found myself skipping so many cutscenes as I got to the end — something I NEVER do. I also was really hoping the gameplay would evolve and get more challenging, like more challenging platforming areas, maybe having to wall run more twisted corridors requiring greater coordination and knowledge of the controls? But that never really happens. The closest to that is the gridnode side missions, of which there are only three. Would’ve gone a long way in providing more replay value for me.
«Constantly dying and enjoy it»
«Sit back and relax»
2 users found this helpful
+2
Recommended
Soooo LOF2's a lot more obscure than the original game. The game invites a lot more thought and speculation to try and piece together the story, and the psychedelia that the last game was lauded for has been given more scale here and technically looks fantastic. The bad news is that the game doesn't feel as focused. It took me maybe two levels in before I began to understand the story, and thus get a real firm grasp on what the stakes are and what I should even be afraid of. I can also say that I just finished the game and don't have a firm idea on what was actually happening. I feel frustrated, but also highly motivated to play over in the New Game+ mode as I find the story to be genuinely intriguing and can't escape lingering thoughts and questions about the story. I know a lot of people don't like this game -- I think overall I enjoyed it as much if not slightly less than original. For fans of either horror or walking-sims, it might be worth giving a shot because I can't think of anything else like it out right now.
«Can’t stop playing»
«Constantly dying and enjoy it»
2 users found this helpful
+2
Exceptional
First time playing through and it was just as good as everyone said it was going to be. The gameplay is fun and engaging, but my only complaint would be that at times it felt a little dated. It covers a lot of bases and it juggles all these different mechanics and accommodates for different play styles. In a lesser game that would be a problem, but Bioshock manages to execute this extremely well. But by today's standards I've like played good shooters that have managed to have better roleplaying elements or more tense and claustrophobic horror sections. So my experience as the player ended up feeling kind of middle of the road. I was never as scared as I wanted to be or as hyped for gun combat as I've been in other games. But Bioshock is still great and I would recommend to anyone who hasn't played it yet.
2 users found this helpful
+2
Exceptional
Just recently replayed this game after a long time and fell in love all over again. What elevates this well above the other Telltale stalwart The Walking Dead is how effective this is as a mystery story. Obviously Telltale had already proven their strengths in this wheelhouse of narrative choose-your-adventure style gaming with that game, but simply put, a mystery story in the Telltale formula makes for a more effective game than a survival-type game. With the player in the role of detective, there is greater encouragement to explore every nook and cranny of a given room, navigate the many dialogue trees carefully, and there is greater urgency when being forced to pursue one lead over another. Another stroke of genius (and I suppose 'Fables' architect Bill Willingham is owed credit for this) is that in true mystery fashion, everyone is a suspect, but as a player you actually already have a second-hand understanding of who most if not all of the characters are already. Just as Bigby has lived with his fellow Fables for hundreds and hundreds of years, you too have also known the characters since you were a child. Even though it is a fantastical world to buy into, your familiarity with it allows you to start off the game right away acting in a place of authority over the world of the game, and that is awesome. The game's finale also puts the critical eye over your entire play style, which is fantastic. While abusing your power doesn't always have immediate consequences, by game's end they can catch up with you. All in all, this is definitely the best mystery-style game I've played. Its simplicity trounces all over something like L.A. Confidential and make for a fun and rewarding gaming experience.
«Blew my mind»
«Sit back and relax»
2 users found this helpful
+2
Exceptional
The most fun I've ever had playing a shooter. You'd be hard-pressed to find another game that's as exhilarating and white-knuckle as Doom amongst the current FPS fair. Can't wait for the sequel.
«Blew my mind»
«Just one more turn»
2 users found this helpful
+2
Recommended
This is a tough one to talk about. I seem to be in the minority that thought LiS2 was fantastic and I was looking forward to this franchise continuing to grow in that direction. Compared to LiS2 this feels a little safe, but overall I enjoyed myself. I think the characters are charming and the drama hard hitting enough to pull you into the story. I was honor-bound to make sure Alex Chen made it out of this story safe and sound and happy. The choice for superpower and the mechanic was cool enough. Mystery returns as an important element of this game, much as it was in the first LiS and in Deck Nines other title BtS. I think this is something fans were missing — and I get it, I love a good mystery — but I don’t think this is a particular strong point of this game. The answers were pretty obvious, the threat ill-defined, and it felt almost disconnected from everything that’s happening until the end. I think the bigger picture problem is that this game screams that it’s a practice in frugality. This new engine looks great! Art design is fabulous. But there are very few characters and locations and even fewer that are actually important. The power is a good match for a choice based adventure, but you are given few characters with which to interact and few opportunities to use your power. And when you do use your power, most of the time you are told directly what your objective is and how to best get what you need to push the story forward. If you were hoping the empathy power would lead to a deep dialogue tree and player choice, it doesn’t really come close. All in all it translated to less game and less agency over the direction the story is headed, which is unfortunate. I feel like a few tweaks and this could’ve been great as I was really invested in the characters. For now it’s a cool little game that came out. Also, I apologize to all my fellow gays but I’m Team Ryan. Literally fight me.
«Can’t stop playing»
«Sit back and relax»
2 users found this helpful
+2
Recommended
The gameplay is just sooo so good. Why does the story have to be so poo poo? Really bad stilted writing and lifeless melodrama. I found myself skipping so many cutscenes as I got to the end — something I NEVER do. I also was really hoping the gameplay would evolve and get more challenging, like more challenging platforming areas, maybe having to wall run more twisted corridors requiring greater coordination and knowledge of the controls? But that never really happens. The closest to that is the gridnode side missions, of which there are only three. Would’ve gone a long way in providing more replay value for me.
«Constantly dying and enjoy it»
«Sit back and relax»
2 users found this helpful
+2
60 developers
1
Square Enix
8 games
2
Bloober Team
4 games
3
Capcom
3 games
4
Team Silent
3 games
5
DONTNOD Entertainment
3 games
10 genres
1
Adventure
33 games
2
Action
31 games
3
RPG
13 games
4
Indie
10 games
5
Shooter
9 games
Most common creators
Known for39
- FINAL FANTASY XV5,795
- Final Fantasy VII5,143
- Final Fantasy VII (1997)4,305
Known for98
- Final Fantasy VII5,143
- Final Fantasy VII (1997)4,305
- Final Fantasy IX2,315
Composer
Known for11
- Layers of Fear7,723
- Observеr3,012
- Blair Witch1,644
Director, Artist
Known for6
- Layers of Fear7,723
- Observеr3,012
- Blair Witch1,644
Known for67
- FINAL FANTASY XV5,795
- Kingdom Hearts III2,670
- Kingdom Hearts751
Known for50
- Final Fantasy VII (1997)4,305
- Final Fantasy IX2,315
- FINAL FANTASY VI1,538
Known for34
- RiME3,689
- The Medium2,029
- Silent Hill 2 (2001)1,811
Known for23
- FINAL FANTASY XV5,795
- Kingdom Hearts III2,670
- Final Fantasy IX2,315
Writer
Known for6
- Layers of Fear7,723
- Observеr3,012
- The Medium2,029
Known for39
- FINAL FANTASY XV5,795
- Final Fantasy VII5,143
- Final Fantasy VII (1997)4,305
Known for98
- Final Fantasy VII5,143
- Final Fantasy VII (1997)4,305
- Final Fantasy IX2,315
Composer
Known for11
- Layers of Fear7,723
- Observеr3,012
- Blair Witch1,644
Director, Artist
Known for6
- Layers of Fear7,723
- Observеr3,012
- Blair Witch1,644
Known for67
- FINAL FANTASY XV5,795
- Kingdom Hearts III2,670
- Kingdom Hearts751
Known for50
- Final Fantasy VII (1997)4,305
- Final Fantasy IX2,315
- FINAL FANTASY VI1,538
Known for34
- RiME3,689
- The Medium2,029
- Silent Hill 2 (2001)1,811
Known for23
- FINAL FANTASY XV5,795
- Kingdom Hearts III2,670
- Final Fantasy IX2,315
Writer
Known for6
- Layers of Fear7,723
- Observеr3,012
- The Medium2,029
Known for39
- FINAL FANTASY XV5,795
- Final Fantasy VII5,143
- Final Fantasy VII (1997)4,305
Known for98
- Final Fantasy VII5,143
- Final Fantasy VII (1997)4,305
- Final Fantasy IX2,315
Composer
Known for11
- Layers of Fear7,723
- Observеr3,012
- Blair Witch1,644
Director, Artist
Known for6
- Layers of Fear7,723
- Observеr3,012
- Blair Witch1,644
Known for67
- FINAL FANTASY XV5,795
- Kingdom Hearts III2,670
- Kingdom Hearts751
Known for50
- Final Fantasy VII (1997)4,305
- Final Fantasy IX2,315
- FINAL FANTASY VI1,538
Known for34
- RiME3,689
- The Medium2,029
- Silent Hill 2 (2001)1,811
Known for23
- FINAL FANTASY XV5,795
- Kingdom Hearts III2,670
- Final Fantasy IX2,315
Writer
Known for6
- Layers of Fear7,723
- Observеr3,012
- The Medium2,029