Average Playtime: 3 hours

Mirror's Edge Catalyst

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Mirror's Edge Catalyst is the second part in the Mirror's Edge series. Like its predecessor, it is based around parkour simulation.


The game is set in the near future that is depicted as a cyberpunk dystopia. The story takes place in the city of Glass that is ruled by mega-corporations. Faith, the protagonist of the original game, returns in Catalyst. She is a Runner, a person who specializes in illegal delivery. Early in the game, Faith steals a valuable hard drive from a corporation. After reading its data, she learns about the Reflection project that will allow the corporations to control every resident in Glass.


The game combines platforming, parkour, and puzzles in the vein of Portal series. The player controls Faith from the first person view as she runs and leaps across the rooftops of Glass. Puzzle-like level design requires her to use pipes, wires, and ledges to get to her destination. Precision timing is important to perform jumps, slides, and rushes in a seamless flow.

The combat system in Catalyst changed dramatically. Unlike in the original game, Faith cannot use guns. She can fight in hand-to-hand combat but usually has to avoid enemies.


Like its predecessor, Catalyst is notable for its minimalist use of colors. Glass is mostly shining white and dark blue, while the occasional use of other colors signifies something important. The game is accompanied by the cold, atmospheric electronic soundtrack by Solar Fields.

Release date
Electronic Arts
Electronic Arts DICE
Electronic Arts
Age rating
13+ Teen
Other games in the series
DLC's and editions

System requirements for PlayStation 4

System requirements for PC

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-Bit (use the latest Service Pack)
  • Processor: Intel i3-3250 / AMD FX-6350. (Note: Mirror's Edge Catalyst requires at least 4 logical cores to run)
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce® GTX 650 Ti 2GB or better / AMD Radeon™ R9 270x or better
  • Storage: 25 GB available space
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit (use the latest Service Pack)
  • Processor: Intel Core i7-3770 at 3.4 GHz / AMD FX-8350 at 4.0 GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce® GTX 970 4GB or better / AMD Radeon™ R9 280x 3GB or better
  • Storage: 25 GB available space

System requirements for Xbox One

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Last Modified: Jul 7, 2024

Where to buy

Xbox Store
PlayStation Store

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Mirror's Edge Catalyst reviews and comments

+ Gameplay (game feel, linear level design)
+ Aesthetics (visuals, audio, presentation, character design, ui)
- Poor script
- Open world (barren, uninteresting collectibles that break flow, level design suffers)
- Skill tree
The gameplay is just sooo so good. Why does the story have to be so poo poo? Really bad stilted writing and lifeless melodrama. I found myself skipping so many cutscenes as I got to the end — something I NEVER do.

I also was really hoping the gameplay would evolve and get more challenging, like more challenging platforming areas, maybe having to wall run more twisted corridors requiring greater coordination and knowledge of the controls? But that never really happens. The closest to that is the gridnode side missions, of which there are only three. Would’ve gone a long way in providing more replay value for me.
«Constantly dying and enjoy it»
«Sit back and relax»
The original Mirror's Edge was one of my favorite games of the PS3/360 era, and is still a blast to play. Catalyst fixes the problem of the weak gunplay of the original, but instead creates a massive ton of other problems in its place. The maps are bland and uninspired, with the open world serving no purpose beyond letting you get bored as you run through the same areas every time you head out to do a mission.
Hardcore parkour. Moving around in this game is fun but I found myself losing interest real quickly.
I tentatively recommend this because the game can range from extremely fun to extremely frustrating. 

Pros: Beautiful set and character designs, relatively easy controls, fast-paced action, compelling set pieces, and a pretty cool female lead. Also there's a major supporting character who is strongly coded to be autistic so that was nice to see. 

Cons: The combat is terrible. Faith is limited to punching and kicking. She can use her environment to make her attacks stronger but she has to be constantly moving in order to not take damage. The camera is also extremely finicky a lot of the time and I got stuck on one level for a long time because I kept falling to my death for not being precise. 

Overall: check it out when it goes on sale and see if it's worth it. 
The parkour feels really satisfying, which improves upon the original game. The combat is also improved, as it feels pleasant while boring in the original. The game progression was better in the original as it was a linear world progression. However in this one it's an open world that you're travelling nearly the same way in every mission. Still, it's a parkour game and that is enjoyable as **** I beat this game in 3-4 days while attending college classes.
Mirror's Edge is an incredible project that has not been realized at the proper level in the first game or the second (Catalyst). But despite this the time which I spent in this game gave me a unique experience, balancing on the edge of aesthetics and full immersion into the "flow". Unfortunately, many people remain indifferent to this, but if you like soul-pacifying game meditations, definitely worth to try. I'm impressed with the gameplay, the unique style of Mirror's Edge, ambient music, the story that rising the important for cyberpunk questions, art, and how DICE tried to convey emotions through the game. For me, this is ideal, simply because nobody can make such a game yet.
P.S. and yeah, freerun and takedowns are great, but the combat system requires an ideal proficiency of keyboard, mouse, and knowledge of all combos under all situations.
«Blew my mind»
«Can’t stop playing»
I wouldn't call it Exceptional nor i'll recommend it if you haven't played the 2008 version. This game is of course better since it's a reboot.
Open World. Better visuals. Combat system. Slight change to the story.

Combat and Story are mediocre but there are other things that are really good about this game. Shouldn't skip at least.
Despite the popular opinion - i will say one thing: if you liked the original, you should definitely play Catalyst. All the game mechanics we loved are here and almost untouched, with some of the new stuff added on top (like a grappling hook). People are usually frustrated with the empty open world, but if you treat it like a linear game - it works pretty well, and you can knock out all the main story in 6-7 hours straight (compared to 3.5-4hrs of the original) and still have extra things to do, if you'll want to get back to the City of Glass, which is a nice bonus in my opinion. Where the first game left you with a boring time trial on the same missions you already played - here you have a huge set of paths to run after you're done with the story.
«Beaten more than once»
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