軒轅劍外傳穹之扉(The Gate of Firmament) reviews

Translated by
Microsoft from French
A Taiwanese RPG, it intrigues and in the end it's not too bad. The game is pretty fun to play, but it accumulates various flaws that spoil this fun. In either, I'd like to put a gray thumb instead of blue or red, but with hindsight, the choice of the Red thumb seems to me more sincere from me. So the Chinese culture aspect has something fresh and pleasant when you are not used to diving. But the game combines more or less important flaws. For a RPG, it brings nothing new for the story than for the gameplay but it's not a problem either. On the other hand, there are problems of staging that can interfere with the good understanding, as well as the intensity and fluidity of certain sequences, see make them ridiculous. Several problems for fighting. The camera already. At the beginning of the fight, pay attention to the right edge of the screen where you can see a piece of an enemy that is at 98% off-field... In the course of the fight, the camera is crazy and changes angles to everything, a real weathervane. It is not uncommon to have improbable angles. But the worst is our allies, controlled by the I. A.. we only control one character out of the four. The choices of actions of our "allies" are sometimes questionable. Towards the end of the game, I alternais frequently, especially with Muyue, so that the healer does his job correctly.. Another problem is the I. A. can freely be used in our inventory of objects.. so say goodbye to your items to recover MP's because it gobs them like candy. As all characters have attacks consuming MP... There is really a design problem. However, the finishes of the game being strawberry, there is a trick to make money simply and quickly so the stock can easily be redone. I realized it in Chapter 2 (or 3) and I made 1 million quickly story of being quiet for the rest. So I stuffed the items for the MP. In this game, money is not a problem (fortunately). Other worries, you can play the controller without problem but when the game indicates which key does what, these are the keyboard keys that are indicated, not those of the controller.... Moreover, the movements on the map, from one area to another, which are not ergonomic in any way, and are not constrained by history. For example, at some point you have to change the area to flee from the pursuers but when you arrive on the map, you can freely return to the village or to a previously visited area. Normally our travels should be limited by the constraints, and the logic of the story but there osef. I'm not going to list everything, but the game counts various other small flaws and technical bugs (sound, texture, subtitles, etc.). It is this accumulation of defects that we discover as and when we are able to interfere with the pleasure of play even if it remains playable. In a RPG, finishes are important. So in the end, the game is not bad, playable despite its flaws but it is not a must, far from it. If you're looking for an RPG to kill time, why not?
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