Average Playtime: 6 hours

軒轅劍外傳穹之扉(The Gate of Firmament)

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In ancient times long ago, in order to find his beloved missing daughter, the divine Jade Emperor opened the gates of heaven, allowing a direct connection between heaven and earth. This was done, so that worthy mortals could appeal to the Jade Emperor and obtain divine powers, to aid in the search of his missing daughter. However, this gift was exploited and taken advantage of, causing chaos in the mortal realm. The Nine Li Tribe became a cult that worshipped demons and practiced in the occult, divorcing themselves from the businesses of the mortal realm.
Forces of evil suddenly arose, inciting wars across the continent, condemning people into a life of fears and sufferings.
Emperor Zhuanxu feared the demon Chiyou would once again ravage the mortal realm. Limited by his own capabilities, he sought the help of the Queen of Huaxu, who once assisted Xuanyuan the Yellow Emperor in warding off the Otherworld with the Bell of Donghuang. Both Fuxi and Nuwa—the children of the Queen of Huaxu—also supported Emperor Zhuanxu in convincing the Queen, for they too could not bear to watch people suffer any longer. In the end, the gates to heaven were finally sealed with the powers of the Divine Artifacts combined.
Since then, no mortals were able to ascend, nor were gods able to descend at will. This incident was later recorded down in history as “Juedi Tiantong.”

This latest entry broke new grounds in comparison with previous titles in the series, including: the new lighting system that better establishes moods, creating various atmospheric scenes; as well as facial animation and lip-sync systems, MVN motion capture system to elevate the quality standard of all characters in every aspect. These new technologies not only improve visuals but also game immersion, enabling the players to fully comprehend the behaviors and feelings of the protagonists.
The battle system has been replaced with a real-time, encounter-based gameplay mechanism, making the battles more intense than ever. Improved returning features exclusive to the Xuan-Yuan Sword series include: the Urn of Spirit Infusion that enables demon-synthesis and equipment refinement; the Guardian System that allows your captured demons to fight on your side; and the Miracle System that grants additional attack buffs. A new “Battle Formation” system is also introduced in this latest entry, allowing for a richer and better gaming experience for the players.
Release date
DOMO Studio
SOFTSTAR Entertainment
Age rating
Not rated

System requirements for PC

  • OS: Windows XP,Windows 7,Windows 8 (32 or 64 bit)
  • Processor: Intel Core Duo2 3.0Ghz or AMD equivalent (or better)
  • Memory: 2 GB RAM
  • Graphics: Nvidia GForce 9800GT or ATI equivalent (512MB or better)
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • Sound Card: Direct compatible sound card for audio
  • Additional Notes: Keyboard and mouse are required
  • OS: Windows XP,Windows 7,Windows 8 (32 or 64 bit)
  • Processor: Intel Core i5 2.80 GHz or AMD equivalent (or better)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 580 or ATI Radeon HD 7970 (1GB or better)
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Sound Card: Direct compatible sound card for audio
  • Additional Notes: Keyboard and mouse are required
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Last Modified: Sep 17, 2019

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Over 100 hours Game time.
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Raise one Character to Lv.99
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軒轅劍外傳穹之扉(The Gate of Firmament) reviews and comments

Translated by
Microsoft from French
A Taiwanese RPG, it intrigues and in the end it's not too bad. The game is pretty fun to play, but it accumulates various flaws that spoil this fun. In either, I'd like to put a gray thumb instead of blue or red, but with hindsight, the choice of the Red thumb seems to me more sincere from me. So the Chinese culture aspect has something fresh and pleasant when you are not used to diving. But the game combines more or less important flaws. For a RPG, it brings nothing new for the story than for the gameplay but it's not a problem either. On the other hand, there are problems of staging that can interfere with the good understanding, as well as the intensity and fluidity of certain sequences, see make them ridiculous. Several problems for fighting. The camera already. At the beginning of the fight, pay attention to the right edge of the screen where you can see a piece of an enemy that is at 98% off-field... In the course of the fight, the camera is crazy and changes angles to everything, a real weathervane. It is not uncommon to have improbable angles. But the worst is our allies, controlled by the I. A.. we only control one character out of the four. The choices of actions of our "allies" are sometimes questionable. Towards the end of the game, I alternais frequently, especially with Muyue, so that the healer does his job correctly.. Another problem is the I. A. can freely be used in our inventory of objects.. so say goodbye to your items to recover MP's because it gobs them like candy. As all characters have attacks consuming MP... There is really a design problem. However, the finishes of the game being strawberry, there is a trick to make money simply and quickly so the stock can easily be redone. I realized it in Chapter 2 (or 3) and I made 1 million quickly story of being quiet for the rest. So I stuffed the items for the MP. In this game, money is not a problem (fortunately). Other worries, you can play the controller without problem but when the game indicates which key does what, these are the keyboard keys that are indicated, not those of the controller.... Moreover, the movements on the map, from one area to another, which are not ergonomic in any way, and are not constrained by history. For example, at some point you have to change the area to flee from the pursuers but when you arrive on the map, you can freely return to the village or to a previously visited area. Normally our travels should be limited by the constraints, and the logic of the story but there osef. I'm not going to list everything, but the game counts various other small flaws and technical bugs (sound, texture, subtitles, etc.). It is this accumulation of defects that we discover as and when we are able to interfere with the pleasure of play even if it remains playable. In a RPG, finishes are important. So in the end, the game is not bad, playable despite its flaws but it is not a must, far from it. If you're looking for an RPG to kill time, why not?
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