Average Playtime: 6 hours

Tales of Zestiria

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Tales of Zestiria is a Japanese role-playing game, the fifteenth installment in Bandai Namco’s Tales series.


The game takes place on Glenwood – a continent in the middle of the mostly oceanic world. The story follows Sorey, a young man with a rare ability to interact with a powerful and mysterious race of Seraphim. Sorey begins his adventure to cleanse the Glenwood from “malevolence,” a dark power that transforms everything it touches into aggressive monsters.


The game encourages exploration of its vast open world. Throughout the game, you’ll come across various settlements, dungeons, towns and other points of interest.
The combat system in the game is action-based and focuses on combining physical attacks with magical abilities called artes and spells. Additionally, all characters have their unique Mystic Artes that can deal high damage to enemies. During the game, you’ll come across different characters that join your party and assist you in battle. One of the most notable gameplay mechanics on Tales of Zestria is some of your characters can fuse with seraphs to boost your stats and get new powerful abilities. There are various items, pieces of armor and weapons in the game that have different effects and stats. You can fuse certain items to make them more powerful.

Release date
BANDAI NAMCO Entertainment America Inc.
Bandai Namco Entertainment
Bandai Namco Entertainment, BANDAI NAMCO Entertainment US
Age rating
Not rated

System requirements for PC

  • OS: Windows Vista, 7, 8, 10
  • Processor: Intel Core 2 Duo 2.4Ghz / AMD Athlon 64 X2 5200+, 2.6GHz
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce 8800GT / ATI Radeon HD 4830 or equivalent
  • DirectX: Version 9.0c
  • Storage: 12 GB available space
  • Additional Notes: Gamepad support
  • OS: Windows 7 (x64) / Windows 8 (x64) / Windows 10 (x64)
  • Processor: Intel Core i3-530, 2.93 GHz / AMD Phenom II X4 940, 3.0GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 560 Ti / AMD Radeon HD 7850 or equivalent
  • DirectX: Version 9.0c
  • Storage: 12 GB available space
  • Additional Notes: Gamepad support
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Last Modified: Sep 18, 2020

Where to buy

PlayStation Store

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467,469 items
Last Stop on the Fusion Train
This is proof that you've acquired a piece of equipment with a +99 modifier. Sanctify it, and a whole new life awaits you. Aim for 9900 fusions! No, wait, that's probably not necessary.
Dietician's Nightmare
This is proof that you've prepared all available snacks. "The people in my video game eat nothing but cake all day, so I'm sorry, Doctor, you're full of it."
A Life Torn Between Order and Chaos
Either on (at least) your 5th playthrough or in Chaos difficulty, win the final battle without retrying! Play long enough in Intense to unlock this ghastly difficulty setting. It's the only difficulty that offers a chance of obtaining triple-skill equipment!
A Life Facing Malice
Either on (at least) your 4th playthrough or in Intense (or greater) difficulty, win the final battle without retrying! Play long enough in Hard to unlock this more challenging difficulty setting.
Sweet 16
This is proof that you've achieved the Stack 16 bonus skill, the highest echelon of Stack bonuses. Whether this is the end or just the beginning is up to you.
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33 items
Baby's first combo
Tales of Zestiria Playthrough Part 1
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102 items

Tales of Zestiria reviews and comments

Translated by
Microsoft from Deutsch
Graphic: Nothing extraordinary, it is a Graphic Style that is not for everyone but proper Anime fans should not mind such a thing big. The Anime Cutscenes are very high quality and the Animations are anything but 08/15 Trash. Sound: The game has a successful Soundtrack in any case. Certain Tracks also remain in the Memory but some unfortunately don't. Otherwise, the Soundtrack always fits very well with the individual Situations and Moments, be It boss fights, the Upper World or the Dungeons. Characters: Mostly very sympathetic Characters who already earn one or the other Sympathy Points in the Intermediate Spreads. Be it the Motivating Rose that also pursues a dark Background story, or Edna, who usually always has the right saying To the right Situation or the imagined Zavied and so on and immediately. Control: At First, unfortunately, it takes quite getting used to, especially if you gamble with Controllers but when the Control of the largest Part of the successful combat System is inside, it runs wonderfully and makes You feel good. Multiplayer: Non-existent Game Time: With the Main Story you are busy about 50 Hours, with Side Quests and everything and on top of it you can already get to just over 60 Hours. For a fairly current RPG completely in Order. Verdict: With all Points a nice Anime RPG that is definitely worth a Look. Even besides Zestria I only played Symphonia and Beseria and therefore only partially know the Tales of Row, but can certainly confirm that people who can do something with RPG and Anime this Game Is worth a Recommendation.
Translated by
Microsoft from Deutsch
I've been thinking for a Long time about what rating I'm giving to the Game. Because the Story itself is pretty good and a Treat for Anime Fans. But the bottom Line is I have to give a bad Rating due to the really lousy Gameplay. The World Of Zestiria is beautifully prepared and, as with most Japanese RPGs, offers its own unique Environment, with its own Story and Opponents and well-designed Characters to Accompany you. Each Start of the Game includes a great Intro And also the Cutscenes make you Want to keep playing. So Much for the positive Part. But the Combat System is really the last Crap. You basically click your Soul out of your Body to win and your Companions always do the same. No real Strategy included. What happened to the good old turn-based Battles à la Final Fantasy or Good Hack and Slay like Zelda? I don't know who could stand on such a Combat System like this. Even the Configuration of the Equipment I find somehow extremely annoying and not really thought through. Most of The time you try to make something sensible together as different Equipment elements can increase abilities, but the next Weapon or Armor then either nullifies your tedious, skills-mounted equipment or you lay that down Part doesn't first arrive. So you either spend Hours trying to find or create the right one or you'll just leave it at some point because you don't Feel like it anymore. Verdict: All in all, I spent a lot of Money on a Game that looks great but after 1-2 Hours in which one hopes that the Combat System will get better, at some point will be really boring and after a certain Amount of time just won't start even if the Shortcut is right in front Flashes one out. Because if the Gameplay is annoying, even the best Story can't rip a Game out.
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