Code Vein
About
Bet on blood and go to the dead land together
■ CONCEPT
Dramatic search action RPG challenging with "buddy" to become a partner in a vast dungeon where numerous enemies and dangers await. Share the trembling heart with the unknown sight that overcomes both fears together in a desperate world.
■ WORLD
Never far Future The crust that has been penetrated by the "thorn of the referee" is a world that has been torn and broken without survival. There was a closed society called "Vain" whose barely survivors called vampires (revenants) survived. Vampires who abandoned being people as opposed to destruction. While they lose most of their memory as compensation for the supreme power, they keep barely maintaining humanity by sucking blood. The lack of blood makes them transform themselves into losers that have lost their hearts. A search world begins searching for blood and truth, with vampire colleagues in closed world where numerous devotees gather.
System requirements for Xbox One
System requirements for PC
- Requires a 64-bit processor and operating system
- OS: Windows 7 SP1 or Windows 10 (64-bit)
- Processor: Intel Core i5-2300
- Memory: 6 GB RAM
- Graphics: GeForce GTX 760 or Radeon HD 7850
- DirectX: Version 11
- Network: Broadband Internet connection
- Sound Card: DirectX compatible soundcard or onboard chipset
- Requires a 64-bit processor and operating system
- OS: Windows 7 SP1 or Windows 10 (64-bit)
- Processor: Intel Core i5-7400 or AMD Ryzen 3 2200G
- Memory: 8 GB RAM
- Graphics: GeForce GTX 960 or Radeon R9 380X
- DirectX: Version 12
- Network: Broadband Internet connection
- Sound Card: DirectX compatible soundcard or onboard chipset
System requirements for PlayStation 4
Where to buy
Top contributors
Code Vein reviews and comments
Story is so meh, I couldn't sit these cutscenes and not a single character can make me sympathize or relate to them. Action is ok, but prepare to kill 1 boss then watch SIX long cutscenes IN A ROW.
Code Vein makes a great first impression with its character creator. It's extremely versatile and could honestly be a standalone experience for $5. It also includes a robust suite of tools for screenshots, including poses, camera control, animations, filters, etc. I really enjoyed this feature and made full use of it.
Beyond the character creation, I could make tons of comparisons between this game and Dark Souls, and talk about the minute differences between their mechanics and gameplay. Instead, I want to talk about three specific differences: skill system, level design, and storytelling.
Code Vein's skill system rewards versatility and flexibility.There are no permanent upgrades, so you're encouraged to change weapons, active skills, passive skills, armour, and Blood Codes (classes) often. Skills are varied and support a variety of playstyles, including casters, supports, tanks, rogues, and heavy hitters. Attack skills make the game feel much more aggressive and faster paced than Dark Souls, and you will be using skills with every class, not just casters.
Level design is where Code Vein shines. Every area was visually pleasing and mentally stimulating to navigate. There's no shortage of hidden paths and items and challenging, maze-like levels that test your navigation skills. The minimap is non-invasive and features a tracker to see where you've already been. I can see where some people may consider this a downside (the later levels are long), but I quite enjoyed it.
Code Vein takes a more overt storytelling approach, featuring very little (if any) environmental storytelling. Cutscenes are featured for important events and dialogue helps fill in the gaps. There is a large chunk of optional story packed into "Vestiges" where you have to walk (very slowly) through a frozen memory and just listen. These were painful to play, and majority of these stories weren't very interesting anyways. The AI companions, however, were voiced by competent actors, animated well, and had a fair amount of dialogue unique to areas and situations. I enjoyed spending a couple hours using each companion just to hear what they had to say. The story's multiple endings were not executed particularly well and require at least 3 playthroughs to see them all.
Everything else in this game is standard Souls-Like fanfare. Bosses, weapons, upgrades, NG+, inconsistent difficult, etc. If you're not already a fan of soul-likes, this is not the game for you. If you are, it offers enough on its own to be worth checking out. I imagine this game would work really well with a partner, but the AI works just fine.
Also titty physics are whatever but them boys be blowin in the WIND.
But even with all of this criticism I have towards it I genuinely really enjoy Code Vein. I like its goofy overly edgy anime aesthetic, I love the little worldbuilding flourishes, I love the shit it kinda just blatantly steals from souls outright. Even if the story sorta just falls apart and isn't that interesting in the end I still had a lot of fun with it and its characters. And I still really love how character builds work and how strong you genuinely feel by the end of the game. It feels nice just to be able to rip through these horrors even if I wish some of the progression and abilities were a little better designed/more fun to use then they honestly were. If a Code Vein 2 is made and its allowed a bit more of a consistent budget and probably more time I think they could really knock it out of the park or at the very least make a much better game for sure. Oh yeah and the music slaps. It's real good.