Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Got me the first Part at that time and were now able to get the Final Cut very cheaply. Since I really liked the first Part, despite its many small Quirks, I was already looking forward to the Overall Edition. Unfortunately, however, I was disappointed. Too bad actually. Unfortunately, the Addition Of "Final Cut ' does not quite fit the Result. All in all, the Game still gives the Impression of a beta version. Unless the Developers mean that they simply don't have a Buck to get the Game ready. I'm happy, anyway, that the Game only cost me €1.27.
Only 3 of the 6 Classes seem Reasonably Playable (Protector, Hunter and Elemantalist). The other 3 play each other very tough.
The worst thing I find is the Umbralister. There is a 2 Swords and beats at a Speed, as if he is looking at elephants. And why does he have to make a Salto or a Screw in front of almost every Stroke? Hit & run?... Arguably more Salto, get hit & run. That was definitely more supple on the first Part of the Row.
The Story is then also rather standard fare. The Best here are the Quotes from pop culture. Die slowly, the Knights of the Coconut, the Lord of the Rings, Alien, Half-Life, Skyrim, To name a few. You get served one or the other Chuckler.
Unfortunately, you only have to play through the Story once. You can change the Level of Difficulty at any time, but this eliminates a re-play at a higher Level. Because: Decomposed Opponents remain subchanted. You can activate the Repwing of the opponents in the Options, but that would just be stupid XP colors, because the Story is not reset.
So you could farm experience better in adventure mode and that's really adventurous ... In the worst Sense. Rarely seen so poorly balanced Content in an ARPG. In one Round the Opponents fall like the Flies, in the Next You just get overrun.
In addition, level design is another Obstacle. Often you get stuck in many Places because a Branch or small Bush gets in the Way. Just like that, right in the middle of the Road. Then we would have the Variant hit, get stuck & get killed.
The Loot ... Well, yes... It does drop a lot, but no Distinction is made here, between Opponents or Bins. Trash Mobs, elite opponents, boss opponents, barrels, boxes, Chests and large Chests all seem to have the same loottable. This means that a simple Box can delight the Player with an epic, a Set-up, or even a Godlike Item. On the other Hand, however, it can also happen that the fattiest Boss opponent drops only a few piles of Gold, or in the worst case, like nothing at all.
Ah, yes... Set-and Godlike Items, by The way, only drop from Level 100, or with a little Luck you can get Them out of boxes in the shelter, for which you have to exchange keys for points of Fate, which you can earn in adventure mode.
Conclusion: The Game does a lot of things right, but unfortunately also a lot seems loveless clapped. Story mode is quite okay, while adventure mode produces more Frustration than Lust in the long run.
Whether anything changes at the Points I complain about is not to be expected of the ' Final Cut ' in the Title. After all, the last Patch has been a good six Months ago and there is nothing new about Van Helsing in the Neocore Forum for a long time.
Although there is an Enhanced Mod (easy to find in the Community Hub) that turns around a lot and improves a lot, but is not fully developed even here when balancing. Especially in arena mode, in the lower to middle level band you have a Life expectancy of a maximum of 10 Seconds. Too many Opponents with too much HP and too much Dmg output.
If you can get the Game cheap and are generally on ARPGs, you will be entertained especially by the whole Easter Eggs in Story Mode.
However, it will not be able to get a permanent Place in my Game Plan.