Average Playtime: 4 hours

The Initial

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About

Restory Studio is a small team of five developers. We hope you will love this game as much as we do. THE INITIAL is a hyper action game about pretty schoolgirls battling against evil. The game takes place in a special area called SPE, with a school for students gifted with ESP powers. Every student of the school is skilled in battle, and an evil organization wants to create an artificial girl who has the ultimate power. They have secretly collected combat data and are close to achieving their goal. Now it's up to two students, Ruri and Erika, to stop them. HIGH-SPEED ARENA-BASED ACTION This game focuses on high-speed arena-based action. Utilize lightning fast sword attacks and electricity-based powers to smash through enemies. Block, evade, and look for chances to strike against smart enemies who will do the same! ABUNDANT SKILLS TO EXECUTE ENEMIES There are many ways to overcome enemies: use skill points to learn new skills and abilities, capitalize on the weaknesses of enemies to beat them quickly, and if the enemy is knocked into weak state you can execute it directly! INTERESTING CHALLENGES This game has many levels and battle zones with plenty of challenges along the way. Enemies with different abilities, multiple traps, and unique bosses. With four difficulty levels to choose from, there's a challenge just right for everyone from beginners to action game veterans. We hope you will like it. Grab your sword and good luck!
Platforms
Release date
Jul 17, 2017
Developer
Restory Studio
Publisher
Restory Studio
Age rating
Not rated

System requirements for macOS

Minimum:
  • OS: MacOS 9 or higher
  • Processor: Intel i3 or better
  • Memory: 2 GB RAM
  • Graphics: GTX 740 or better
  • Storage: 3 GB available space
Recommended:
  • OS: MacOS 9 or higher
  • Processor: Intel i5 or better
  • Memory: 2 GB RAM
  • Graphics: GTX 950 or better
  • Storage: 3 GB available space

System requirements for PC

Minimum:
  • OS: Windows 7/8/8.1/10
  • Processor: Intel i3 or better
  • Memory: 2 GB RAM
  • Graphics: GTX 740 or better
  • DirectX: Version 9.0
  • Storage: 3 GB available space
Recommended:
  • OS: Windows 7/8/8.1/10
  • Processor: Intel i5 or better
  • Memory: 2 GB RAM
  • Graphics: GTX 950 or better
  • DirectX: Version 11
  • Storage: 3 GB available space
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Last Modified: Aug 28, 2019

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Evaluation S
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The Initial reviews and comments

Translated by
Microsoft from Spain
My First Bittersweet Refund is the best description of this work, on the one hand belongs to a genre of videogame that I love, the Hack and Slash, with a female character, mechanics that without being perfect, are fine, dubbing in Japanese language with a seiyuu to which Do recognize in any work, and the sound that is good but does not excel, there ends the good and start to show the failures, as I mentioned the mechanics are very improved, starting with the combos that are easily interrupted by the enemies, especially the Final bosses, it is somewhat frustrating but I think it would be too easy not to be so, it is not all bad, attacks loaded, take a long time to load, the scenarios are small, and interrupt you with a touch, so, or you load when you get to the stage or you can not use , yes, it's very colorful, the Dodge and lock, are assigned to the same button and to be like this, block or dodge randomly, depending on whether you move the character or not, then we have the button to run, which waste, the most you can do with it is a Dash to attack a enem Igo Close, and sometimes I feel it works better than evasion, animations in general are fine, but only during combat; The executions, dodge, loaded attacks and combos are good (when they work clear), where it fails and much is in the facial and body animations during the kinematics, I have seen better animations made by fans, they look rigid, robotic, forced and Scenarios are very artificial, closed and with little interactivity. Technically, I thought it was made in Unreal 4, with its basic textures of plasticine, but no, it's made in Unity, I have nothing against any graphic engine, there's my analysis of _ ICEY, a jewel of the Unity, and I know I could blame the failures to D Icha tool, which is limited, but I feel that they did not take the trouble to overcome those limitations or disguise them, there are slight and occasional slowdowns, I feel that it is badly optimized, after playing for about an hour it crashes, and I do not know if the settings Graphics are applied. The story goes about minimal, replicator girls, robots and out-of-control espers, but it's all part of a plan to... Look sal to Dar Espadazos. And something I do not know how to interpret, are the characters, that the protagonist is the typical Lolita showing her pantis I do not care, the problem comes when that Lolita is so much like Marie Rose, owned by Team Ninja (that company that takes DLCs with games) and read in the forum To a modder of DOA that finds suspicious similarities... I do not know what to think, I hope it's just a coincidence or so I want, but it does not end there, I find similarities with a final boss, much like Kasumi, and another that reminds me of the pre-alpha version of Nier: Automata I did not play, why? I know the game is not or will be the G. OT. And. of 2017 and that some attractive characters sells, but is it so difficult to create one?, have a game that with all your bugs is entertaining and with some patches can be more than recommended, I hope this will clarify soon. At the moment I do not recommend it, it is a game that should be in early access, however, its cost is low and much as it has the dubbing of Kigumiya Rie (I hope you have paid and not copied the phrases of the anime that comes out his voice) is still an Indie , which would be a good justification 9 years ago. And by the way, if you are going to write an analysis, at least play it for more than an hour, of course if you can, do not be carried by a pretty face as much as it is Marie Rose
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