The Isle of Madness
About
A short horror game that started as a test of the new 3D Camera in Construct 3.
Midway through I found out about kindeyegames gltf plugin for C3 and incorporated it for the weapon and enemies. You can find that here, it's super cool.
It's kind of Lovecraft inspired.
The enemies are buggy but still spooky.
Enjoy and let me know if you like it!
Protip: Sprint-Jump to cross large gaps on the tower.
T - toggle fullscreen
L - Toggles detail on floor objects (Slight performance boost)
General Movement Controls:
WASD - Move
Mouse - Look
E - Interact (Open doors, read/stop reading notes)
Spacebar (With no weapon out) - Jump
Controls with Weapon:
Left click - Attack
Left Click (Hold) - Delay attack
Spacebar - Dash in direction of WASD
Q - Equip/Unequip weapon
All textures, sound effects, music are CC0 material from opengameart.org
3D Models by me using BlockBench, there are some textures issues that BlockBench introduces when using the gltf plugin, currently I can't find a workaround.
Font is made by Pix3M: https://www.deviantart.com/pix3m/art/Bitmap-font-Alagard-381110713
Update 12/21/21:
Added key to manually toggle detail of floor objects.
Made render distance shorter.
Reduced download size.
Fixed some spots where objects were clipping.
Update 12/22/21:
Fixed gravity being frame dependent (Low fps gave low jumps, high fps gave high jumps)