Average Playtime: 5 hours

The Juicer

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About

Genre
Cheerful shooter in an original setting

Story
In order to increase his crops, a farmer decides to use a new experimental substance to enlarge the size of fruits and vegetables and boost their growth speed. However, fruits and vegetables he got suddenly began to mutate, learned to move on their own and think. And at some point they decided to take their revenge upon humanity for the experiments on them…

Gameplay
The gameplay includes elimination of vegetables and fruits attacking a player, thus harvesting their juice. However, attacking enemies decrease its level and a player must observe the juice level in order to complete a level. One may destroy their enemies with one of a number of weapons or grenades. A player may also collect money and spend it for upgrades or weapons.

Key Features
The game has everything to enjoy playing it:
- bright cartoon graphics with low system requirements;
- plenty of humor;
- dynamic gameplay.

So,
All that you have, it’s your trusty gun.
All that protects you, it's your fence.

JUICE THEM ALL!!!


Platforms
Release date
Developer
Anvate Games
Publisher
Anvate Games
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: Intel Pentium 4
  • Memory: 512 MB RAM
  • Graphics: DirectX 9.0 compatible video card
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
  • Sound Card: Any sound card
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
74
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The Juicer reviews and comments

Translated by
Microsoft from Russian
This game is about a gardener who "slightly" overreacted with chemicals and now chases fruits and vegetables from the garden. Pros:-Price-There are collectible cards-Simulator for reaction and hand Cons:-Game for an hour or two-Only 1 mode-----------------------------The Game is worth the money, but it is calculated more on children.
Translated by
Microsoft from French
An alternative to counter strike! For €0.49 (promo), you can make no scope, test your skill in throwing grenades. All without taking a head in a world of bisounours. Better, you can even prepare your children in the future of PGM in the FPS, or prepare for your entry into the army as a gunner. --'
Translated by
Microsoft from Deutsch
Unlied, the best Shooter you can get for the Prize. Very simple but fun, can get very hectic in places and also has tactical Approaches when It comes to resource Management. There are many Games that cost significantly more Money and offer even less, so I give me a Thumbs up at this Point.
Translated by
Microsoft from Russian
Moorhuhn from Russian developers as I understood, ie shooting without movement (you can only move a little screen left-right), only instead of chickens here revived aggressive pears, tomatoes, pumpkins, melons and mushrooms (I hope, forgot nothing). 36 levels divided into 5 chapters, pumping 3 parameters, 4 weapons (True infinite only one), the idea of reinforcements (which get out of the transport, if it is not quickly shot) bonuses and bad bonuses, the system of medals (gold, silver, copper as usual ...) And as I realized by the end of the level 1-2 set from the start conditions, then give an additional 300 coins. In Short to what I tend... The game was a success, but without minuses was not. The Most interesting thing is that all the cons are peculiar to this branch of the needle, and by this I mean such a concept as "casual games". 1. In The settings you can choose the resolution of the screen, but for some reason it does not affect the picture and most unfortunate that it remains "square", but the times of similar monitors have been a long time... 2. Monotony scales, though each chapter is added a new kind of opponents, but it does not change the case. Moreover, the game is short, just tightened and can crush the complexity and the person simply will not reach the end. 3. The Complexity sometimes gives the heat, in principle even on the lung is not easy, but for the target audience in the form of children (and I'm doing here!?), and this somehow... Clearly wrong. Here I really noticed, comparing such "non-serious" humorous kazuvalki with "serious" toys, that in terms of complexity KAZULALKI paid AAA-projects and it is not a joke.
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