The Labyrinth reviews

Translated by
Microsoft from Spain
Early Access Review Is A text-based dungeon Crawler, very intuitive and with nice gameplay (not in Spanish). The creation of your group and the skills are well explained in a simple and concise tutorial, allowing you to start the game quickly without much ado and not crowd reading rules paragraphs. The game tries to overcome the amount of levels (flats) that the game proposes to you, but it is configurable. You Start on the 1st floor and you go down until you get to the end. Usually each floor has about 5 rooms, and in one of them is the boss of the level you have to brush before continuing. There Are cases where you can find maps that give you clues, so not bad. As for the character itself, you have active skills (clicks and run), passive (you pay the points and are activated) and a kind of special that are very strong chets but require you have paid points in the previous. The inventory consists of about 60 slots, all of the same size (a weapon occupies the same as an armature, because the drawing is put in the same square so are 60 spaces and point). Combat Theme As you can imagine, works with initiatives and each member of your guild is hitting until it touches the enemy, and so until the fight ends. Although It is a simple scene with all the data displayed, is not completely static and are grateful for the color streaks indicating that one beats the other, gives a less dull touch to the aspect of the interface. In short, for €1.24 it's worth it, it's fun, simple, and realistically it's just about clicking, so you can play it in a relaxed way.
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Translated by
Microsoft from Russian
Early Access Review This game has attracted me to its unusual "prehistoric" genre: Text RPG. More precisely, half-text, because there is a Koy-what animation battles and graphical interface. These games take, as a rule, the depth of gameplay, and this product did not disappoint. You have a choice of sixteen (!) classes, each with four active (activated) abilities, two abilities that act constantly, and a strong interest of "infinite" abilities. They are Infinite because they are not limited in improvements, but with each level only the parameters of the character are improved, and then a little. But it improves the recplayability. Unfortunately, there are no standard for RPG potions (or any other consumable items), but it is possible to equip the character object in another hand. In Addition, in this game there are two-handed weapons that will not allow you to take an additional item! There is also an interesting control system of four characters: all of them are in equal rights and go in turn, but one character you can call yourself, and he will always go first. Also from the game chips here are stores (but sell items can be anywhere), special "warm rooms", as far as I understand, where your warriors can relax and gain strength, as well as rooms with treasures (rubbish). Another is of interest-from your enemies fall not money, but equipped with the same armor and weapons, which can already be converted into money (or sell). And finally another interesting feature, namely a little more fine tuning: You can choose not only the level of complexity, but also the number of generated rooms, from the little family to the Milky Way. This game lacks, perhaps, only potions, food, types of rooms larger (for example, with traps) and more complex mode (at the death of the warrior is not resurrected even after the fight). And so-a great classic! 8 rooms out of 10.
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