The Labyrinth

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The Labyrinth is a text-based dungeon crawler with a heavy emphasis on combat and looting. You take control of a party of 4 adventurers as they attempt to purge the evil of a cursed dungeon that's been spewing out hoards of monsters to the surface. The entrance to the dungeon looms over your team. The slight hesitation before committing stems from the fact that so far, nobody who's ventured into the dungeon hasn't returned. You hear stories of people peering in and feeling a heavy evil pulling them to come closer. Conversly you also hear stories of others feeling a warmth, as if a spirit is telling them everything will be okay. Armed with the basic items the local village could spare, you take one last moment to prepare. Features: 16 playable classes, each with their own assortment of 9 unique abilities 30+ enemy classes, each also with their own 9 abilities Countless combinations of enemies, bosses, and items gives each playthrough its own feel Run length settings let you play and beat the game as fast or slow as you want Seeded randomness allows you and a friend to play the same runs, or for you to replay the same run Controls: The mouse can control every aspect of the game. When in combat the keyboard can be used to issue commands: When an action is not prepared, numbers 1-8 select the corresponding entity (up-down, left-right in that order), "A" prepares an attack, "Q,W,E,R" prepares the corresponding spell (left-right, up-down in that order), and "S" skips the turn. When preparing an attack/spell, numbers 1-8 selects the corresponding target (up-down, left-right in that order) and "C" cancels. At any time left+right can be used to flip through the combat log, and up-down can be used to flip through the statistics/buffs/debuffs screens.
Release date
Mar 4, 2011
Subhendu Behera
Alexander Spillman
Rocking Pocket Games
Subhendu Behera, Alexander Spillman
Age rating
10+ Everyone 10+

System requirements for iOS

iPhone 4, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for Android

2.3 and up

System requirements for PC

  • OS: Windows XP, Vista, 7, 8, 10
  • Processor: 2.5GHz
  • Memory: 1 GB RAM
  • Graphics: Literally any external/integrated card
  • Storage: 100 MB available space
  • Additional Notes: This is a simple Flash game, if you have any computer then odds are you can play this game
Edit the game info
Last Modified: Aug 28, 2019

Where to buy

App Store
Google Play
  • Tag Singleplayer was added to The Labyrinth.

    Aug 28, 2019
  • Tag Roguelike was added to The Labyrinth.

    Aug 28, 2019
  • Genres were added to The Labyrinth.

    Jul 29, 2019
  • Genres were added to The Labyrinth.

    Jul 29, 2019

The Labyrinth reviews and comments

Translated by
Microsoft from Spain
Early Access Review Is A text-based dungeon Crawler, very intuitive and with nice gameplay (not in Spanish). The creation of your group and the skills are well explained in a simple and concise tutorial, allowing you to start the game quickly without much ado and not crowd reading rules paragraphs. The game tries to overcome the amount of levels (flats) that the game proposes to you, but it is configurable. You Start on the 1st floor and you go down until you get to the end. Usually each floor has about 5 rooms, and in one of them is the boss of the level you have to brush before continuing. There Are cases where you can find maps that give you clues, so not bad. As for the character itself, you have active skills (clicks and run), passive (you pay the points and are activated) and a kind of special that are very strong chets but require you have paid points in the previous. The inventory consists of about 60 slots, all of the same size (a weapon occupies the same as an armature, because the drawing is put in the same square so are 60 spaces and point). Combat Theme As you can imagine, works with initiatives and each member of your guild is hitting until it touches the enemy, and so until the fight ends. Although It is a simple scene with all the data displayed, is not completely static and are grateful for the color streaks indicating that one beats the other, gives a less dull touch to the aspect of the interface. In short, for €1.24 it's worth it, it's fun, simple, and realistically it's just about clicking, so you can play it in a relaxed way.
Translated by
Microsoft from Russian
Early Access Review This game has attracted me to its unusual "prehistoric" genre: Text RPG. More precisely, half-text, because there is a Koy-what animation battles and graphical interface. These games take, as a rule, the depth of gameplay, and this product did not disappoint. You have a choice of sixteen (!) classes, each with four active (activated) abilities, two abilities that act constantly, and a strong interest of "infinite" abilities. They are Infinite because they are not limited in improvements, but with each level only the parameters of the character are improved, and then a little. But it improves the recplayability. Unfortunately, there are no standard for RPG potions (or any other consumable items), but it is possible to equip the character object in another hand. In Addition, in this game there are two-handed weapons that will not allow you to take an additional item! There is also an interesting control system of four characters: all of them are in equal rights and go in turn, but one character you can call yourself, and he will always go first. Also from the game chips here are stores (but sell items can be anywhere), special "warm rooms", as far as I understand, where your warriors can relax and gain strength, as well as rooms with treasures (rubbish). Another is of interest-from your enemies fall not money, but equipped with the same armor and weapons, which can already be converted into money (or sell). And finally another interesting feature, namely a little more fine tuning: You can choose not only the level of complexity, but also the number of generated rooms, from the little family to the Milky Way. This game lacks, perhaps, only potions, food, types of rooms larger (for example, with traps) and more complex mode (at the death of the warrior is not resurrected even after the fight). And so-a great classic! 8 rooms out of 10.
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