The Last Frame
About
Steph, a young adult, returns to her family's mansion looking for what she believes is the family's treasure, but all is not the way she remembered. It seems she will not be alone in her quest to find her family's legacy...
The Last Frame is a cooperative puzzle game with an asymmetric gameplay. It was created as part of the Ubisoft Game Lab Competition, an annual competition organised by Ubisoft challenging students in groups of 8 to create a game in 10 weeks, with several constraints to fulfil.
This year's (2020) constraints were:
- Build a game around the theme "generation"
- Your game must offer online and LAN services
- Your game must be cooperative
- There must be at least one IA element in your game
- There should be at least one player progression element in your game
- Your game will be played by the jury for around 10 minutes
Sadly, due to covid-19 complications, the Ubisoft Game Lab Competition was cancelled on March 16, only 9 days before it was due. We decided to carry on nonetheless and finish our game.
This game was created by a group of 8 students currently completing a Computer Science Master's degree at UQAC university (Quebec, Canada).
Our team:
- Dorian ANTOINET - AI and VFX programmer
- Laura BOUZEREAU - Game designer and 3C programmer
- Victor DELENCLOS - Network and gameplay programmer
- Elie ENSUQUE - Gameplay programmer
- Raphaëlle GARCIA - UI programmer and Scrum Master
- Clémence PETIT - Level designer and concept artist
- Clément RAMAT - Tools and sound programmer
- Baptiste REY - Gameplay and 3C programmer