The Lost Feather
About
This game is a collaborative university assignment, in which we had to make a vertical slice of a mobile low poly game :)
The idea behind our game is a cute bird that got lost, and needs to find a way home. It was influenced by such games as "Temple Run" or "Subway Surfers".
I worked in a team of people randomly assigned to me by the tutor.
Assets that I worked on (Oliwia Janczewska): all the 3D models, applying colour to the 3D models, all the animations (shout out to our 2D char artist though for making some amazing animation 2D sheets for me to reference!).
The software used by me: Autodesk Maya
Other people working on it:
Anastasiia Voronina - UI, Sound, Environmental concept art and design
Tanja Eggesvik-Zettergren - Character/obstacle concept art and design, animation concept art and design, level design
When it comes to programming, it was a shared process, which is difficult to pinpoint exactly who did what. I didn't do much though, I admit.