The Mandelbrot Experience
About
Explore the Mandelbrot set in real time.
- Move up, down, left, right
- Zoom in and out
- Increase/decrease the zoom rate
- Change the color scheme
- Increase/decrease the rendering resolution
I started this project during COVID as I began teaching myself game development. It is written in C++ and is its own game engine almost entirely from scratch. It depends only on SDL2 as a wrapper for the operating system API. It is still a work in progress and more updates are in the pipeline. Any support is appreciated.
It should work an any modern computer. Note, that it will not always render at 60 fps. Increasing the zoom and the resolution significantly affects the processing load. You will probably find that the controls can get delayed as well. I will try to mitigate this in future versions but performance will always vary from machine to machine.
Notes:
- Windows console is kept active for error reporting
- Linux version developed and tested on Ubuntu 22.04
- Raspberry Pi version developed and tested on model 3B+
- Smaller window size on Raspberry Pi to help with performance
- Nvidia Jetson Nano version with using CUDA
Future updates, in order of probability
- Versions using CUDA for PCs with Nvidia GPU capabilities (in progress)
- Eliminate the SDL2 dependency
- Ability to save screenshots
- Performance improvements
- More color schemes/animation
- Increased precision to allow for larger zoom ratios
Feel free to leave a comment or email me about any bugs or feature requests.