SWR JST DX Selective Memory Erase Effect
About
An atmospheric platformer where players fight weird monsters that keep on claiming that they're part of an operating system.
Have you ever noticed the similarities between old platformers and dreams? Locations are flowing, consequences are twisted, and discoveries don't always follow everyday logic.
With 9 worlds to conquer and over 40 levels to discover, SWR JST DX: Selective Memory Erase Effect is inspired by classic console titles, books and movies too numerous to mention, delivered in authentic 256*256 resolution in 256 colors and designed for practice-to-improve style of playing. Other features include: a unique plush model / pixelart integration, great level variety and joypad and keyboard support.
Note: this game does not support saving, but there are unlimited continues which only reset ingame points. Please test whether the game runs on your computer by downloading the free tech demo archive first. It can be downloaded here.
Game controls:
Joypad is autodetected.
Keyboard:
Cursor left/right = move,
Cursor down = ducking (slightly extends sword reach!) or ladders down,
Cursor up = ladders up,
a,s,d = action buttons.
For customization, see system controls.
System controls:
Esc = Cabinet menu (exit game, change controls),
F10 = change video mode (resets game!),
F11 = fullscreen/windowed mode,
\ = CRT filter toggle,
[] = CRT brightness.
Please see the announcement on the Community Hub, or readme.txt, for more technical notes.
Have you ever noticed the similarities between old platformers and dreams? Locations are flowing, consequences are twisted, and discoveries don't always follow everyday logic.
With 9 worlds to conquer and over 40 levels to discover, SWR JST DX: Selective Memory Erase Effect is inspired by classic console titles, books and movies too numerous to mention, delivered in authentic 256*256 resolution in 256 colors and designed for practice-to-improve style of playing. Other features include: a unique plush model / pixelart integration, great level variety and joypad and keyboard support.
Note: this game does not support saving, but there are unlimited continues which only reset ingame points. Please test whether the game runs on your computer by downloading the free tech demo archive first. It can be downloaded here.
Game controls:
Joypad is autodetected.
Keyboard:
Cursor left/right = move,
Cursor down = ducking (slightly extends sword reach!) or ladders down,
Cursor up = ladders up,
a,s,d = action buttons.
For customization, see system controls.
System controls:
Esc = Cabinet menu (exit game, change controls),
F10 = change video mode (resets game!),
F11 = fullscreen/windowed mode,
\ = CRT filter toggle,
[] = CRT brightness.
Please see the announcement on the Community Hub, or readme.txt, for more technical notes.
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: 1Ghz
- Memory: 512 MB RAM
- Storage: 25 MB available space
SWR JST DX Selective Memory Erase Effect reviews and comments
Translated by
Microsoft from Italian
Microsoft from Italian
SWR JST DX Selective Memory Erase Effect is a game I had no idea of owning in the bookstore, but that turned out to be an unexpected little gem that touched the right strings of my sensibility. A small warning about its particular nature must be made: the title in question takes to inspiration the old platformer in the arcade format, and is therefore explicitly thought to be started and finished in a single run of about a couple of hours (with " Continue "Infiniti." The title never tires with a fair variety of situations, short and frequently (and expertly) levels interspersed with the dialogical pressing of the plot. Although The latter is the driving force of all the genuineness of this production, the graphic sector is very good (the screenshots of the store do not do justice), Ingraziosito by pixel art static (but very dramatic!) for Most solemn moments like the defeat of the bosses. And now away with the contents: "The effect of selective memory deletion" comes under a soft sci-fi mask (which cannot but remember the Spielbergian A.I. Artificial Intelligence) A very delicate theme, and it does so with extreme tact and At the same time with incisiveness. Sometimes some loved ones with whom we had particularly tied, with which we even felt in a relationship of mutual interdependence, leave us after a dramatic event alone, or better: The last memories of the loved one arrive to monopolize our Existence, and are memories of fear, even panic. A panic so acute as to call into question the capacity of most basic endurance, leaving us in a paralyzing tunnel of psychological "blocks". And Here comes the great idea of the simulation of the personality of others: what the loved one would do in front of our loss, or the loss... of herself? The options are two: or let go to madness, in which all our cognitive function is untied from the whole in a farce that is barely based in its utopistic dimension, aware of the effimerity of this state; Or go crashing into all the blocks, and against our own spirit of self-preservation, towards an unknown destination in which the lost person who lives within us and the hurting us of the same loss will be definitively lost. What pro? Normality. Although in the immediate may seem a huge leap in the void, the game points in favor of a vision in which this is the greatest pledge of friendship to the beloved who is no longer there, who needs to be let go. The game deals with two types of loss of memories: the first, the one that makes the unconscious brave and the conscious coward. The second, even more positive in all the full meaning of agentive "selective", consists in putting aside in everyday life the elementary fears, relegating them to what they are: warning signals exclusively contextual, and not permanent. SWR JST DX Selective Memory Erase Effect is all this, and your memory certainly will not make you the joke of forgetting it quickly.