The Mims Beginning reviews

Translated by
Microsoft from Deutsch
Early Access Review Finally a well-implemented and lovingly done Game. I actually just came across it by accident, but from the Beginning the Game convinced. You immerse yourself in a small, nicely designed world and feel right at ease between the Multiples. At the Beginning, the Game is well explained in the Tutorial and you quickly understand what matters. The Concept Idea, which is not necessarily incredibly innovative, but in my Opinion well implemented, also impresses with Depth and love for Detail. In Addition, it is sometimes even really challenging and small Planning Errors often retaliate with Resource deficiency or Monster invasions. All in all, I can recommend any anyone who considers hollering the Game to do this. It's already good and really Fun. Who knows what else to expect. I haven't discovered everything yet either and Games still diligently continue. From me gibts: 8.5/10
Translated by
Microsoft from Deutsch
Beautiful cuddly Play, with an economic History (which unfortunately does not really come to bear in the Game principle ^^). Basically a simple Build Strategy game and once you have managed how the Mims act, no major Difficulties are to be expected in the Missions. Some people here write that the AI is bad--to which I can only say that they should just reconsider the Relationship between the Action and Reaction of the Mims, because I have not noticed any major AI weaknesses. To the Game itself: As I said, it's a simple Uplift Eato-game where you have 7 resources (4x Biomass, 1x Energy, 1x electricity, 1x Jewels). In Addition, there are 12 Buildings, 6x Support and Angry Spells, as well as 3x World spells and various Upgrades in Buildings. Unit types exist to build themselves only 2-the Workers and the Warriors (who are trained from a Worker). In the Story, you are now trying to Fight your way through 19 Missions. The whole thing is complicated by World events such as, Monsum, acid rain, Earthquakes, Tornadoes, Meteors, Poison Plaws or keep the normal Enemies like Predators, Zombiemims, Predatormims and so much. By the Way, in survival mode, one has to survive a Certain Number of these World events. The Story Missions in itself I found new Challenges, trotz of buried Building possibilities, very varied. So you have too little space, another time there is a lack of Water to grow enough Plants or you come across an Idol image that your Mims fall into disrepair and lose Their Souls etc etc. For the more chilled Players who do not want to use the 3 Speed Steps, however, there really is a small Shortcoming, namely that you cannot save in the individual Missions. I didn't mind that, as I've always taken so much 1h and you can loosely do 1-2 Story Missions in those 60 Minutes. Basically a nice and chilled Game for me, where you can just switch off. Those who like simple Upgrade Eatry games can, in my Opinion, be able to access with a great care brigus, especially when it is back in the Sale for 3-4 Currency units.
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