The Monk and the Warrior. The Heart of the King reviews

Translated by
Microsoft from Russian
How not to start the game. You Have unity. Is it better to record the exposition of a separate video that would not pritormazhivolo the Video? Okay, you have a running line like Lucas ' Tale of Light sticks-OK. I Have a crow, you had funds for the work of the artist and there was a bottle of beer and the banks of the Shprot, what would the inter of the acting PTU read you the test? I was in pain. I have read the first two paragraphs of the terrible text typed by the horror font, the runner with the unmerciful speed, on hissing and inflow of an exposition on the engine Uyustroj-yes at this moment I have understood-with this game I will have problems. and adjusted accordingly. Okay, you didn't have the middle of the game, there was a little bit of the artist, not a bottle of beer and a bank of a spree for the Arista-announcer-But you had a roll of toilet paper? It was, too! A Roll of toilet paper and a bichpak for a Zchuchnogo philologist, who will edit the test, stylizes it and Eliminate it, dog, Anchronizma-huh? And!? And!? And if he also has a killer to give, he will write all the dialogues so that people would speak naturally and authentically; And the Dialogues will reveal part of the narrative. I realized that The Monk and the Warrior-it's a refand as soon as read the first replica (yes for someone reading this full-fledged gameplay, you can not know it otherwise what for here so many writings?). As soon as the warrior said that he had Blacked out (probably from the word "klu"), I understood that I was ready to come to the house and take all the money and food in the home! Dog! What could the word "disconnected" appear in the feudal language? And what caused me to take the quest for the execution of all involved in the development, I will not tell.
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Translated by
Microsoft from Russian
This is not a game, it is rather a prototype game. The Main problem is the quality of execution. It Seems that the game was made a few outsourcers, and the results of their work were blinded to the whip. In my opinion, for a product of such quality can not take money. I believe that if you spend time testing the game and fixing problems, you can make a playable product. Pros: + Patriotic Indie team has released an ambitious game + Icons in the inventory beautiful + There are unique gameplay features Cons (mostly technical):-Graphics causes dislike and the bulge. It Looks unaesthetically pleasing. -The Interface is made to the whip, different parts of it are made in various styles. You can Often find text that extends beyond the bounds of a button. The dialog Text overlaps with the quest button. We can cite a lot of such examples. -Download The game works through the fold. You have To reload the game to download the save. -The Mouse does not disappear when the windows are closed. -The Abundance of Invisible walls, which, nevertheless, can be circumvented. -You can jump on any mountain, there is no slippage from inclined surfaces. -Without Taking extra effort you can get into zones from which there is no exit. -Seemingly aggressively minded NPC do not attack The Monk. -A non-functional translucent portrait of a character is always present In the corner of the screen. It Seems that he was shoved there on the principle of "I have painted, let's get into the art of not disappearing." -The Sound of the main menu is depressing, I have to turn off the sound in the menu. -Deleted objects are blurred as if the camera is short-sightedness. -The Camera passes through the scenes, respectively Occlusion Culling works incorrectly. -Shadows often work incorrectly, it seems because of errors postprocessing I do not undertake to judge the gameplay and Sjuzhee, because I can not perceive it as a finished product.
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