Average Playtime: 1 hour

The Monk and the Warrior. The Heart of the King

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After the King united the country and defeated the army of Orcs in a fair battle, the long-awaited peace arrived. The great Lord brought his people to peace and his kingdom became one of the richest. The Almighty God protected the great King and warded off all the troubles. The healer Pierre Shuane and the barber Olivier were personally proving the food the great King ate. What happened last week must be nothing else but witchcraft. The King almost died. Pierre and Olivier tasted the Kings’ meal and later it was fed to the prisoners – and no man felt anything wrong.
Strength and mind are leaving the noble ruler every minute, and enemies are ready to raise a rebellion, while the King is on the verge of life and death. Darkness found its way into these lands again and rumors come from all corners of the Kingdom about the spawns of darkness, terrible monsters, and the evil that is much wiser and more dangerous …
In order to expose the witchcraft, the two men from distant lands, who were fortunately staying nearby, were secretly called to the castle. Despite the King's strained relationship with the rulers of rebellious areas, these men immediately rose to the call for help and took the road. These brave people have so many enemies among the scoundrels that they reveal neither their names nor their biographies. Few people know about them and those who know call them simply Sir Monk and Sir Warrior.
“The Monk and the Warrior” is action/adventure game with RPG elements, set in the open fantasy world.
Game features:
1) High-quality storyline and dialogues with lots of humor and references to other popular pieces of the genre.
2) Well-developed fantasy world with different characters and creatures.
3) Beautiful old-school 3D graphics with lots of visual effects.
4) High-quality sound and background music.
5) The possibility to transform into different animals and improve their skills like attack, speed, and vision during various game quests.
6) Open the most sophisticated locks and outplay the best gamblers of the Kingdom.

Platforms
Genre
Release date
Developer
Paper Pirates
Publisher
Paper Pirates
Age rating
13+ Teen
Website
https://vk.com/paperpirates

System requirements for PC

Minimum:
  • OS: Windows XP SP3 or higher
  • Processor: Intel Pentium IV @ 3.0 GHz or AMD Athlon64 3000 + @ 1.8 GHz
  • Graphics: nVidia GeForce 6800GT or AMD Radeon X1950 Pro (256MB VRAM with Shader Model 3.0 or higher)
  • DirectX: Version 9.0
  • Storage: 6 GB available space
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Last Modified: Dec 18, 2023

Where to buy

Steam

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The Monk and the Warrior. The Heart of the King reviews and comments

Translated by
Microsoft from Russian
How not to start the game. You Have unity. Is it better to record the exposition of a separate video that would not pritormazhivolo the Video? Okay, you have a running line like Lucas ' Tale of Light sticks-OK. I Have a crow, you had funds for the work of the artist and there was a bottle of beer and the banks of the Shprot, what would the inter of the acting PTU read you the test? I was in pain. I have read the first two paragraphs of the terrible text typed by the horror font, the runner with the unmerciful speed, on hissing and inflow of an exposition on the engine Uyustroj-yes at this moment I have understood-with this game I will have problems. and adjusted accordingly. Okay, you didn't have the middle of the game, there was a little bit of the artist, not a bottle of beer and a bank of a spree for the Arista-announcer-But you had a roll of toilet paper? It was, too! A Roll of toilet paper and a bichpak for a Zchuchnogo philologist, who will edit the test, stylizes it and Eliminate it, dog, Anchronizma-huh? And!? And!? And if he also has a killer to give, he will write all the dialogues so that people would speak naturally and authentically; And the Dialogues will reveal part of the narrative. I realized that The Monk and the Warrior-it's a refand as soon as read the first replica (yes for someone reading this full-fledged gameplay, you can not know it otherwise what for here so many writings?). As soon as the warrior said that he had Blacked out (probably from the word "klu"), I understood that I was ready to come to the house and take all the money and food in the home! Dog! What could the word "disconnected" appear in the feudal language? And what caused me to take the quest for the execution of all involved in the development, I will not tell.
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Translated by
Microsoft from Russian
This is not a game, it is rather a prototype game. The Main problem is the quality of execution. It Seems that the game was made a few outsourcers, and the results of their work were blinded to the whip. In my opinion, for a product of such quality can not take money. I believe that if you spend time testing the game and fixing problems, you can make a playable product. Pros: + Patriotic Indie team has released an ambitious game + Icons in the inventory beautiful + There are unique gameplay features Cons (mostly technical):-Graphics causes dislike and the bulge. It Looks unaesthetically pleasing. -The Interface is made to the whip, different parts of it are made in various styles. You can Often find text that extends beyond the bounds of a button. The dialog Text overlaps with the quest button. We can cite a lot of such examples. -Download The game works through the fold. You have To reload the game to download the save. -The Mouse does not disappear when the windows are closed. -The Abundance of Invisible walls, which, nevertheless, can be circumvented. -You can jump on any mountain, there is no slippage from inclined surfaces. -Without Taking extra effort you can get into zones from which there is no exit. -Seemingly aggressively minded NPC do not attack The Monk. -A non-functional translucent portrait of a character is always present In the corner of the screen. It Seems that he was shoved there on the principle of "I have painted, let's get into the art of not disappearing." -The Sound of the main menu is depressing, I have to turn off the sound in the menu. -Deleted objects are blurred as if the camera is short-sightedness. -The Camera passes through the scenes, respectively Occlusion Culling works incorrectly. -Shadows often work incorrectly, it seems because of errors postprocessing I do not undertake to judge the gameplay and Sjuzhee, because I can not perceive it as a finished product.
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