Average Playtime: 3 hours

The Music Machine

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Haley, an eccentric 13 year old girl, has a complicated relationship with her old friend Quintin. He's a ghost now, and he's puppeting her body with the intent of finding a satisfactory way of killing her. This dubious quest has led them to a mysterious abandoned island, where several people were recently murdered. And where, among the rotting cabins and dense trees, a strange new building hides a bizarre secret...

"He met a man an eyeless man a toothless man and he looked at the man and the man looked at him and he saw that the man was beloved and dearest of friends and the man spoke to him 'how long since you've tasted bone marrow' and he told him he told him truthfully and the man said 'come' and he came with the man and they vomited pure cold clean water into the endless eternal infinite sea and then, the end."

  • Blend of non-linear exploration, puzzle solving, and narrative, similar to The Vanishing of Ethan Carter
  • Horror based on an atmosphere and story rather than jumpscares or chase scenes
  • This is not a Unity Asset Store collection. Modeling, music, environments, and programming were done from scratch. Sound effects were manufactured from creative commons samples.
    • Rich storyline that stands on its own, but also expands on the plot of The Moon Sliver
    • Stylish monochromatic visual style that enhances the feeling of mystery and unease
    • Atmospheric original soundtrack (which can be purchased as DLC, or purchased here)
    • A short but satisfying narrative experience that can be completed in one sitting
Release date
David Szymanski
David Szymanski
Age rating
Not rated

System requirements for PC

  • OS: Windows XP or Higher
  • Processor: Intel i3 or equivalent
  • Memory: 1 GB RAM
  • Graphics: AMD Radeon 6870 or equivalent
  • DirectX: Version 10
  • Storage: 600 MB available space
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Last Modified: Sep 17, 2019

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The Music Machine reviews and comments

Translated by
Microsoft from Deutsch
THE MUSIC MACHINE-Exceptionally different HANDLING: Without Spoiler The 13-year-old Haley has a peculiar relationship with her older Boyfriend Quintin. Because Quintin left the Living some Time ago and now controls the Body of Haley as a Ghost. With one Goal: To kill the Girl growing at heart in a way that is as satisfactory as possible for him. In the process, the two are struck on a seemingly deserted Island, where several People have only recently been murdered. But soon their Interest falls on a peculiar building that reveals walking mixing that both Haley and Quintin overwhelm. The Music Machine can shine through a fantastic Storytelling. Although the Dialogues are not set to music, the Characters seem very believable. And the Story is also demanding, has to be finally deciphered by the Player himself and takes on almost philosophical Traits. GRAFIK: The Music Machine looks extraordinary. The World consists (almost) continuously of a single Color and Black. The harmonious Look fits perfectly with the mysterious Story. LEVELGESTALTUNG: The Game can't shine with sophisticated, numerous Gameplay Mechanics. In addition to some minor Puzzles, there are also few Tasks that are relatively typical of the survival genre with a slight grusble flavor. The classic horror game is not, But not, to a definitive, The Music Machine. It is Important for all Tasks to look around the Game world. Fortunately, Flashing "Hier-I-bin-interesting" arrows do not exist. UMFANG: With a Playing Time of 3-4 Hours, the Game is in good stead for the Prize. Really can interact with the Game world quite rarely, But at least Haley and Quintin tell us about quite a lot of Things in the Game about their Thoughts. For the Most part of the Game, the World is freely walkable and is neither particularly large nor particularly small. BALANCE: If you look around well and find the crucial Clue, you won't have any big Problems with the Puzzles. The other Tasks are also relatively easy to master, but here, too, a certain Urge to Explore is advanced; Haley will thank you ... ATMOSPHERE: As mentioned above, there is no Voice output in the Game. But through the great Dialogues, especially between Haley and Quintin, I didn't miss them at all to be honest. I much prefer to imagine in my Mind what characteristics the Beings have in the Game. Along with an intense, coherent Soundtrack and look, The Music Machine plays atmospherically in the Upper Class. WEITERES: But I don'T want to keep quiet with all The praise that the Game is not entirely bug-free. So the Game recognized two Clicks quite often when You click On Dialogues, so a Dialogue line was skipped. In addition, objects thrown in the Ground disappeared from time to time. However, since the Latter was thankfully not relevant to Solving Tasks, I do not devalue here. FAZIT: Sophisticated Story with sympathetic Characters meets coherent Style. Not so demanding: The Gameplay. RECOGNIZING: 77
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