Average Playtime: 5 hours


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Firewatch is a mysterious adventure game with beautiful graphics, which tells a story of a fire lookout Henry. From the very beginning, the game sets up a tough atmosphere of loneliness. The main action takes place in Shoshone National Forest of Wyoming in 1989 (a reference to Yellowstone fires of 1988). According to the storyline, right after the appointment to the fire tower in Shoshone forest Henry starts facing strange things. The further gameplay is based on exploring the entire forest and investigating its phenomena. Players’ progress will affect the accessibility of the distant game areas. Sometimes the silence is being interrupted by the protagonist's walkie-talkie, which connects him with his supervisor Delilah. Gameplay also includes mechanics of choice within the dialogue: each optional phrase reflects on Henry’s relations with Dalilah. In addition to the puzzles of the forest, Henry tries to solve his own experiences while wandering. Playing for Henry and his accomplice gamers will have to clear up the mysteries of the past, connected with the fire tower in Shoshone National Forest.

Release date
Campo Santo
Campo Santo Productions
Campo Santo, Panic Inc.
Age rating
Not rated

System requirements for macOS

  • OS: Mac OS X 10.8+
  • Processor: 2011 or newer Intel Core i5
  • Memory: 6 GB RAM
  • Graphics: Nvidia or ATi GPU with 1GB Memory
  • Storage: 4 GB available space
  • Additional Notes: Dedicated graphics card required. No Mac Mini model is officially supported at this time.

System requirements for Linux

  • OS: 64-bit OS
  • Processor: Intel Core i3 2.00 GHz or AMD equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 450 or higher with 1GB Memory
  • Storage: 4 GB available space

System requirements for PC

  • OS: Windows 7 or higher 64bit
  • Processor: Intel Core i3 2.00 GHz or AMD equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 450 or higher with 1GB Memory
  • DirectX: Version 11
  • Storage: 4 GB available space
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Last Modified: Sep 17, 2019

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          Firewatch reviews and comments

          Translated by
          Microsoft from Deutsch
          Firewatch is, in my Opinion, a very good Game. It's developer Campo Santo'S First Work and the Action takes place in the 80s. One slips into the Role of Henry, who, after a Stroke of fate, more or less leaves the city and his old Life behind and a new job at The Namesake "Firewatch" (i.e. Fire Guard, a Kind of Lookout) in Shoshone National Forest National Park in Wyoming Accepts. After the Intro, the Game really starts on Henry'S way to his New home And Job position in the Park. It also becomes clear to you early on how extensive this national Park is. There is no human Soul to be discovered far and wide and one is quite closed off from the Outside World. Something of this Kind is unlikely to be found here. The only Person with whom you are in more or less regular Contact is our Superior Delilah, with whom one is Connected by Radio. I don't want to say much more about the Story, because I don't want to spoil. Personally, however, I found her to be very interesting and she was also something different about the more common Topics. Now to the more general Stuff: The Graphics have a pretty and timeless Cellshading Look and also invite you to Take walks away from the Main Story. The mountains, Hills and Forests with their picturesque Rivers are real Eye-catchers (and also make themselves really good on Screenshots;)). The light and Shadow Effects also contribute well to the Mood, but Cellshading is also a Matter Of taste, as some People may also like it less. The Music is always coherent and always supports the Scenery well without ripping one out. Game Mechanically, there's not that much different to do, but it's not necessarily a Game to play for your action-heavy Mechanics now either. I hope, however, that this should be clear from the previous one. In Addition to climbing around, exploring Things, surveying them, picking up and the like, it is playfully more of a Kind Of walking Simulator. Before I forget to mention: The Game takes place in the ego perspective, so you don't see Henry himself. The Voiceover is completely in English (with very good Speakers), but fortunately the Subtitles can also be chosen in German. So, I hope I haven't forgotten or omitted anything important. All in all, a very nice Game, which I can recommend to anyone who enjoys quieter fare even away from Shooters.
          Translated by
          Microsoft from Deutsch
          After the first 30 Minutes I would have been absolutely thrilled. But now I played through it after about 4 Hours and I am very disappointed. The Story makes no Sense to me at the back and the front in the End. Even the more interesting Topics (approaches) mentioned later are torn apart in the Belangless without Leading Any way and the "Finale" has simply left me perplexed. http://steamcommunity.com/sharedfiles/filedetails/?id=620643142 Against the extremely short Playing Time, lack of Gameplay (Firewatch is a pure "walking Simulator") and non-existent Replay value (runs all on Rails to a predetermined End) I basically nix. I also don't need a "Message" or a big "Twist" at the End. But I would like to take something out of the Game, for example an emotional Experience or suggestions for Reflection or simply An interesting and consistent Story. Unfortunately, however, I don't see them here (anymore) after the third Act. The first two Acts of the Game succeeded pretty well. http://steamcommunity.com/sharedfiles/filedetails/?id=620292685 Atmosphere and Presentation (Graphics, Sound) are excellent throughout. The Dialogues between the two Protagonists also seem very natural and symphatic. So Potential would have been there. It is All the More annoying that in the End the script does not begin with the Mystery and lets the Story threads in the last Act more or less run into The Arbitrary. There are-in my Opinion-significantly better "walking Simulators" that could make me think more, trigger emotions or present a more consistent Story based on each other. I would give Preference to Games like Vanishing of Ethan Carter, Gone Home, Soma, Stanley Parable or Journey at any time. Even Everybody's Gone to the Rapture, which I personally dislike for other Reasons, gets the Story better off. http://steamcommunity.com/sharedfiles/filedetails/?id=620643246 But That shouldn't stop anyone (if you can spare the current £17.99 for about 4 Hours of Play) to make a Judgement on yourself. Firewatch also has positive Aspects (especially the two symphatic Protagonists and their Conversations) and I will certainly look again at further Games of the Developer. So it's not a total fall, just for me a little Disappointment, judging by the great Start of the Game and the interesting down to earth setting.
          Playing this game was more like watching a romantic, mysterious and a dramatic movie. The view was amazing all the time. Discovering the place, trees, items etc was amazing. Yeah, ending could be different maybe, I did not satisfied that much but don't think that creators of the game aimed that. It was a complete story and amazing adventure for me. I felt in Henry's shoes while playing and liked that experience.
          «Blew my mind»
          «Constantly dying and enjoy it»
          A really solid game + a story that definitely leaves an impact. Also extremely visually stunning. I wasn't 100% a fan of the controls (I s2g the amount of bushes I ran into), but that's kind of a minor complaint. Do recommend.
          Wow, I just finish the game I might give it another review when I am gonna feel better.

          «Can’t stop playing»
          «Sit back and relax»
          Summary: Firewatch is an exceptional game, which I have now completed twice. I would recommend it to just about anyone who is ok with game not featuring constant shooting. Although, that being said, I do agree that the game is ok for people 14-16+ because of the overarching themes and some material in the game.
          «Can’t stop playing»
          «Liked before it became a hit»
          A perfect example of what makes "walking simulators" appealing.
          «Blew my mind»
          «Sit back and relax»
          Beautiful first-person dialog-driven mystery game with brilliant voice acting and art. A thoughtful, stylish game best appreciated for its journey rather than destination. Most complaints are about length of the game - my playthrough took 5hrs, other people 2.5 - 7 depending on exploration (or rushing); or the ending, which was arguably slightly disappointing. Has /some/ replayability, but not a lot - dialog and action choices can be changed, you may want to take more time exploring (or planning photos). I'd say worth revisiting occasionally.
          «Sit back and relax»
          Very immersive first person quest game with awesome story telling. Was little dissapointed with the ending though but the game is totally worth playing.
          «Sit back and relax»
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