The Next Penelope
About
- Set in a futuristic Odyssey, "The Next Penelope" is a fast paced action racing game with loud colors, an original story and a challenging risk-reward system.
- If you've played a MicroMachines game, you'll feel right at home with the controls! (An alternative control scheme is available for newcomers as well.)
- Weapons can be mixed and used at any time, but all these abilities cost vital energy, so the player is very powerful and close to death at the same time!
- As Penelope is looking for Ulysses through the galaxy, the player is free to explore the planets in any order. Each world features unique situations, races, even bosses, and new permanent abilities to enhance Penelope's spaceship.
- First released as an early access, The Next Penelope has known 6 months of additional development with the help of the community, and has now new features such as local multiplayer (up to 4 friends on the same keyboard!), more solo content, new languages and options ...
System requirements for Nintendo Switch
System requirements for PC
Minimum:
- OS: Windows 7/8
- Processor: 1.8 GHZ
- Memory: 2 GB RAM
- Graphics: NVIDIA GT/s 4xx or equivalent
- DirectX: Version 9.0c
- Storage: 500 MB available space
Recommended:
- OS: Windows 7/8
- Processor: 2.4 GHZ
- Memory: 2 GB RAM
- Graphics: Nvidia Geforce 600 series or higher
- DirectX: Version 9.0c
- Storage: 1 GB available space
System requirements for macOS
Minimum:
- OS: Mac OSX 10.10.2
- Processor: 2.0 GHz Intel
- Memory: 4 GB RAM
- Graphics: 512 MB NVidia or ATI graphics card
- Storage: 500 MB available space
- Additional Notes: Not recommended for Intel GMA Graphics or Mac Minis or early-generation MacBooks
Recommended:
- OS: Mac OSX 10.10.2
- Processor: 2.0 GHz Intel
- Memory: 4 GB RAM
- Graphics: 512 MB NVidia or ATI graphics card
- Storage: 500 MB available space
- Additional Notes: Not recommended for Intel GMA Graphics or Mac Minis or early-generation MacBooks
Last Modified: Aug 12, 2023
Where to buy
Steam
Nintendo Store
Top contributors
The Next Penelope reviews and comments
Translated by
Microsoft from French
Microsoft from French
Sorry, but this game is, overall, mediocre.
Despite all the sympathy I have for Aurélien regard, who conceived this game essentially alone, it must be said: from a player's point of view, the game is frankly mediocre. Certainly it is visually sublime and musically impeccable. But a game is first of all a gameplay, and on this side, the disappointment is immense.
Still goes the absence of multiplayer online. Still passes the choices of game design a little doubtful in this or that mission (the semi-random rebounds in the jail mission... seriously??), but it is unacceptable that a game sold at the full price of €13 contains serious problems and never corrected like the ship-who-remains-stuck-against-the-walls, or that a game based on speed and difficulty requires ironing systematically through the briefing (with long uninterrupted seconds) every time you want to start a poorly engaged level. Just as it is unacceptable that a game with precision-based gameplay is incompatible with most PC gamepads, forcing anyone who does not have an Xbox or PS controller to play the keyboard.
More broadly, the game is cruelly lacking in fun and is proving overly frustrating. In fact, the only really fun parts are the races strictly speaking... the races: it should be the big one of the game, and if it was, the game might be good... only between the tips of tutorials for the new weapons, the very badly inspired bosses and the special levels, the races proper (against opponents) represent at most one quarter of the game. There are 5 and not one more, and they end very quickly. Everything else is about filling more or less well inspired... in general rather less (the concept of weapons that pump energy to be used is perfectly suited to a race, but it's overly frustrating against a boss faced shmup way).
In the end, we understand what happened... Aurélien regard had a real good idea of play (the pitch is, let's face it, Super-seductive), and he wanted to develop it alone, but his project was far too ambitious for one person. He arrived at the end of what he had the energy and time to do well before he could make a game really complete and finished. Balance: spinal content, bad ideas for filling, poorly calibrated gameplay (a match for a game that wants to be ultra-demanding), a poorly dosed difficulty, and overall, a frustrating game whose only fun part corresponds roughly to 15-30 minutes of play.
At the price I paid the game, I was not cheated. But at €13, or even at 6.5 in promo, sorry, it's not worth it when, in front, a nugdo like don't starve is sold €15 Max. I know that Aurélien has not benefited from the means and the number of employees of Klei entertainment, but here it is... It is a matter of making a purchase decision with a limited budget: I can not decently recommend you to pay €13 for 6 hours of play consisting of 30 minutes of fun, 4:30 to scream rage, and 1 hour of boredom. At the limit, if you see it solded to 90%, for its graphics and its soundtrack, but that's it.