Average Playtime: 3 hours

The Note

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The Note - a game in which you have to find a missing friend.Story
Andy works in the SCP Foundation, a bureau dedicated to the searching and retention of anomalous objects. Andy, an agent of this foundation, was sent to investigate the abnormality of a city called SCP-599. A few days later, no news was heard of Andy. Mike, as Andy's only partner who knew him well, went in search of Andy and the city. Although when he arrived to his realization the city has changed, meanwhile Andy had left notes of his research of SCP-599. Mike will have to learn of what happened in the city, and where Andy has gone.Features
  • Realistic graphics
  • Perfect model of town, hospital, bunker
  • Perfect background music
  • Scary atmosphere
  • Gather history
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows® XP/Windows Vista/Windows 7/Windows 8 (latest service packs)
  • Processor: Intel® Core™ 2 Duo 2.4 GHz or AMD Athlon™ 64 X2 5600+ 2.8GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce® 7800GT or ATI Radeon™ X1950 Pro
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • OS: Windows® 7/ Windows 8 (latest service pack)
  • Processor: Intel Core i5-2400S @ 2.5 GHz or AMD FX-8350 @ 4.0 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX™ 260 or ATI Radeon™ HD 4870 or better
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: We recommend updating your PC's hardware drivers before playing. If your PC is no longer supported by your manufacturer and your hardware drivers are very old, you may experience difficulty running the game.
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Last Modified: Sep 17, 2019

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The Note reviews and comments

Translated by
Microsoft from Russian
Product received for free is Generally a good idea. It Does not matter that this is a craft under the slander. Let there be a small game where you collect notes, a deserted town small, terrible hospital. Well, just like half an hour to be in this atmosphere. It would be Quite nice. But everything spoils the implementation. Before us is a craft. Roughly as in school at a Labor class we did what that thing, much worse than was produced by industry, but still ourselves. So and here the author has made itself, much worse than any small-Malskaya studio, but itself. And we were playing it and talking about it. Having experience in unity can do quite good things, the main will try, and experience the author has. But he did not try. Even if to write off the game to nobody sjurealizmu, still did not try. The Proportions of buildings are roughly like in old games, when very little was known about modeling in 3d space. Since then, even the most annoying developers understand with what the player sees, how to perceive the size, volume and other. Little to make a realistic size, such as a door. It is Necessary to make that would be realistic perceived by the player. And It depends on the height of the camera, the angle of view and other moments are not always physical. The City is small and absolutely cortical. You could not even bother with the scheme, just take some real town, small, all forgotten, find pictures on the internet and recreate all or part. All. But we'll go the other way. A little More about the visual component. To Recreate such forces and such skills the city overgrown with grass will not work, it is necessary to understand very well that will see the person and to spend a lot of forces on realization, beautiful textures, animation, at the same time to work out the action so that it would be stacked in a canvas A reduced review and a strand in the grass. It is too difficult, long and requires a lot of effort for such a project. On This it was necessary to make the grass below, that it would be confused under feet but not very conspicuous, because now it climbs into the eyes constantly, all its pixel terrible texture, which would be squeamish to insert in the game and 10 years ago. Poor animation and its levels by distance from the character. Very few details, but it is clear why. Even If you make the same furniture, just to cut it in different ways, where that raskidat, then will be understood the true scale of rooms, plans of buildings and so on. These details would give a comparison for the players and add new difficulties, how to place the furniture and do not interfere with the movement of the player. Ok, but other details, such as the web, traces of blood, rust, wall on the wallpaper or defects of wooden walls. Though something that would show-in front of us is not a billet, but still a certain situation. About The monsters have already said many times, I will not stop, it is not just miserable, it is a crown of incompetence. There is a Sound in the game. Do I Need it? I don't know. It does not create any sound pattern. Some sounds sound loud, others are too quiet on their background. There are no ambient sounds, atmosphere, very loud steps on the soil and ordinary asphalt. Wherever you listen to the disgusting samples of quality, even free libraries could give more atmosphere and better sounds. Only Need to download. You only need to light different sounds on the same volume. You just have to sit and feel the atmosphere. After all, sounds give most of the sensations in these games. And then they were neglected. Well, the gameplay. No one has ever bothered to bother. It's essentially not. 20 minutes is enough for the first time to find all the notes, some of which are visible across the road outside the buildings. Nothing is reflected In the notes. It is Not clear what the author wanted to say, what he told us about the story and what is happening. You Know, the story is sauce. Under it it is possible to sell anything anything. The Amusing story justifies many flaws, and even strange monsters. The Description can agree on the author and show all that was not enough his hands. And in general, the players should have some kind of goal. That would spend your time on IT. She's not here. The Monsters have a bit of a shame, then nothing happens, then you die nothing realizing. It looks like the wall has been getting closer or else how the game has figured out. Since the fight does not happen to understand where this interaction is impossible. Given The squalid sound range sometimes you can die not knowing why and for what. Although If you hunt down monsters, to follow them on the heels and control their movement on the route-you can not smell at all once. But It is annoying very quickly and you start to run around spitting at everything. It would Seem that the question, why to release such defect, if it was possible to try at least a little. Is it worth it? It seems that the author decided unequivocally. It'S not worth it. I Don't see a single reason why we shouldn't count the same.
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