The Only Way Is Us
About
A game-jam-like exam in which we had to follow a theme and respect the chosen diversifiers during the whole development process.
Theme"What do we do now?"
DiversifiersThe Ancient Folk: The game must include ancient traditions and locations of a community.
Thomas Wasn't Alone: Use only simple shapes to represent every single element inside the game.
Palidrome: The game story must end the same way it began.
Comic Book Colors: Your game uses only 4 colors, with emphasis on contrast.
Andrea Buzzi
Game Programmer, Game Designer
Francesco Goi
Game & Level Designer, Sound Designer
Giovanni Mancini
Game Programmer, Game Designer
Morgana Morandi
2D Artist, Game & UI Designer