The Other Half
About
A Demon Hunter receives a letter from Daniel, a man begging for help against a demonic infestation from the mountain that he calls home. The Hunter, in a search for him through the cold and abandoned world, will discover a twisted tale of intimacy and violence of the past, and must use that knowledge to purge the demons from the once-beautiful land.
- Hand animated 2D characters on a cold and ruined 3D world
- Methodical combat that rewards patience, precision, and knowing the enemies intimately
- A one-sitting narrative of discovering memory fragments that showcase the beauty of the past
- Fully voiced dialogues and narrations
- Optional Narrative Mode for those who don't want difficulty to affect the pacing of the story, without taking away the intensity of combat
- Hand animated 2D characters on a cold and ruined 3D world
- Methodical combat that rewards patience, precision, and knowing the enemies intimately
- A one-sitting narrative of discovering memory fragments that showcase the beauty of the past
- Fully voiced dialogues and narrations
- Optional Narrative Mode for those who don't want difficulty to affect the pacing of the story, without taking away the intensity of combat
System requirements for PC
Minimum:
- OS: Windows 7 SP1+
- Memory: 2 GB RAM
- Graphics: 512MB
- Storage: 2 GB available space
System requirements for macOS
Minimum:
- OS: macOS 10.11+
- Memory: 2 GB RAM
- Graphics: 512MB
- Storage: 2 GB available space
System requirements for Linux
Minimum:
- OS: Ubuntu 12.04+, SteamOS+
- Memory: 2 GB RAM
- Graphics: 512MB
- Storage: 2 GB available space
The Other Half reviews and comments
Translated by
Microsoft from French
Microsoft from French
The other half presents itself as an adventure game seen from the top, in a fantasy universe: demons have begun to invade a mountain and you are there to settle their account with fiery torch and dash to dodge the attacks.
Under his little clumsy attire (a D.A. and animations that do not breathe the big budget) and sometimes wobble(the grip of the attack, which we MIME the movement with the mouse or the right stick, is a little confusing at first) hides in fact a scenario well Mo simplistic than it seems. In the course of the hour and a half that you will need to see the end of the game is concerned in fact the problem of violence against women and the mechanisms that make them possible or facilitate them.
Smarter than it seems at first, both in his game mechanics and in his screenplay (both are intimately linked), the game does not chew his words and will not spare the player a scene for the least disturbing (better to be warned) that will have Perhaps for merit to make think those who had never interested in the issue.