The Second Age of EverWound

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About

The prototype here is the staging ground for the mechanics of the game--making sure it's fun and honing in on what it's all about. 

The look is certainly going to change; it might remain properly 2D with pixel art, or it might go some other direction. This depends on who ultimately ends up doing the art and whether the 2D art works to clearly convey the game.

The narrative content is a small part of what will be a much larger story, so it is naturally missing some of the context. Basically, there's some major stage setting before you even get to the Western Wood, like what the mechanism is and why you need it. All of that will, of course, be in the full game.

You can read more about the missing context in the dev log, if you're curious. My aim was that the prototype should be fun and representative of the game's mechanics, but not requiring a huge amount of exposition. However much you decide to read up in the dev logs or just play the prototype, thanks for checking it out!

Prototype Controls
  • Left and right arrows/A and D: move the player
  • Up arrow/W: look up
  • Spacebar: interact (talk, search, etc.)
  • Escape: open or close the letter (basically pause the game)
Platforms
Release date
Developer
epiblitikos
Age rating
Not rated

System requirements for PC

System requirements for macOS

System requirements for Linux

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Last Modified: May 3, 2019

Where to buy

itch.io