[the Sequence] reviews

Translated by
Microsoft from Russian
Puzzle "assemble the conveyor". It is necessary to establish continuous delivery of balls from point A (generator) to point B (receiver). For This purpose, there are several mechanisms capable of transferring something to a new place (levelling-pushing and rotating), as well as mechanisms that change the behavior of others (for example, switching direction of their movement/rotation). Pretty interesting. The BIG hint to one of the first levels: spinning (and pushing) mechanisms are able to capture not only the balls, but other mechanisms. To keep You from pushing the balls out of the generator too quickly you can push the mechanism to twist.
Translated by
Microsoft from Deutsch
Minimalist yet tricky Puzzle game. Atmospheric Optics, simple Mechanics that need to be used quite quickly in a complex way. Integrated Help System, if it doesn't pass on. The fun of playing and Knob Is slowed down by the unnecessarily complicated or poorly implemented control (unnecessary Menus for simple Actions as well as missing Hotkeys) as well as by the Speed when Controlling the Solution. A somewhat unintuitive Selection Model if you are already in one of the Object Menus and move another Object (expected: Moving object is selected; but the already selected remains selected).
Translated by
Microsoft from Deutsch
This Game is very reminiscent of Opus Magnum or SpaceChem from Zachtronics. However, it can't keep up with these Games. In addition to the somewhat cumbersome operation, there is another huge Shortcoming. In each Level, you have extremely restrictive Specifications, how many and which Blocks you can use. For most Levels, there is only one Solution for which the Blocks are exactly sufficient. So You either get to the one Solution that the Developer has put in your Head, or you can't get any further. Even if the Game is similar enough to the Competition of Zachtronics anyway, it would have been better here to first allow the Player a more complex Solution to be unlocked with the later Level. The Optimization could have taken place in the second Step for Achievements. Luckily, a Whistleblowing System is built into the Game, otherwise you would sit at some Levels forever. Unfortunately, the Feeling of Success is gone when you have one Block too little for your own Solution and you have to come together with Clues the Solution of the Developer. For the low Price, the Game is fine anyway, but a Recommendation doesn't get it.
Translated by
Microsoft from Deutsch
Puzzle or Logic Games are Usually not technically very striking, most of the Work goes into the Design of countless Levels. Not so with this one. The Elegance of the sequential Process of the constructed Constructs puts me in a real Trance. A Feeling that otherwise arises only when Looking at complex biological Processes or Machines, such as that of a Movement, an Internal Combustion engine or an animated schematic Representation of a simple CPU. Of elementary Importance for the Advent of this Sensation is the Music and are the Sounds that the individual Components are given by themselves.