The Solus Project reviews

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Microsoft from Deutsch
1. General: The first Hour Of play I found it very difficult to devote more Time to the Game. The crafting seemed to me Too unrefined (compared to Games like Subnautica it simply does not exist). One "combines" in the entire Game maybe 9-10 Objects with each other. To this end, this Combination is also very cumbersome. You have to drop Items first and then edit them with Objects from the Inventory. If you overlook this "Weakness" and stick with it, you will be rewarded with a Game, which captivates you with its eerily oppressive Atmosphere, Graphics and Story. The Survival part can be adjusted with the Difficulty level. I have always found enough Food along the way, so that you can easily choose the average Degree of Difficulty. 2. Why can I recommend it? Rarely have I experienced such a fascinating Atmosphere in a Game. Noted off on an alien planet with its strange flora & Fauna and Alien Ruins. Plus incredible Weather Phenomena that scare with their Appearance and especially their Soundscape (I'm just saying Alien tornado). One explores the Area to recover parts from Wrecks of the downed Ship. This means that a Radio Tower must be built to communicate with the Colony ships awaiting our Feedback. After all, humanity needs a new Home. In the Search for these Parts, one gradually uncovers backgrounds about this Planet. I don't want to give too much away now, so I'll leave it at that. I can only say that I have had as many "WTF moments" in this Game as rarely before. This refers to both Optics, Acoustics AND story. I was so fly flaked that I had the GAME through in 2 Days (14 Hours of play). 3. Conclusion: Anyone who can do with Exploration and Adventure what can begin MUST have played this Game. For all Others: ALSO KUY (BASED on the Story alone). Even exploring paths off the Usual paths elicits a lot of Mystery from the story. KLARE KAUFEMPFEHLING ... Especially at the favorable Price.
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Translated by
Microsoft from Deutsch
Early Access Review to be continued ... Early Access Review-Feb 20. 2016 Toto, I feel like we'Re no longer in Kansas. These were still funnily enough my Thoughts when I crawled out of my Space Capsule to indulge in the Exploration of a new Planet. But what would await me in the next Few hours, I really wasn't prepared for it. Actually, I'm always mixed Feelings when it comes to playing an Early Access title. Because you never know exactly what you're getting into. Yet few Games have made it like The Solus Project managed to captivate me so quickly. I'm kind of still a member of the old Guard where the Graphics don't necessarily have to be that Bombshell as long as the Gameplay is skip. But what you are offered graphically here is already first Cream. Clearly survival is clearly in the Foreground and Nature on Gliese-6143-C (the Planet we are on) doesn't make it really easy. Be it a Meteorite Storm coming down on the Planet, or Cyclones sweeping over you or just creating the Wet and Cold you want. To do this, one should carry with you enough supplies so that one does not become scarcely scarred by Caves. The Sound fits perfectly into the Game, whether you're outside on the Planet or running in the Cave System. You always feel like you're not alone. Especially in the Caves you quickly have the Feeling that behind the next Corner the Horror lurks on you. I advise anyone who wants to play the Game to look around thoroughly, because you can find useful Things (Backpack Extensions, Oxygen Masks, etc.) all over the Wreck parts. The Crafting System, if you can call it that, quickly goes off the Hand and is logical. The Puzzle passages are inconclusively only the Passage before the present End in which one has to move blocks as long as to jump with the Teleporter from one to the Other in order to get across the Abyss has not quite hit my Nerve. Otherwise clear Thumbs up for The Solus Project. I can't wait how to go.
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