Average Playtime: 3 hours

The Solus Project

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Full game out now LEFT EARLY ACCESS JUNE 7 2016 - The full adventure with all and final content is now out! VR Support December 4 2016 - Substantial VR patch adding the Explorer Diary along with a range of fixes. See patch notes for details. July 20 2016 - Major VR patch and update released including VR inventory and crafting. See patch notes for details. TSP has work-in-progress support for VR (Vive/Oculus). Support for room scale and the Vive controllers! This is a high end and very large VR experience that requires a powerful computer to be played in VR. About the Game A single player exploration driven adventure with survival elements, set on a mysterious and seemingly uninhabited alien planet. Survive through exploration, and unlock the mysteries of Gliese-6143-C. From the creators of "Unmechanical" and successor to "The Ball". Earth has been destroyed and mankind lingers on in a small fleet of ships near Pluto. As humanity's last hope, you are sent to scout a distant planet as a potential location for a colony. After years of space travel disaster strikes however, and your ship is destroyed when approaching the planet... With your team members dead and your equipment gone you have no way of communicating or receiving help from anyone... you are completely and utterly alone... Desperately you look for a way of phoning home, but as you explore the seemingly desolate planet, you uncover the dark secrets buried within the depths. In this otherworldly odyssey you uncover mystery upon mystery as you try to survive the harsh climate. FEATURES Explore - Unlock the depths of the uncharted planet, and discover the secrets buried deep below. Delve into huge cave systems and tombs and uncover over 200 secrets. Handcrafted - 10 large entirely handcrafted levels to explore. Explore and puzzle your way through 5 islands and 5 large tombs/caves. Atmosphere - Atmosphere rich environment that is fully dynamic. An alien day and night cycle and a dynamic weather system that calculates everything from temperature, wind, humidity, cloud coverage impact on the climate and so on. It handles ocean tides. Plants respond to the climate. Storms form. Earthquakes happen. Survive - Survive the extreme climate, tornadoes, storms, meteors, lightning, and not least the dark secrets buried beneath the surface. VR - Supports Vive and Oculus, including room space and motion controllers. Explore the huge world start to end in VR! (*Some VR features are still in development - see notes at the bottom for info) FEATURES CONTINUED Depth - Plants grow and rot. Ocean tide based on the moon. Your body responds to everything from getting wet to lack of sleep to walking uphill to the humidity. Hundreds of upgrades to be found. Secret areas within secret areas within secret areas. Savior - Your death means the end of mankind. Save us and rebuild a communication device to phone home, by scavenging useful items. Adventure - Be a pioneer, an archaeologist, and an astronaut to explore a mysterious alien planet. The adventure has a beginning and an end, but it is a harsh world. A mistake will cost you your life. GAMEPLAY Linear - The game has a start and end. It is a singleplayer adventure with 10 large levels. Your Time - Scale the game as you wish. Go from a super hardcore experience to a relaxing stroll on an alien planet. In fact you can cheat old school console style even. It is your time, your experience. Just You - Little hand holding. No obvious enemies. It is just you. All alone by yourself. Old school - Fond memories of games from 10, 20 years ago? So do we. Complex level layouts. Dozens of secret areas. Keys to unlock doors. Underground environments. A ~ key to open the game console. Exploration - There are hundreds and hundreds of things to find hidden away in the world. Secret areas the size of modern "next gen levels". Just how deep does the rabbit hole go? Puzzles - Puzzle your way through environmental puzzles left by an alien civilization, like our titles Unmechanical and The Ball. THE PLANET World - Gliese-6143-C is a harsh and barren planet, covered by a vast ocean. Days are over 45C/113F, and nights under -30C/F. Archipelago - 5 islands, with a shallow sea between them and connected through a system of caves. To travel from one island to the next you must traverse these dark caverns. Wreckage - The spaceship in which you arrived crashed on arrival, and its debris is scattered across the world. Find and locate debris sites to find additional resources. Tombs - Megalithic tombs are all over. Clearly you were not the first intelligent being to have set foot on this planet. Who was here before? Where did they go? What happened? VR Vive/Oculus - Works on both. Supports Xbox controller on Oculus, and either the Xbox controller or motion controllers on Vive. Supports room scale for Vive. Keyboard and mouse is supported as well. Movement - Supports regular locomotion walking and teleporting. For rotating you can pick between room scale rotation, snapped rotation (45 degree steps), smooth rotation, or enable strafing. Movement speed can also be scaled freely. High end and huge - This is not a small VR demo or game. It is a massive 16 hour experiences with miles and miles worth of world to explore, and provided you have a powerful machine (980 and up) you can experience it with some of the most ambitious high end graphics tried in VR to date. TSP is not a pure VR game. It was designed for non-VR gameplay and thus a VR headset is in no way required to play the game. If you do have one, it is an awesome (but different) experience! VR is work in progress - Currently not implemented: VR Loading screens and Oculus Touch. The intro tutorial is also a bit rough. Everything else works solidly. TSP received a major VR patch July 20 2016 adding VR inventory and crafting among many other fixes, and another one on December 4 2016 adding the Explorer Diary and a range of fixes. ABOUT US The Solus Project is the brainchild of Sjoerd "Hourences" De Jong. As a one-man army he crafted the vision for the game and a large part of the game's looks. Sjoerd has over 12 years of experience in the industry and has worked for a range of large and small studios such as Starbreeze, Epic Games, Guerrilla Games, Digital Extremes, and many more. The game has been in production since July 2013, and has a team of 5 to 10 people working on it. Teotl is a small indie studio that was founded in 2010 and is located in Sweden. It released The Ball on PC in 2010 and followed up with Unmechanical Unmechanical on PC and iOS/Android in 2012. The studio focuses on creating high quality and immersive single player experiences. The Ball won the PC Gamer USA Action / Adventure Game of the Year 2010 award. Grip Digital is a privately owned developer and publisher of games for consoles and high-end portable devices, based in Prague, Czech Republic. The company was started by industry veterans who worked on games across all major platforms. Grip Games is working with the top independent developers to bring their games to console platforms.
Metacritic rating
Release date
Jun 6, 2016
Grip Digital S.R.O.
Grip Games
Teotl Studios
Teotl Studios
Age rating
Not rated
System requirements for PC
  • OS: Windows 7 64 bit and newer
  • Processor: Dual Core 2GHZ+
  • Memory: 4 GB RAM
  • Graphics: DirectX10 Compatible 3D Card - Minimum GeForce 460 or equivalent - Integrated graphics (Intel) may not work well and have not been tested. For use with Intel integrated graphics please run the game in DirectX10 compatibility mode.
  • DirectX: Version 10
  • Storage: 11 GB available space
  • Sound Card: Any Windows compatible card
  • Additional Notes: Supports Tobii Eye Tracking. Vive and Oculus VR supported but still partially in development. Playing the game in VR requires a powerful computer.
  • OS: Windows 7 64 bit and newer
  • Processor: Quad Core 2GHZ+
  • Memory: 8 GB RAM
  • Graphics: DirectX11 compatible 3D card strongly recommended - GeForce 760 or equivalent and higher
  • DirectX: Version 11
  • Storage: 11 GB available space
  • Sound Card: Any Windows compatible card
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Last Modified: Aug 24, 2019
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1. General: The first Hour Of play I found it very difficult to devote more Time to the Game. The crafting seemed to me Too unrefined (compared to Games like Subnautica it simply does not exist). One "combines" in the entire Game maybe 9-10 Objects with each other. To this end, this Combination is also very cumbersome. You have to drop Items first and then edit them with Objects from the Inventory. If you overlook this "Weakness" and stick with it, you will be rewarded with a Game, which captivates you with its eerily oppressive Atmosphere, Graphics and Story. The Survival part can be adjusted with the Difficulty level. I have always found enough Food along the way, so that you can easily choose the average Degree of Difficulty. 2. Why can I recommend it? Rarely have I experienced such a fascinating Atmosphere in a Game. Noted off on an alien planet with its strange flora & Fauna and Alien Ruins. Plus incredible Weather Phenomena that scare with their Appearance and especially their Soundscape (I'm just saying Alien tornado). One explores the Area to recover parts from Wrecks of the downed Ship. This means that a Radio Tower must be built to communicate with the Colony ships awaiting our Feedback. After all, humanity needs a new Home. In the Search for these Parts, one gradually uncovers backgrounds about this Planet. I don't want to give too much away now, so I'll leave it at that. I can only say that I have had as many "WTF moments" in this Game as rarely before. This refers to both Optics, Acoustics AND story. I was so fly flaked that I had the GAME through in 2 Days (14 Hours of play). 3. Conclusion: Anyone who can do with Exploration and Adventure what can begin MUST have played this Game. For all Others: ALSO KUY (BASED on the Story alone). Even exploring paths off the Usual paths elicits a lot of Mystery from the story. KLARE KAUFEMPFEHLING ... Especially at the favorable Price.
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Early Access Review to be continued ... Early Access Review-Feb 20. 2016 Toto, I feel like we'Re no longer in Kansas. These were still funnily enough my Thoughts when I crawled out of my Space Capsule to indulge in the Exploration of a new Planet. But what would await me in the next Few hours, I really wasn't prepared for it. Actually, I'm always mixed Feelings when it comes to playing an Early Access title. Because you never know exactly what you're getting into. Yet few Games have made it like The Solus Project managed to captivate me so quickly. I'm kind of still a member of the old Guard where the Graphics don't necessarily have to be that Bombshell as long as the Gameplay is skip. But what you are offered graphically here is already first Cream. Clearly survival is clearly in the Foreground and Nature on Gliese-6143-C (the Planet we are on) doesn't make it really easy. Be it a Meteorite Storm coming down on the Planet, or Cyclones sweeping over you or just creating the Wet and Cold you want. To do this, one should carry with you enough supplies so that one does not become scarcely scarred by Caves. The Sound fits perfectly into the Game, whether you're outside on the Planet or running in the Cave System. You always feel like you're not alone. Especially in the Caves you quickly have the Feeling that behind the next Corner the Horror lurks on you. I advise anyone who wants to play the Game to look around thoroughly, because you can find useful Things (Backpack Extensions, Oxygen Masks, etc.) all over the Wreck parts. The Crafting System, if you can call it that, quickly goes off the Hand and is logical. The Puzzle passages are inconclusively only the Passage before the present End in which one has to move blocks as long as to jump with the Teleporter from one to the Other in order to get across the Abyss has not quite hit my Nerve. Otherwise clear Thumbs up for The Solus Project. I can't wait how to go.
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