Average Playtime: 16 hours

The Storm Guard: Darkness is Coming

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About

The Storm Guard is a challenging turn-based roguelike role-playing game inspired by the Night’s Watch in the Game of Thrones. You assume the role of the Lord Commander of the Storm Guard leading the order during difficult times. An ancient dragon and its minions have returned, threatening the realm of men. While in your base, you must recruit, train and develop a team of heroes in their quest to restore peace. Make smart decisions during the random events you will run into and battle countless different creatures ranging from mere goblins to huge abominable creatures like wyverns, golems, ogres and worse. On the tactical combat map, put the skills you have learned to the test to defeat powerful opponents. Your chances in battle not only depend on your tactical decisions but also on your preparation. Assemble well-rounded teams and pick from dozens of different skills to creature unique synergies between your team members that work for you and your preferred playstyle. Rich turn-based combat with a wide range of interesting mechanics, including numerous conditions (bleeding, burning, weakened, blind, crippled, ...), knockdowns, shouts, buffs, enchantments, and hexes. Interesting combat mechanics that allow flanking, tying up, disengaging, and smart combinations of skills. Numerous playable hero classes to pick from to add to your team with dozens of unique abilities to specialize in. Challenging encounters against close to 40 different creature types each with their own abilities. Ever since the Ancient Dragon returned, Orks, Giants, Undead and Mystic Creatures roam the realm of men causing death and destruction. Defeat intelligent monsters that collaborate, heal and buff their allies and have their own strategy on how to put your heroes to the grave. Use your gold wisely on the strategy layer to invest into skill development, equipment, consumables or additional heroes. Rest in town to recover from injuries that reduce your constitution or gain morale boosts by exceptional performance in battle. Classic RPG/roguelike features like permadeath, procedural dungeons, and random events result in high replayability.
Platforms
Release date
Aug 25, 2016
Developer
Bitmen Studios
Publisher
Bitmen Studios
Age rating
Not rated
Website
http://tsg.bitmen-studios.com

System requirements for PC

Minimum:
  • OS: Windows 7+ 64 bit
  • Memory: 2 GB RAM
  • Graphics: DirectX 9+ Compliant, 512MB
  • DirectX: Version 9.0
  • Storage: 4 GB available space
Recommended:
  • OS: Windows 7+ 64 bit
  • Memory: 4 GB RAM
  • Graphics: DirectX 9+ Compliant, 1GB
  • DirectX: Version 9.0
  • Storage: 5 GB available space

System requirements for macOS

Minimum:
  • OS: OS X 10.9+
  • Processor: Intel Core i5
  • Memory: 2 GB RAM
  • Graphics: AMD Radeon 6770M
  • Storage: 4 GB available space
Recommended:
  • OS: OS X 10.9+
  • Processor: Intel Core i7
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 755M
  • Storage: 5 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam
  • Tag Singleplayer was added to The Storm Guard: Darkness is Coming.

    Aug 28, 2019
  • Tag Roguelike was added to The Storm Guard: Darkness is Coming.

    Aug 28, 2019
  • Tag Инди was added to The Storm Guard: Darkness is Coming.

    Jul 25, 2019
  • Tag Пошаговая стратегия was added to The Storm Guard: Darkness is Coming.

    Jul 25, 2019

The Storm Guard: Darkness is Coming reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review!!! English Review Below!!! As a Friend of Undeni-based Strategy, especially those with RPG elements, I can recommend this Game all The way to my heart. It is a successful and spongy game with relative tactical Depth and hardly any Weak Points. Pro: + Laff-based with individual LvL-Ups of troops + Solid game Mechanics (Individual Upgrade and LvL-Up of the Units Management as well as Units management) + Solid combat Mechanics (Buffs/debuff/status Effecte/LoS/Flankier-Boni/morality system) + Fast bug free + Committed Dev. + pretty Much Content for Early Access + Motion System in the Missions (a Mix of Choose-your-own-Adventure And Darkest Dungeon) + cute and savoury voice-acting contra:-Battlefield cards could tolerate more variation draught (obstacle Special Field/Objects)-Currently no German Translation (but fairly easy to understand English)-Engine Slowdown at longer sessions (Reboot it fixes) The Game Mechanics are solid and the Basis for later extensions these are Also available for the same. Only the individual Battlefields are still very spartan and over time some wasteland, more Variation in Representation.objects, which Distribute LoS block or Boni/Mali as well as a more varying distribution of Enemies would strongly counter this Problem Come. Bugs have not yet occurred to me during my (currently 22h) playing Time (Flickering Shadows on the highest Graphics setting), nor were there any Crashes or anything like that. However, the Engine slows down Drastically during longer Sessions. However, a reboot of the Game fixes this Problem. The Game is intended as Rogue-like with permanent Death, but the Dev has implemented a simple Level of Difficulty on the Request of the Community (in a Patch over the weekend!!), which, among other things, allows free saving. However, the original Difficulty level (not too wrongly written to "Hard") remains almost unchanged. All in all, Fans of Lap Strategy will already find Material here (7 Days after Release) for a few Hours and In the Dedication and drive that the Dev showed in this short Time, I think that this is a great Game!!!! English Review!!! As a fan of Turn Based Games, especially one with RPG-Elements, I can wholeheartedly recommend this game. It is a well done, fun and tactically quite deep game with few weakpoints. Pro: + Turn Based with individual troop LvL-Up + Solid game mechanics (Individual Unit upgrades and unit management) + solid battle mechanics (Buffs/Debuffs/Status-Effects/LoS/Flanking-Boni/Morality System) + almost Bug-Free + engaged Dev. + quite a lot of content for Early Access + Movement System in missions (a mix of Choose-your-own-Adventure and Darkest Dungeon) + Nice and heartfelt Voice-Acting Contra:-Battlefield maps could use more diversity and depth (Blockades/special tiles/objects)-No German translation as now (but quite easy to understand English)-Engine slowdown when playing for a prolongend amount of time (restart fixes it) The game mechanics are solid and the groundwork for later expansions of the system are all in place. However the battle-maps are quite empty and therefore get repetitive rather quickly. A nice variety of Objects that grant Boni or Mali or block LoS As well as a more varied positioning of the enemies would be a big step into the right direction. I didn't notice any gamebreaking bugs during my (as of writing 22h) game time save for flickering shadows on the highest graphic settings. But there's a significant engine slowdown in longer game sessions. A quick restart easily fixes them though. The game is a Rogue-like with permadeath, however on request of the community the Dev implemented (over the span of ONE weekend!!) In Easy-Mode which among other things allows you free saving. The original is still there though almost untouched (it's not named hard for nothing though:D) Fans of Turn-Based games will already (7 days after Early Access release) find material for quite a few hours worth of fine tactical enjoyment. Also with the motivation and dedication the Dev has displayed the past few days, I honestly believe that we are witnessing the birth of a beautiful and grand game!
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Good game if you're OK with unpolished indie titles. Combat is surprisingly tactical. Looks like a cheap indie game it is, though, so if you're easily offended by mediocre 3D, skip this.
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