The UnderGarden
About
The UnderGarden is a casual Zen game that challenges players to explore beautiful underground caverns filled with strange life forms, sound, music and plenty of hidden secrets. Casual gamers with an affinity towards puzzle games will enjoy The UnderGarden’s modern exploration quest filled with brain teasing games that combine state of the art 3D rendering and physics based puzzles. Players traverse large underground worlds in search of members of their musical band. The goal is to bring them together and lead them to the surface. Along the way, players will encounter puzzles that must be solved and strange life forms that must be befriended or avoided. Provides a truly visceral and relaxing gameplay experience that gamers will enjoy as a contrast to the frenzied action of most popular core titles.
Key features:
Key features:
- The Pick up and Play mechanics utilizes straightforward, accessible controls.
- Puzzles are physics based, solved by placing grown “fruit” that weighs down levers, or lifts up platforms to allow access to new areas.
- Environmental puzzles solved by growing exotic plants around the player. The world springs to life with vibrant color and music as the player drifts past dormant seeds.
- Serene music and audio is threaded within the game to enhance user experience.
- Progress is driven by player’s own pace, desire to see their effect on the world, and exploration of new environments.
- First game of its type to offer 2 player co-op play.
- Casual Zen game design offers 20 different levels, each with a unique look.
System requirements for PlayStation 3
System requirements for Xbox 360
System requirements for PC
- OS: Windows® XP SP2, Windows Vista®, Windows® 7
- Processor: Intel® Core™2 Duo E4300 or AMD Athlon X2 3800+ or faster
- Memory: 1 GB
- Graphics: ATI Radeon X1650, Intel GMA HD 733mhz, NVIDIA GeForce 7600 or faster
- DirectX®: 9.0c
- Hard Drive: 1 GB Free Disk Space
- Sound: DirectX® 9.0c compatible
The UnderGarden reviews and comments
Translated by
Microsoft from Italian
Microsoft from Italian
The game consists of 16 levels, arranged on two zones. 10 in the first and 6 in the second.
There is no history, there is no epilogue (except a final animation, but just for).
It's like it's just a collection of layers.
In each level in practice the aim is to reach the end, and make a better score. The latter is pursued in various ways:-The local flora must be activated. To do this, the spores are collected from the plants that reproduce them continuously, and spread them for particular points of the bottom (the shedding is automatic, just pass over it). In Practice we pass on the depths and by magic grow plants and algae that also illuminate the scenery and make light.
-You have to collect objects (e.g. crystals) hidden for the levels.
Each level is divided into two parts. You start at a point, you get to the end of the first part where you find a kind of teleport, which brings back to the second part of the level. You can also travel backwards using the same teleport in the second zone of the level.
To be able to reach the end of the levels you have to overcome puzzles that sometimes are also nice, even if always very easy. These puzzles, for example, require you to put in a way mechanisms that open doors or the destruction of some objects of the bottom. To do this sometimes you need special objects (such as bombs or lamps that allow you to enter into areas filled by a dark fog), which are released by some plants, which you have to grow with the spores above.
You never die, even if there are some enemies that prevent you from reaching certain areas. But This is also part of the puzzles: you just have to understand that to get in those areas do not need to do the slalom among the enemies, but evidently there is a riddle that allows you to solve the situation in a given way (for example, take advantage of a cannon that drops The object towards my direction from the area stationed by the monster, without therefore physically trying).
Everything here, you start from the first level and you get to the end. At The end of each level is given a score and bon.
The game is technically very nicely done with continuous zooming and changing colors and buttons. The different levels do not distinguish a lot between them aesthetically, even if in each one introduces a different style/enigma (for example, in the level of the batteries the puzzles are based on the electric current, but I did not understand how it is possible that no one Be electrocuted in water).
After each level also unlock "clothes", or you can impersonate a different teletubbie (pink, blue, pallinate, brindle etc...) or put a different hat (you want the helmet with yellow horns? Sit down). But It's just aesthetic question.
Would you recommend it? To Relax Yes, it's nice, but take it on discount. I put, in all, less than 7 hours (actually I resumed, I had already 2 more than previously) and for what he gave me, IMHO, the price not to exceed would not be more than 5 euros.